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RAGE.TXT
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RAGE.TXT
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------------------------------------------------------------------------------
Mobile Rage Beta 1.2 releasenotes
------------------------------------------------------------------------------
What's a beta-version?
----------------------
Well, it's a version of a game that the people making the game
releases to give people an idea of what the game will be like.
It can also be sent to big companies who publish software.
If they like it they might publish it, and it will be able to buy it
in software stores and so on.
That's of course our goal, to get it published.
System requirements
-------------------
IBM PC or 100% compatible
Pentium processor or equal
4 meg RAM
VGA graphics card and monitor
Keyboard
Playing the game
----------------
The default controls are:
Accelerate: up arrow
backwards: down arrow
Steer left: left arrow
Steer right: right arrow
Boost: C
Fire missiles: Space
Respot car: Control
Handbrake: B
This controls CAN be changed in the main menu (options/redefine keys).
More in-game-keys are:
Move camera up: W
Move camera down: Q
Point camera up: A
Point camera down: Z
Zoom in: S
Zoom out: X
Brightnes +: R
Brightness -: E
View next car F1
Toggle motionblur: F2
Lock camera: F3
Unlock camera: F4
Wireframe: F5
Flat: F6
Texturemapped: F9
Texture +Fog: F8
Perpective tex +Fog: F9
Tex. Shaded +Fog: F10
VGA: F11
Higher Resulotion: F12
FPS-test toggle: P
Draw all frames toggle: O
Fullscreen 1
Widescreen 2
Highscreen 3
Smallscreen 4
In car camera 5
Back camera 6
Helicam 7
Exit game: Escape
Who's responisble for this ?
----------------------------
So, who are the brains behind this masterpiece?
Here they are, in alphabetical order:
Martin Eklund (TD) - Project leader
Programming (C++/asm)
Developing utilities
3D-engine
Physics
3D-modelling / Graphics
Music
Martin Gunnarsson (S) - 3D-modelling / Graphics
Palette
Website
Jonas Kylander (TD) - 3D-modelling / Graphics
Emil Segerås (TD) - Programming (C++)
Developing utilities
Physics
(TD) = Member of Technological Dimensions.
(S) = Member of Snarl-up Software.
Speed - System requirements
---------------------------
When we started making Mobile Rage, we wanted to make a really FAST game.
Mobile Rage was supposed to run ok. on a 486:a...But as we went along,
the game become slower and slower... (so much for particles with shadow)
The Setting
-----------
The setting is pretty unimportant in this beta version, the clans are
still under construction. Anyway, here it is :
Mobile Rage is set in the future. There's
been a huge nuclear war (World War
III) that completely ruined
everything...almost. Some people
survived the war though, and lot's of
them live in clans. That gives them a
bigger chance to protect their territory,
property and resources against other
clans, and outlaws. Wars between the
clans are quite common, but sometimes
it's better to solve conflicts in a peaceful
way. A peaceful way nowadays means
a duel, and we're not talking about no gunfights
here. No no, we're talking about racing!
Racing with heavily armed cars. Almost
all clans have their own champion, a
highly respected roadwarrior who has
won lot's of duels through the years.
Money has no value these days. Why
would you want a piece of metal or
paper? You can't eat it. You can't run a
car on it. It's useless. If you need a new
machinegun you trade it against...well,
maybe a carburettor and some barrels of gas.
What is this vga-crap?! Where is the 3Dfx version ?
---------------------------------------------------
Beta 2 Will support 3dfx via Glide.
Where is the sound ?
--------------------
Also coming in beta 2.
Where can I read more about Mobile Rage
---------------------------------------
Read about us and how we developed this game - in detail, or,
check for a new beta version at the Mobile Rage official homepage:
www.filetransit.com/mrage
Legal Stuff
-----------
Mobile Rage BETA 1.2 is protected FREEWARE, you may copy/distribute it, as long as
the zip-file stays intact. Mobile Rage BETA 1.2 is protected by law.
You may NOT copy/distribute selected parts of it in any way.
RUN THIS GAME IS STRICTLY AT YOUR OWN RISK! THE AUTHORS ASSUMES NO
RESPONSIBILITY FOR TIME, MONEY, AND/OR EQUIPMENT LOST DUE TO THE USE
OF THIS GAME.
-------------------------------------------------------------------------------
Again, we hope you will enjoy this game.
Martin Eklund (tech@hem1.passagen.se)
Martin Gunnarson (martin.gunnarsson@mbox331.swipnet.se)
/Peace.
-------------------------------------------------------------------------------