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FNATest.csproj
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FNATest.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{947BB64F-D0DC-4DCE-BE71-FE42E10F46B6}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FNATest</RootNamespace>
<AssemblyName>FNATest</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
<ApplicationManifest>app.manifest</ApplicationManifest>
<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
<XnaOutputType>Game</XnaOutputType>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'x86'">
<EnableFNA>false</EnableFNA>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'FNA'">
<EnableFNA>true</EnableFNA>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'FNA-x64'">
<EnableFNA>true</EnableFNA>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Microsoft.CSharp" />
</ItemGroup>
<ItemGroup>
<Compile Include="Game.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="app.manifest" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="*.png;*.jpg;*.jpeg;*.otf;*.ttf">
<LogicalName>%(Filename)</LogicalName>
</EmbeddedResource>
</ItemGroup>
<PropertyGroup>
<FNAPath>..\FNA\</FNAPath>
<FNALibsPath>..\FNA\fnalibs</FNALibsPath>
<SquaredPath>..\Fracture</SquaredPath>
<ShaderDirectory>shaders</ShaderDirectory>
<IncludeFreetype>true</IncludeFreetype>
</PropertyGroup>
<Import Project="$(SquaredPath)\Squared\SquaredGameLibraries.targets" />
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(SquaredPath)\Squared\XNAFramework.targets" />
<PropertyGroup>
<PreBuildEvent><!-- thanks xna -->
del /s/q $(ProjectDir)\*.cachefile
del /s/q $(ProjectDir)\cachefile-*.*
del /s/q $(ProjectDir)\ContentPipeline-*.xml
del /s/q $(ProjectDir)\*.FileListAbsolute.txt
</PreBuildEvent>
</PropertyGroup>
</Project>