Replies: 1 comment
-
I have the same problem! |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I set up my workflows to use a 2x2 uniform tile layout with each tile slightly larger than 1/4 the size of the final image to improve output quality (i.e. so the model has a better chance of seeing enough of a face to not turn the output into a Lovecraftian horror). When it gets to the 4th tile, rather than being uniform in size, it picks a small section in the bottom right corner and renders that instead. Usually this doesn't cause a problem, because seam fix goes back and fixes it, but occasionally decides something down in that corner is a face or the like because the area is too small for the model to get enough context, and messes up the whole workflow.
Does anyone know, is this a bug, or is there a way around this issue?
Beta Was this translation helpful? Give feedback.
All reactions