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Copy pathLivesplit.KongSurvivorInstinct.asl
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Livesplit.KongSurvivorInstinct.asl
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state("MonsterVerse") {}
startup
{
Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity");
vars.Helper.GameName = "Kong: Survivor Instinct";
vars.Helper.LoadSceneManager = true;
vars.Helper.AlertLoadless();
settings.Add("KSI", true, "Kong: Survivor Instinct");
settings.Add("RA", true, "Residential Area", "KSI");
settings.Add("Scena_0_biom_1_Enviro", true, "Complete Oakwood Avenue", "RA");
settings.Add("Scena_1_biom_1_Enviro1", true, "Complete Townhall Square", "RA");
settings.Add("Scena_2_biom_1_Enviro", true, "Complete Riverside Road", "RA");
settings.Add("Scena_1_biom_1_Enviro2", true, "Complete Townhall Square Second Visit", "RA");
settings.Add("Scena_3_biom_1_Enviro", true, "Complete High Street", "RA");
settings.Add("DO", true, "Downtown", "KSI");
settings.Add("Scena_1_biom_2_Enviro1", true, "Complete Central Plaza", "DO");
settings.Add("Scena_2_biom_2_Enviro", true, "Complete High Rise Rooftops", "DO");
settings.Add("Scena_1_biom_2_Enviro2", true, "Complete Central Plaza Second Visit", "DO");
settings.Add("Scena_3_biom_2_Enviro", true, "Complete Skyscrapers", "DO");
settings.Add("Scena_1_biom_2_Enviro3", true, "Complete Central Plaza Third Visit", "DO");
settings.Add("EB", true, "East Bay District", "KSI");
settings.Add("Scena_1_biom_3_Enviro1", true, "Complete Lighthouse Point", "EB");
settings.Add("Scena_2_biom_3_Enviro1", true, "Complete Inner Harbour", "EB");
settings.Add("Scena_1_biom_3_Enviro2", true, "Complete Lighthouse Point Second Visit", "EB");
settings.Add("Scena_3_biom_3_Enviro1", true, "Complete The Great Bridge", "EB");
settings.Add("Scena_2_biom_3_Enviro2", true, "Complete Inner Harbour Second Visit", "EB");
settings.Add("Scena_3_biom_3_Enviro2", true, "Complete The Great Bridge Second Visit", "EB");
settings.Add("Scena_4_biom_3_Enviro", true, "Complete Hyena's Underground Facility", "EB");
}
init
{
vars.Splits = new HashSet<string>();
vars.TownhallSquareCounter = 0;
vars.CentralPlazaCounter = 0;
vars.LighthousePointCounter = 0;
vars.InnerHarbourCounter = 0;
vars.GreatBridgeCounter = 0;
vars.Helper.TryLoad = (Func<dynamic, bool>)(mono =>
{
return true;
});
}
update
{
current.activeScene = vars.Helper.Scenes.Active.Name ?? old.activeScene;
current.loadingScene = vars.Helper.Scenes.Loaded[0].Name ?? old.loadingScene;
if(current.activeScene != old.activeScene || current.loadingScene != old.loadingScene)
{
vars.Log("Old to Current Active: " + old.activeScene + " -> " + current.activeScene);
vars.Log("Old to Current Loading: " + old.loadingScene + " -> " + current.loadingScene);
}
if(old.activeScene == "Scena_1_biom_1_Enviro" && current.activeScene == "Loading")
{
vars.TownhallSquareCounter++;
}
if(old.activeScene == "Scena_1_biom_2_Enviro" && current.activeScene == "Loading")
{
vars.CentralPlazaCounter++;
}
if(old.activeScene == "Scena_1_biom_3_Enviro" && current.activeScene == "Loading")
{
vars.LighthousePointCounter++;
}
if(old.activeScene == "Scena_2_biom_3_Enviro" && current.activeScene == "Loading")
{
vars.InnerHarbourCounter++;
}
if(old.activeScene == "Scena_3_biom_3_Enviro" && current.activeScene == "Loading")
{
vars.GreatBridgeCounter++;
}
}
start
{
return current.activeScene == "Scena_0_biom_1_Enviro" && old.activeScene == "Loading";
}
reset
{
return current.activeScene == "Scena_Menu";
}
split
{
if(old.activeScene == "Scena_1_biom_1_Enviro" && current.activeScene == "Loading" && vars.TownhallSquareCounter == 1 && !vars.Splits.Contains("Scena_1_biom_1_Enviro1"))
{
return settings["Scena_1_biom_1_Enviro1"] && vars.Splits.Add("Scena_1_biom_1_Enviro1");
}
if(old.activeScene == "Scena_1_biom_1_Enviro" && current.activeScene == "Loading" && vars.TownhallSquareCounter == 2 && !vars.Splits.Contains("Scena_1_biom_1_Enviro2"))
{
return settings["Scena_1_biom_1_Enviro2"] && vars.Splits.Add("Scena_1_biom_1_Enviro2");
}
if(old.activeScene == "Scena_1_biom_2_Enviro" && current.activeScene == "Loading" && vars.CentralPlazaCounter == 1 && !vars.Splits.Contains("Scena_1_biom_2_Enviro1"))
{
return settings["Scena_1_biom_2_Enviro1"] && vars.Splits.Add("Scena_1_biom_2_Enviro1");
}
if(old.activeScene == "Scena_1_biom_2_Enviro" && current.activeScene == "Loading" && vars.CentralPlazaCounter == 2 && !vars.Splits.Contains("Scena_1_biom_2_Enviro2"))
{
return settings["Scena_1_biom_2_Enviro2"] && vars.Splits.Add("Scena_1_biom_2_Enviro2");
}
if(old.activeScene == "Scena_1_biom_2_Enviro" && current.activeScene == "Loading" && vars.CentralPlazaCounter == 2 && !vars.Splits.Contains("Scena_1_biom_2_Enviro3"))
{
return settings["Scena_1_biom_2_Enviro3"] && vars.Splits.Add("Scena_1_biom_2_Enviro3");
}
if(old.activeScene == "Scena_1_biom_3_Enviro" && current.activeScene == "Loading" && vars.LighthousePointCounter == 1 && !vars.Splits.Contains("Scena_1_biom_3_Enviro1"))
{
return settings["Scena_1_biom_3_Enviro1"] && vars.Splits.Add("Scena_1_biom_3_Enviro1");
}
if(old.activeScene == "Scena_1_biom_3_Enviro" && current.activeScene == "Loading" && vars.LighthousePointCounter == 2 && !vars.Splits.Contains("Scena_1_biom_3_Enviro2"))
{
return settings["Scena_1_biom_3_Enviro2"] && vars.Splits.Add("Scena_1_biom_3_Enviro2");
}
if(old.activeScene == "Scena_2_biom_3_Enviro" && current.activeScene == "Loading" && vars.InnerHarbourCounter == 1 && !vars.Splits.Contains("Scena_2_biom_3_Enviro1"))
{
return settings["Scena_2_biom_3_Enviro1"] && vars.Splits.Add("Scena_2_biom_3_Enviro1");
}
if(old.activeScene == "Scena_2_biom_3_Enviro" && current.activeScene == "Loading" && vars.InnerHarbourCounter == 2 && !vars.Splits.Contains("Scena_2_biom_3_Enviro2"))
{
return settings["Scena_2_biom_3_Enviro2"] && vars.Splits.Add("Scena_2_biom_3_Enviro2");
}
if(old.activeScene == "Scena_3_biom_3_Enviro" && current.activeScene == "Loading" && vars.GreatBridgeCounter == 1 && !vars.Splits.Contains("Scena_3_biom_3_Enviro1"))
{
return settings["Scena_3_biom_3_Enviro1"] && vars.Splits.Add("Scena_3_biom_3_Enviro1");
}
if(old.activeScene == "Scena_3_biom_3_Enviro" && current.activeScene == "Loading" && vars.GreatBridgeCounter == 2 && !vars.Splits.Contains("Scena_3_biom_3_Enviro2"))
{
return settings["Scena_3_biom_3_Enviro2"] && vars.Splits.Add("Scena_3_biom_3_Enviro2");
}
if(old.activeScene != current.activeScene && current.activeScene == "Loading" && !vars.Splits.Contains(old.activeScene))
{
return settings[old.activeScene] && vars.Splits.Add(old.activeScene);
}
}
isLoading
{
return current.activeScene == "Loading";
}
onStart
{
vars.Splits.Clear();
vars.TownhallSquareCounter = 0;
vars.CentralPlazaCounter = 0;
vars.LighthousePointCounter = 0;
vars.InnerHarbourCounter = 0;
vars.GreatBridgeCounter = 0;
}
exit
{
timer.IsGameTimePaused = true;
}