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This repository has been archived by the owner on Jan 29, 2024. It is now read-only.

Make Playable Chapter 1, as mentioned in the description. #38

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JonathanLochridge opened this issue Jan 20, 2022 · 4 comments
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@JonathanLochridge
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JonathanLochridge commented Jan 20, 2022

What actually needs to be done to make this playable? I don't see any open issues. So I am not sure what you are aiming at in the short term other than "Multiplayer"

I am interested in trying to help since I have been programming in python for a bit. But, I am not really sure what to do other than just trawling through the code till I grok it and then trying to add stuff or make stuff work?
Oh, I found the project to-do. Welp, I guess I can try working off that?

I am guessing making scenarios load? Or trying to impement crafting components, monsters, and areas? Is that not even started yet? Is there a structure for any of that. Or does something need to be done from scratch. If so, do you have an idea how you want to structure that? I could probably look into how the map is represented when it comes to trying to make that.
That appears to be done since you mentioned having all your map gen. As well as basic player logic done.

@stolencatkarma
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It is "playable" in it's current form. You can explore, break down objects, and craft objects by making a blueprint (blueprints exists so multiple people can work on the same thing.)

The initial town is randomly generated.

Monsters are all setup to be included they just haven't been added. A combat system needs to be implemented.

I'd be more than happy to talk with you one on one to show you how things work.

@JonathanLochridge
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Oh, sorry for my misunderstanding. I guess I thought it wasn't as far as it actually is. I didn't mean any insult with that phrase. I was going to include my discord. But then I thought to search you up on CDDA's dev discord and found you. so I don't need to post it in an issue.

@rodneyrod
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Thanks for the great work so far, some said it couldn't be done but this repo proves them wrong!

@stolencatkarma
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Oh, sorry for my misunderstanding. I guess I thought it wasn't as far as it actually is. I didn't mean any insult with that phrase. I was going to include my discord. But then I thought to search you up on CDDA's dev discord and found you. so I don't need to post it in an issue.

Hey apologies for the late reply. I actually messed up and left the project in a broken state. my bad. I spent the day re-enabling the godot client and getting the server working again without SDL dependencies.

I made it as far the client connecting and receiving the map. I need to finish porting over the rest of the commands next.

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