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Recognizing intent for player gestures #5

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taboularasa opened this issue Sep 20, 2011 · 0 comments
Open

Recognizing intent for player gestures #5

taboularasa opened this issue Sep 20, 2011 · 0 comments

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@taboularasa
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Now that we're moving the IR target and the microcontroller onto the costume, we need to experiment with how the player expresses the intent to preform a gesture. This is important because we do not want to falsely recognize a gesture when the player is just running around the field. The two options that I know of so far are this:

  • Use an onscreen action, such as a double tap on the screen to bring up a menu
  • Try recognizing gestures all the time and keep track of previous recognized gesture. Then only register affirmative gesture if previous and current match within a time limit.
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