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ray.vcxproj.filters
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ray.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Quelldateien">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Headerdateien">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Ressourcendateien">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\Hit.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\Plane.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\Ray.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\Scene.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\Sphere.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\Tracer.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\Vec3.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\Camera.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\PointLight.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\Material.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\mathutils.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\EnvironmentMap.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\Prng.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\cube.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\Object.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\stb_image.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\tiny_obj_loader.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\MEsh.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\Quad.h">
<Filter>Headerdateien</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\main.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\Plane.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\Scene.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\Sphere.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\Tracer.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\Vec3.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\EnvironmentMap.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\Prng.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\Cube.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\stb_image.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\tiny_obj_loader.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\Mesh.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\Quad.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
</ItemGroup>
</Project>