Author: | Adam Turner |
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Whilst editing a PEP, it is useful to review the rendered output locally. This can also be used to check that the PEP is valid reStructuredText before submission to the PEP editors.
The rest of this document assumes you are working from a local clone of the PEPs repository, with Python 3.9 or later installed.
Create a virtual environment and install requirements:
make venv
If you don't have access to
make
, run:PS> python -m venv .venv PS> .\.venv\Scripts\activate (venv) PS> python -m pip install --upgrade pip (venv) PS> python -m pip install -r requirements.txt
(Optional) Delete prior build files. Generally only needed when making changes to the rendering system itself.
rm -rf build
Run the build script:
make html
If you don't have access to
make
, run:(venv) PS> python build.py
Navigate to the
build
directory of your PEPs repo to find the HTML pages. PEP 0 provides a formatted index, and may be a useful reference.
Several additional tools can be run through build.py
, or the Makefile.
Note that before using build.py
you must activate the virtual environment
created earlier:
source .venv/bin/activate
Or on Windows:
PS> .\.venv\Scripts\activate
Check the validity of links within PEP sources (runs the Sphinx linkchecker).
python build.py --check-links
make check-links
For details on the command-line options to the build.py
script, run:
python build.py --help