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lightstate.go
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lightstate.go
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// MIT License
//
// # Copyright (c) 2018 Stefan Wichmann
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package main
import log "github.com/sirupsen/logrus"
// LightState represents a light configuration.
// It can be read from or written to the physical lights.
type LightState struct {
ColorTemperature int `json:"colorTemperature"`
Brightness int `json:"brightness"`
}
func (lightstate *LightState) isValid() bool {
valid := true
// Validate Brightness
if lightstate.Brightness != 0 && lightstate.Brightness != -1 && (lightstate.Brightness < 0 || lightstate.Brightness > 100) {
log.Warningf("Validation: Invalid Brightness in %+v", lightstate)
valid = false
}
// Validate ColorTemperature
if lightstate.ColorTemperature != 0 && lightstate.ColorTemperature != -1 && (lightstate.ColorTemperature < 1000 || lightstate.ColorTemperature > 6500) {
log.Warningf("Validation: Invalid ColorTemperature in %+v", lightstate)
valid = false
}
return valid
}
func (lightstate *LightState) equals(l LightState) bool {
if lightstate.ColorTemperature != l.ColorTemperature {
return false
}
if lightstate.Brightness != l.Brightness {
return false
}
return true
}