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[Version 1.0.0.16] Stargate-Rewritten

  • Added full support for MineCraft 1.20.X; fixed related bugs introduced by double sided and editable signs.
  • Majorly refactored internal metadata storage to allow for better persistence of features implemented in modules.
  • Fixed an issue wherein networked A gates could close between server restarts.
  • Fixed an issue wherein invalid stargates could be created in such a way as to lead to a plugin crash.
  • Implemented full folia support; switched numerous methods to their folia counterparts.
  • Made numerous things asynchronous in consequence to the need to support Folia.
  • Fixed a litany of numerous folia-specific bugs introduced in consequence to the above.
  • Fixed an issue wherein synchronous queries to an API could lead to a main thread stall.
  • Complete refactor on internal task handling, as to better accommodate module use cases.
  • Fixed some race condition scenarios caused by certain tasks.
  • Majorly simplified several sections of the API pertaining to portal position storage; expanded some methods.
  • Corrected thousands of codestyle nitpicks.
  • Added tracking of portal presence in chunks as to prevent unwanted behaviour resulting from chunk unloading.
  • Modified the checkPortalValidity algorithm to prevent several issues resulting from improper verification.
  • Adds detection of mass api-detached world changes as to mitigate portal breakage resultant to NMS mass editing.
  • Fixed countless problems with the migrator as to ensure a seamless importation.
  • Improved storage of worlds as to prevent some crashes associated with multiverse.
  • Fixed some problems related to SQL and SQLite query storage.
  • Improved the garbage collection process to prevent unnecessary storage of some non-existent stargates.
  • Added consideration for control surfaces (including multiples thereof) in portal validity detection and verification.
  • Added an automated continuous integration pipeline to help with distribution of testing and development jars.
  • Clarified numerous console-specific and debug warning messages.
  • Fixed an issue wherein gates without control surfaces could be accidently created.
  • Moved some overly cumbersome code to new classes.
  • Removed some unnecessary debug printouts.
  • Added an event to the API for detecting and analysing a portal before it has been initialised.
  • Renamed some classes for clarity.
  • Optimised performance by reducing reliance on certain unnecessarily heavy interfaces.
  • Added a system to ensure that blocks generated by addons do not drop their items (configurable).
  • Improved logic for networked A gates as to prevent a possible crash related to accessing invalid destinations.
  • Improved piston protection for block irises to prevent certain edge cases.
  • Improved sign updating to eliminate certain startup rendering problems.
  • Made a bunch of components null-safe to prevent various crashes.
  • Fixed some problems leading to failed migration of pre-legacy builds.
  • Majorly refactored stargate's scheduler to facilitate some addon behaviour.
  • Fixed several bugs preventing interserver networking from functioning in certain cases.
  • Fixed a hang caused by infinite addition of tasks.
  • Fixed a possible crash related to invalid metadata added through the API.
  • Fixed numerous small issues involving portal sign formatting logic.
  • Renamed some internal enumerations for certain things to increase code clarity.
  • Fixed an issue wherein portal networking could cause sign drawing errors.
  • Changed the format of custom flags as to avoid some storage problems.
  • Prevented certain situations wherein fixed portals would improperly save their destination.
  • Added an API for specifying custom portal behaviours.
  • Improved translation handling and added a tr-TR translation by axolotlagatsuma
  • Fixed a bunch of portal builder edgecases.
  • Updated dependencies to resolve some upstream issues.
  • Fixed some issues caused by the presence of OfflinePlayers
  • Fixed certain circumstances wherein gates failed to close after their destruction.
  • Fixed a crash related to migration of invalid gate files.
  • Fixed an issue that caused some commands to improperly register.
  • Fixed a problem with migrating R gates under an asynchronous implementation.
  • Fixed a problem wherein non-A portals would in certain circumstances fail to close.
  • Added support for block id change resolution to the migrator.
  • Fixed several substitution problems pertaining debug messages.
  • Prevented invalid behaviour from arising resultant to the presence of unregistered flags.
  • Fixed some potential null pointers related to the presence of unregistered flags.
  • Resolved some MySQL-specific (i.e. remote) query problems.
  • Added light to the list of air-like blocks within which portals may be constructed.
  • Fixed some persistence problems related to legacy interserver portals.
  • Fixed a potential portal frame protection failure resulting from anvils.
  • Fixed a potential portal frame protection failure resulting from respawn anchors.
  • Fixed a problem involving liquid containment in portal irises.
  • Fixed a crash caused by migrating invalid gate files.
  • Fixed several implementation problems leading to instability on spigot.
  • Corrected some incorrect behaviour involving the P flag.
  • Fixed a potential portal loop resulting from entity collisions at destination portals.
  • Clarified some error messages.
  • Fixed some permission preset inconsistencies.
  • Fixed some cases wherein duplicate error messages would be printed.
  • Fixed a feedback problem involving accessing free destinations.
  • Fixed some API problems leading to incorrect behaviour on modules.
  • Modified some build scripts to add commit IDs to development builds.
  • Prevents an assortment of crashes related to legacy stargate components.
  • Significant updates to API and public method documentation.
  • Fixed several migration crashes related to unexpected portal name and network lengths.
  • Ensured personal network migration is preformed case agnostically.
  • Added full support for Minecraft 1.21
  • Bumped minimum supported version to Minecraft 1.20
  • And fixed hundreds, if not thousands, of other random miscellaneous bugs too specific to specify above.

[Version 1.0.0.15] Stargate-Rewritten

  • Added a trace command to improve UX for bug reporting

  • Changed to new package name (org.sgrewritten)

  • Moved low-usage flags to the SG-Mechanics module (Q, H, N, S)

  • Updated localisation targets and pulled most recent translations from crowdin.

  • Added default detections for sublanguage specifications based on parent locales.

  • Significant documentation improvements, partial javadoc overhaul, javadoc update, and typo fixes.

  • Overhauled config comments, updated links therein, and connected to documentation.

  • Significantly expanded and improved unit testing.

  • Improved and updated config migrator and legacy importers.

  • Removed unused or redundant redundant code and classes and removed a number of duplicate methods.

  • Cleaned up unneccessary resource usage and other significant optimisations including some asynchronization.

  • Completely overhauled the API and massively refactored its implementation.

  • Improved consistency of errors and error levels; improved logging.

  • Improved vector logic and some internal handling thereof.

  • Removed a bunch of unneccessary imports and fixed some code formatting.

  • Improved and updated build and meta files notably including pom.xml and plugin.yml.

  • Refactored a bunch of database handling logic as to prevent a number of related bugs.

  • Improved database query abstraction and engine support.

  • Re-added the concept of portal ownership, and implemented an assortment of methods to support it.

  • Added internal support for several paradigms likely to be used in addons (including multisign or nonsign gates)

  • Major redesign of portal validation logic and significant refactors to improve support of it.

  • Significantly improved portal detection and loading logic.

  • Massively overhauled and completely refactored name handling, both locally and for interserver setups, to completely support conflicts between differently typed networks with the same name.

  • Improved integration with Crowdin and some CI systems.

  • Completely overhauled the colour system and related configurations as to ensure legibility.

  • Completely overhauled the vanilla dye interaction system.

  • Massively overhauled database handling and massively refactored the internal registry.

  • Cleaned up shading of some dependencies.

  • Major refactor on portal and networking logic.

  • Added code to make use of upstream PRs in such a way as to support Powered Minecarts.

  • Renamed, moved, cleaned, and refactored a great number of miscellaneous classes.

  • Added a load of interfaces for the API, with the aim of facilitating modules.

  • Simplified logic for internal handling of virtual portals.

  • Improved a number of miscellaneous checks.

  • Completely reworked and refactored events and handling thereof; moved all permissions away from events.

  • Updated a load of dependencies.

  • Improved a bunch of debug messages and code commenting.

  • Greatly improved the stability and safety of the teleporter algorithm; added DFS.

  • Made some changes to the information storage model for addons.

  • Improved support for importing legacy configurations using old material names or numbers.

  • Added a number of translatable messages for many circumstantial warnings; started config localisation project.

  • Added the concept of hidden configuration values and properties.

  • Added a sg.owned parent permission.

  • Added support for glow ink.

  • Added some missing listeners

  • Prevented use of sign editing and text on the back of signs (for now)

  • Cleaned up a bunch of code according to various conventions

  • Fixed some pathing issues.

  • Adds paper as a soft dependency

  • Added a debug folder to populate with internal files and backups of converted user-provided files.

  • Added cone based portal exit handling to minimise entity chain suffocation.

  • Fixed some connections failing to close.

  • Fixed some problems involving vanilla worldborders.

  • Fixed some portal deactivation problems.

  • Fixed a handful of problems involving the end, end teleportation, and some related visual problems.

  • Fixed a bunch of problems involving server bank accounts (for closed economies)

  • Fixed a handful of encoding problems.

  • Fixed interserver and bungee portals failing to destinate at a specified stargate.

  • Fixed a bunch of economy problems including a potential currency duplication issue.

  • Fixed a bunch of behaviour problems with relation to I portals as destinations.

  • Fixed some spacing issues on signs.

  • Fixed a number of visual problems involving long distance entity teleportation in the overworld.

  • Fixed countless edge cases

  • Fixed a bunch of block-state errors for underwater portals

  • Fixes handling of invalid languages specified by users.

  • Fixed some potential legacy migration crashes.

  • Fixed a number of flaws impacting network initialisation.

  • Fixed some crashes related to invalid portal gate materials.

  • Fixed a bunch of version incompatibilities and flaws in checks for these.

  • Fixed a bunch of incorrect assumptions regarding interserver teleportation.

  • Fixed a bunch of permission problems resulting from UUID issues.

  • Fixed a number of issues involving crashes related to improper handling of named network type conflicts.

  • Fixed an assortment of potential bungeecord problems; velocity now indirectly supported.

  • Fixed a situation wherein the plugin could enter an infinite loop of stack-trace printing warnings.

  • Fixed some illegal casting problems.

  • Fixed some issues that could lead to certain configuration options being ignored

  • Fixed some issues wherein explosions could crash the plugin in certain circumstances.

  • Fixed a bug wherein portals with invalid destinations could crash the plugin in certain circumstances.

  • Fixed a bunch of bungs that could lead to the emergence of "ghost signs".

  • Fixed some behaviour that could cause portals to point to non-existent destinations.

  • Fixed an issue wherein spawn protection warning could produce false positives.

  • Fixed a number of visual problems.

  • Fixes some encapsulation problems

  • Fixed some invalid handling of tnt and some flaws in portal protection.

  • Fixed an assortment of sortation problems.

  • Fixed a bunch of circumstances wherein certain permission nodes would be improperly ignored.

  • Fixed a bunch of sanitization problems; prevents a bunch of crashes from unusual user input.

  • Fixed a painfully large number of database bugs.

  • Fixed a bug wherein improper loading could cause database corruption.

  • Fixed incorrect portal position calculation and related logic.

  • Fixed a litany of issues involving portal loading and the A flag.

  • Fixed a load of incorrect assumptions regarding plugin behaviour.

  • Fixed a bunch of metrics problems.

  • Fixed a bunch of crashes involving mismatches in internal network handling

  • Fixed some bugs involving rotation; fixed some related bugs involving legacy imports.

  • Fixed a bug where imported configurations could end up incorrectly commented.

  • Fixed a bunch of storage logic to prevent an assortment of storage related crashes.

  • Fixed a load of invalid unit tests, some indexing, and a few related potential crashes.

  • Fixed a number of miscellaneous crash bugs including a number of potential null pointers.

  • Fixed a bug that prevented certain combinations of flags from erroneously blocking portal creation.

  • Fixed a load of incorrect, missing, or improperly nested permission nodes and groups thereof.

  • Fixed a bug that could result in the reload command crashing the plugin.

  • Fixed a crash bug that could be caused by creating an Always On Networked portal.

  • Fixed a bunch of debug messages, errors, and user feedback messages being sent prematurely or incorrectly.

  • Fixed a bug which could break virtual portals

  • Fixed a bug wherein buttons could generate in invalid positions and in invalid circumstances.

  • Fixed a bug that could cause registration of invalid control blocks.

  • And fixed hundreds, if not thousands, of other random miscellaneous bugs too specific to specify above.

[Version 1.0.0.0] Stargate-Rewritten

  • Rewrote entire codebase and reached parity with legacy's features.
  • Majorly refactored all aspects of the backend; drastically more efficient and far easier to maintain.
  • Converted the entire backend to a purely vector-based approach.
  • Added preliminary javadocs
  • Added server UUID management system
  • Implemented new system in the config retcon to handle comments.
  • Added unit tests.
  • Added direct support for logging levels.
  • Improved bstats implementation.
  • Added support for networked A gates
  • Added a new protocol to implement advanced cross-server gates; see the i flag.
  • Added backwards compatibility to minecraft 1.15.1
  • Tested on miencraft 1.18.1 with no known issues.
  • Added documentation; redid the wiki.
  • Added a new default gate to help explain advanced gate formats.
  • Redid the plugin's entire permission system; see this link for documentation.
  • Added java docs and added API framework.
  • Added support for material arrays.
  • Switched native storage to sqlite.
  • Added support for remote relational databases; completely restructured databases.
  • Redid language files and messages; see this page for the new translations.
  • Players now keep momentum when using a portal
  • Entities and passengers can now use gates (re-added minecart support)
  • Leashed entities can now go through gates.
  • Completely overhauled the config files.
  • Added optional advanced_config and hikari config
  • Added an automatic importer for old stargate instances (entire drakia ecosystem tested; sponge and hmod untested).
  • Added a meta tag for individuals' portal limits
  • Added support for button variants (sg will no longer overwrite valid activators)
  • Added a vault softdepend and updated protocol to avoid console warnings on startup
  • Added system of coloured gates highlighting based on portal type and configuration.
  • Added checks for destination portal validity
  • Addressed possible sign-length errors
  • Protected entrances to make a fix in legacy redundant
  • Added the silent (q) flag to suppress the chat output of portals.
  • Added a canfollowthrough meta and added a permission node.
  • Fixed some loading issues with vault.
  • Fixed some persistence issues
  • Fixed the possibility of players clipping when teleporting
  • Fixed some rare configuration encoding problems
  • Fixed a bug wherein some warnings were printing under incorrect circumstances.
  • Fixed a bug wherein tags could be empty.
  • Discovered GHSA-64r2-hfr9-849j and pushed fix upstream.

[Version 0.10.8.1] LCLO Fork

  • Fixed a compilation error impacting fresh installations.

[Version 0.10.8.0] LCLO Fork

  • Improved configuration
  • Added support for vanilla sign colours
  • Added support for closed economies
  • Allowed button/coral customisation
  • Hid the purple beacon from end_gateway
  • Migrated to new Vault repository
  • Added Chinese translations
  • Added a warning for spawn protection interference
  • Fixed an issue with portal verification
  • Fixed an issue with bstats
  • Facilitated a specific use case

[Version 0.10.7.2] LCLO Fork

  • Corrects some minor structure issues

[Version 0.10.7.0] LCLO Fork

  • Added additional informative warning/error messages
  • Added support for tags
  • Tested on minecraft 1.17.0 with no known issues
  • More bstats metrics

[Version 0.10.6.0] LCLO Fork

  • Cleaned up some extremely inefficient and outdated code.
  • Added some comments to make the code more legible.
  • Updated metrics to bstats framework.
  • Redid the language loader to completely fix issues with displaying foreign languages

[Version 0.10.5.0] LCLO Fork

  • Fixed a language enumeration glitch
  • Cleaned upp the LangLoader class
  • Now works with caveair
  • More restrictive portal open/create params
  • Initial startup now generates an example underwater gate file

[Version 0.10.4.0] LCLO Fork

  • Majorly refactored the code.
  • Fixed a bug with underwater networked portals
  • Allowed networked portals to target fixed portals
  • Fixed an issue with permissions
  • Fixed an incompatibility with RestrictedCreative
  • Fixed a possible null pointer
  • Updated translation footers to account for Bungee support
  • Renamed Portugese for uniform compliance with ISO-639-1
  • Updated translations for French, Dutch, Spanish, and German for Bungee support
  • Added a new Swedish translation.

[Version 0.10.3.0] LCLO Fork

  • Merged PseudoKnight upstream changes.

[Version 0.10.2.0] LCLO Fork

  • Updated to 1.16.3

[Version 0.10.1.0] LCLO Fork

  • Merged LittleBigBug downstream changes
  • Merged PseudoKnight upstream Changes

[Version 0.9.4.0] PseudoKnight Fork

(Packaged as 0.8.0.2)

  • Fixed player relative yaw when exiting portal
  • Add color code support in lang files

[Version 0.9.3.0] LittleBigBug Fork

(Packaged as 0.9.2.8)

  • Major code cleanup

[Version 0.9.2.0]

  • Fixed some bugs that prevented random teleportation
  • Added support for underwater portals

[Version 0.9.1.0]

  • Minor changes

[Version 0.9.0.0] LCLO Fork

  • Updated to 1.15 compatibility

[Version 0.8.0.0] PseudoKnight fork

  • Update for 1.13/1.14 compatibility. This changes gate layouts to use new material names instead of numeric ids. You need to update your gate layout configs.
  • Adds "verifyPortals" config option, which sets whether an old stargate's blocks are verified when loaded.
  • Adds UUID support. (falls back to player names)

[Version 0.7.9.11] PseudoKnight fork

  • Removed iConomy support. Updated Vault support. Changed setting from "useiconomy" to "useeconomy".
  • Updated to support Metrics for 1.7.10

[Version 0.7.9.10]

  • Fix personal gate permission check for players with mixed-case names

[Version 0.7.9.9]

  • Remove "Permissions" support, we now only support SuperPerms handlers.

[Version 0.7.9.8]

  • Make sure buttons stay where they should

[Version 0.7.9.7]

  • Do the Bungee check after the gate layout check.

[Version 0.7.9.6]

  • Actually remove the player from the BungeeQueue when they connect. Oops :)
  • Implement stargate.server nodes
  • Improve the use of negation. You can now negate networks/worlds/servers while using stargate. Use permissions.

[Version 0.7.9.5]

  • Fixed an issue with portal material not showing up (Oh, that code WAS useful)

[Version 0.7.9.4]

  • Fixed an issue where water gates broke, oops

[Version 0.7.9.3]

  • Update BungeeCord integration for b152+

[Version 0.7.9.2]

  • Remove my custom sign class. Stupid Bukkit team.
  • Will work with CB 1.4.5 builds, but now will break randomly due to Bukkit screwup
  • Update MetricsLite to R6

[Version 0.7.9.1]

  • Optimize gate lookup in onPlayerMove
  • Resolve issue where Stargates would teleport players to the nether

[Version 0.7.9.0]

  • Added BungeeCord multi-server support (Requires Stargate-Bungee for BungeeCord)
  • Updated Spanish language file
  • Added basic plugin metrics via http://mcstats.org/
  • Resolve issue where language updating overwrote custom strings

[Version 0.7.8.1]

  • Resolve issue of language file being overwritten as ANSI instead of UTF8

[Version 0.7.8.0]

  • Updated languages to include sign text (Please update any languages you are able!)
  • Resolved NPE due to Bukkit bug with signs
  • Resolved issue regarding new getTargetBlock code throwing an exception
  • Languages now auto-update based on the .JAR version (New entries only, doesn't overwrite customization)
  • New command "/sg about", will list the author of the current language file if available
  • Language now has a fallback to English for missing lines (It's the only language I can personally update on release)
  • Added Spanish (Thanks Manuestaire) and Hungarian (Thanks HPoltergeist)
  • Added portal.setOwner(String) API

[Version 0.7.7.5]

  • Resolve issue of right-clicking introduced in 1.3.1/2

[Version 0.7.7.4]

  • Removed try/catch, it was still segfaulting.
  • Built against 1.3.1

[Version 0.7.7.3]

  • Wrap sign changing in try/catch. Stupid Bukkit

[Version 0.7.7.2]

  • Load chunk before trying to draw signs
  • Implement a workaround for BUKKIT-1033

[Version 0.7.7.1]

  • Permission checking for 'R'andom gates.
  • Random now implies AlwaysOn
  • Added all languages to JAR

[Version 0.7.7.0]

  • Added 'R'andom option - This still follows the permission rules defined for normal gate usage
  • Added a bit more debug output

[Version 0.7.6.8]

  • Hopefully fix backwards gate exiting

[Version 0.7.6.7]

  • Reload all gates on world unload, this stops gates with invalid destinations being in memory.

[Version 0.7.6.6]

  • Check move/portal/interact/signchange events for cancellation

[Version 0.7.6.5]

  • Resolve issue with buttons on glass gates falling off
  • /sg reload can now be used ingame (stargate.admin.reload permission)

[Version 0.7.6.4]

  • Move blockBreak to the HIGHEST priority, this resolves issues with region protection plugins

[Version 0.7.6.3]

  • Fixed issue with displaying iConomy prices
  • iConomy is now hooked on "sg reload" if not already hooked and enabled
  • iConomy is now unhooked on "sg reload" if hooked and disabled

[Version 0.7.6.2]

  • Button now activates if gate is opened, allowing redstone interaction
  • Fixed issue with sign line lengths. All sign text should now fit with color codes.

[Version 0.7.6.1]

  • Update API for StargateCommand
  • Resolved issue with block data on explosion
  • Added signColor option
  • Added protectEntrance option

[Version 0.7.6]

  • Moved gate opening/closing to a Queue/Runnable system to resolve server lag issues with very large gates

[Version 0.7.5.11]

  • PEX now returns accurate results without requiring use of the bridge.

[Version 0.7.5.10]

  • Added sortLists options

[Version 0.7.5.9]

  • Quick event fix for latest dev builds
  • Fix for sign ClassCastException

[Version 0.7.5.8]

  • Fixed an exploit with pistons to destroy gates

[Version 0.7.5.7]

  • Removed SignPost class
  • Resolved issues with signs in 1.2

[Version 0.7.5.6]

  • Quick update to the custom event code, works with R5+ now.

[Version 0.7.5.5]

  • PEX is built of fail, if we have it, use bridge instead.

[Version 0.7.5.4]

  • Fix issue with private gates for players with long names

[Version 0.7.5.3]

  • Added another check for Perm bridges.

[Version 0.7.5.2]

  • Make sure our timer is stopped on disable
  • Move Event reg before loading gates to stop portal material vanishing

[Version 0.7.5.1]

  • Don't create button on failed creation

[Version 0.7.5.0]

  • Refactored creation code a bit
  • Added StargateCreateEvent, see Stargate-API for usage.
  • Added StargateDestroyEvent, see Stargate-API for usage.
  • Updated Event API to the new standard, please see: http://wiki.bukkit.org/Introduction_to_the_New_Event_System
  • Added handleVehicles option.
  • Added 'N'o Network option (Hides the network from the sign)

[Version 0.7.4.4]

  • Changed the implementation of StargateAccessEvent.
  • Disable Permissions if version is 2.7.2 (Common version used between bridges)
  • Fix long-standing bug with hasPermDeep check. Oops.

[Version 0.7.4.3]

  • Implement StargateAccessEvent, used for bypassing permission checks/denying access to gates.

[Version 0.7.4.2]

  • stargate.create.personal permission now also allows user to use personal gates

[Version 0.7.4.1]

  • Quick API update to add player to the activate event

[Version 0.7.4.0]

  • Fixed issue with non-air closed portal blocks
  • Added StargatePortalEvent/onStargatePortal event

[Version 0.7.3.3]

  • Added "ignoreEntrance" option to not check entrance to gate on integrity check (Workaround for snowmen until event is pulled)

[Version 0.7.3.2]

  • Actually fixed "><" issue with destMemory

[Version 0.7.3.1]

  • Hopefully fixed "><" issue with destMemory

[Version 0.7.3]

  • Lava and water gates no longer destroy on reload
  • "sg reload" now closes gates before reloading
  • Added Vault support
  • Added missing "useiConomy" option in config

[Version 0.7.2.1]

  • Quick fix for an NPE

[Version 0.7.2]

  • Make it, so you can still destroy gates in Survival mode

[Version 0.7.1]

  • Added destMemory option
  • Switched to sign.update() as Bukkit implemented my fix
  • Threw in a catch for a null from location for portal events

[Version 0.7.0]

  • Minecraft 1.0.0 support
  • New FileConfiguration implemented
  • Stop gates being destroyed on right-click in Creative mode
  • Fixed signs not updating with a hackish workaround until Bukkit is fixed

[Version 0.6.10]

  • Added Register support as opposed to iConomy

[Version 0.6.9]

  • Added UTF8 support for lang files (With or without BOM)

[Version 0.6.8]

  • Fixed unmanned carts losing velocity through gates
  • /sg reload now properly switches languages

[Version 0.6.7]

  • Added lang option
  • Removed language debug output
  • Added German language (lang=de) -- Thanks EduardBaer

[Version 0.6.6]

  • Added %cost% and %portal% to all eco* messages
  • Fixed an issue when creating a gate on a network you don't have access to

[Version 0.6.5]

  • Moved printed message config to a seperate file
  • Added permdebug option
  • Hopefully fix path issues some people were having
  • Fixed iConomy creation cost
  • Added 'S'how option for Always-On gates
  • Added 'stargate.create.gate' permissions

[Version 0.6.4]

  • Fixed iConomy handling

[Version 0.6.3]

  • Fixed (Not Connected) showing on inter-world gate loading
  • Added the ability to negate Network/World permissions (Use, Create and Destroy)
  • Fixed Lockette compatibility
  • More stringent verification checks

[Version 0.6.2]

  • Fixed an issue with private gates
  • Added default permissions

[Version 0.6.1]

  • Stop destruction of open gates on startup

[Version 0.6.0]

  • Completely re-wrote Permission handling (REREAD/REDO YOUR PERMISSIONS!!!!!!!!)
  • Added custom Stargate events (See Stargate-DHD code for use)
  • Fixed portal event cancellation
  • Umm... Lots of other small things.

[Version 0.5.5]

  • Added 'B'ackwards option
  • Fixed opening of gates with a fixed gate as a destination
  • Added block metadata support to gates

[Version 0.5.1]

  • Take into account world/network restrictions for Vehicles
  • Properly teleport empty vehicles between worlds
  • Properly teleport StoreageMinecarts between worlds
  • Take into account vehicle type when teleporting

[Version 0.5.0]

  • Updated the teleport method
  • Remove always-open gates from lists
  • Hopefully stop Stargate and Nether interference

[Version 0.4.9]

  • Left-click to scroll signs up
  • Show "(Not Connected)" on fixed-gates with a non-existant destination
  • Added "maxgates" option
  • Removed debug message
  • Started work on disabling damage for lava gates, too much work to finish with the current implementation of EntityDamageByBlock

[Version 0.4.8]

  • Added chargefreedestination option
  • Added freegatesgreen option

[Version 0.4.7]

  • Added debug option
  • Fixed gates will now show in the list of gates they link to.
  • iConomy no longer touched if not enabled in config

[Version 0.4.6]

  • Fixed a bug in iConomy handling.

[Version 0.4.5]

  • Owner of gate now isn't charged for use if target is owner
  • Updated for iConomy 5.x
  • Fixed random iConomy bugs

[Version 0.4.4]

  • Added a check for stargate.network./stargate.world. on gate creation
  • Check for stargate.world./stargate.network. on gate entrance
  • Warp player outside of gate on access denied

[Version 0.4.3]

  • Made some errors more user-friendly
  • Properly take into account portal-closed material

[Version 0.4.2]

  • Gates can't be created on existing gate blocks

[Version 0.4.1]

  • Sign option permissions
  • Per-gate iconomy target
  • /sg reload command
  • Other misc fixes

[Version 0.4.0]

  • Carts with no player can now go through gates.
  • You can set gates to send their cost to their owner.
  • Per-gate layout option for "toOwner".
  • Cleaned up the iConomy code a bit, messages should only be shown on actual deduction now.
  • Created separate 'stargate.free.{use/create/destroy}' permissions.

[Version 0.3.5]

  • Added 'stargate.world.*' permissions
  • Added 'stargate.network.*' permissions
  • Added 'networkfilter' config option
  • Added 'worldfilter' config option

[Version 0.3.4]

  • Added 'stargate.free' permission
  • Added iConomy cost into .gate files

[Version 0.3.3]

  • Moved sign update into a schedule event, should fix signs

[Version 0.3.2]

  • Updated to the latest RB
  • Implemented proper vehicle handling
  • Added iConomy to vehicle handling
  • Can now set cost to go to creator on use

[Version 0.3.1]

  • Changed version numbering.
  • Changed how plugins are hooked into.

[Version 0.30]

  • Fixed a bug in iConomy checking.

[Version 0.29]

  • Added iConomy support. Currently only works with iConomy 4.4 until Niji fixes 4.5
  • Thanks, @Jonbas for the base iConomy implementation

[Version 0.28]

  • Fixed an issue with removing stargates during load

[Version 0.27]

  • Fixed portal count on load

[Version 0.26]

  • Added stargate.create.personal for personal stargate networks
  • Fixed a bug with destroying stargates by removing sign/button

[Version 0.25]

  • Fixed a bug with worlds in subfolders
  • Fixed gates being destroyed with explosions
  • Added stargate.destroy.owner

[Version 0.24]

  • Fixed a loading bug in which invalid gates caused file truncation

[Version 0.23]

  • Added a check to make sure "nethergate.gate" exists, otherwise create it

[Version 0.22]

  • Fixed multi-world stargates causing an NPE

[Version 0.21]

  • Code cleanup
  • Added a few more errors when a gate can't be loaded
  • Hopefully fixed path issue on some Linux installs

[Version 0.20]

  • Fixed the bug SIGN_CHANGE exception when using plugins such as Lockette

[Version 0.19]

  • Set button facing on new gates, fixes weirdass button glitch
  • Beginning of very buggy multi-world support

[Version 0.18]

  • Small permissions handling update.

[Version 0.17]

  • Core GM support removed, depends on FakePermissions if you use GM.

[Version 0.16]

  • Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1
  • Left-clicking to activate a stargate works again

[Version 0.15]

  • Built against b424jnks -- As such nothing lower is supported at the moment.
  • Moved gate destruction code to onBlockBreak since onBlockDamage no longer handles breaking blocks.
  • Removed long constructor.

[Version 0.14]

  • Fixed infinite loop in fixed gates.
  • Fixed gate destination will not open when dialed into.

[Version 0.13]

  • Fixed gates no longer show in destination list.

[Version 0.12]

  • Implemented fixed destination block using * in .gate file. This is the recommended method of doing an exit point for custom gates, as the automatic method doesn't work in a lot of cases.
  • Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a network.
  • Added the ability to have a private gate, which only you can activate. Use the 'P' option to create.
  • Fixed but not AlwaysOn gates now open the destination gate.
  • Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)

[Version 0.11]

  • Fuuuu- Some code got undid and broke everything. Fixed.

[Version 0.10]

  • Hopefully fixed the "No position found" bug.
  • If dest > origin, any blocks past origin. Size will drop you at dest[0]
  • Switched to scheduler instead of our own thread for closing gates and deactivating signs
  • No longer depend on Permissions, use it as an option. isOp() used as defaults.

[Version 0.09]

  • Gates can now be any shape

[Version 0.08]

  • Gates can now consist of any material.
  • You can left-click or right-click the button to open a gate
  • Gates are now initialized on sign placement, not more right-clicking!

[Version 0.07]

  • Fixed where the default gate is saved to.

[Version 0.06]

  • Forgot to make gates load from new location, oops

[Version 0.05]

  • Moved Stargate files into the plugins/Stargate/ folder
  • Added migration code so old gates/portals are ported to new folder structure
  • Create default config.yml if it doesn't exist
  • Fixed removing a gate, it is now completely removed

[Version 0.04]

  • Updated to multi-world Bukkit

[Version 0.03]

  • Changed package to net.TheDgtl.*
  • Everything now uses Blox instead of Block objects
  • Started on vehicle code, but it's still buggy