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Routinely running into the desire to be able to do something akin to a tween in development.
Tween.Value( 1, 0, 2, Ease.InCubic, fun (v) {SetGameObjectAlpha(someGo, v);}, fun () {SetGameObjectActive(someGo, false);});
A system to do this can be written in ulox itself but is this something that language should deal with?
Common Variations:
Requirements:
The text was updated successfully, but these errors were encountered:
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Routinely running into the desire to be able to do something akin to a tween in development.
A system to do this can be written in ulox itself but is this something that language should deal with?
Common Variations:
Requirements:
The text was updated successfully, but these errors were encountered: