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Copy pathLiveSplit.TheWereCleaner.asl
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LiveSplit.TheWereCleaner.asl
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state("The WereCleaner")
{
}
startup
{
Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity");
vars.Helper.GameName = "The WereCleaner";
vars.Helper.LoadSceneManager = true;
vars.Helper.AlertLoadless();
settings.Add("TWC", true, "The WereCleaner");
settings.Add("ANY", true, "Split after Each Completed Level", "TWC");
}
init
{
vars.Helper.TryLoad = (Func<dynamic, bool>)(mono =>
{
vars.Helper["LevelStart"] = mono.Make<bool>("GameManager", "instance", "clockInScript", "levelDoorController", "isInteractable");
vars.Helper["LevelEnd"] = mono.Make<bool>("GameManager", "instance", "levelEndStarted");
vars.Helper["LevelEndFade"] = mono.Make<bool>("GameManager", "instance", "screenTransitions", "isTransitioning");
return true;
});
}
update
{
current.activeScene = vars.Helper.Scenes.Active.Name ?? old.activeScene;
current.loadingScene = vars.Helper.Scenes.Loaded[0].Name ?? old.loadingScene;
}
start
{
return !current.LevelStart && old.LevelStart && (current.loadingScene != "MainMenu" || current.loadingScene != "LevelSelect" || current.loadingScene != "LevelLoader");
}
split
{
if(current.LevelEnd && current.LevelEnd != old.LevelEnd)
{
return settings["ANY"];
};
}
isLoading
{
return current.loadingScene == "LevelLoader" || current.LevelEndFade;
}