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indexKong.html
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indexKong.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Trimps 5.1.1 (Kongregate Version)</title>
<meta name="description" content="Trimps">
<meta name="author" content="Brownprobe">
<link rel="stylesheet" href="css/bootstrap.css">
<link rel="stylesheet" href="fonts/icomoon/style.css">
<link rel="stylesheet" type="text/css" href="css/style.css?20" />
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-65049418-1', 'auto');
ga('send', 'pageview');
</script>
<script type="text/javascript">
var kongregate = parent.kongregateAPI.getAPI();
</script>
</head>
<!-- Trimps
Copyright (C) 2019 Zach Hood
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program (if you are reading this on the original
author's website, you can find a copy at
<trimps.github.io/license.txt>). If not, see
<http://www.gnu.org/licenses/>. -->
<body>
<noscript>
<div id="checkJavascript" style="position: absolute; height: 100%; width: 100%; font-size: 2vw; padding: 10%; color: white; background-color: black; z-index: 1000000;">
For some reason, your browser is having trouble loading this game. This game runs on javascript, and if you have an addon such as noscript, you may need to tell it to allow scripts from http://trimps.github.io, which is where this game is hosted.<br/><br/>
If you are not using any addons that might interfere with javascript, try using the latest versions of Chrome or Firefox.
</div>
</noscript>
<div id="offlineWrapper">
<div id="offlineInnerWrapper">
<div id="offlineTitle">
Making up lost time...
</div>
<div id="offlineProgressWrapper" class='progress'>
<span id='offlineProgressText'>Starting...</span>
<div class="progress-bar" role="progressbar" id="offlineProgress"> </div>
</div>
<div class='row'>
<div class='col-xs-3'>
<div id='offlineZoneNumber'>Zone</div>
<div id='offlineCellNumber'>Cell </div>
</div>
<div class='col-xs-9'>
<div id='offlineExtraInfo'></div>
</div>
</div>
<div class='row'>
<div id='offlineMapBtns' class='col-xs-6'>
<div id='offlineMapText' style='text-align: center;'>Wanna run a map?</div>
<div id='offlineMapBtnsInner'>
<span id="offlineMapBtn0" class="offlineMapBtn btn btn-md btn-success" onclick="offlineProgress.runFirstMap(0);">World Level Map</span>
<span id="offlineMapBtn1" class="offlineMapBtn btn btn-md btn-success" onclick="offlineProgress.runFirstMap(-1);">-1 Level map</span>
<span id="offlineMapBtn2" class="offlineMapBtn btn btn-md btn-success" onclick="offlineProgress.runFirstMap(-2);">-2 Level map</span>
<span id="offlineMapBtn3" class="offlineMapBtn btn btn-md btn-success" onclick="offlineProgress.runFirstMap(-3);">-3 Level map</span>
</div>
</div>
<div id='offlineZoneBtns' class='col-xs-6'>
<div id='offlineInMapDescription' style='text-align: center;'></div>
<span id='offlineZoneBtn' onclick="offlineProgress.leaveMap();" class="offlineExtraBtn btn btn-md btn-primary">Back to World</span>
</div>
<div id='offlineExtraBtnsContainer' class='col-xs-6' style='position: absolute; left: 50%; width: 25%;'>
<div id='offlineTimeOffline'></div>
<div class='btn btn-lg btn-info offlineExtraBtn' onclick="tooltip('Lost Time', null, 'update');">What is This?!</div>
<div class='btn btn-lg btn-danger offlineExtraBtn' onclick='usingRealTimeOffline = false'>Stop Here</div>
<div id='offlineSettingContainer'></div>
<div id='offlineEffective'></div>
</div>
</div>
</div>
</div>
<div id="boneWrapper" style="display: none">
<div id="boneWrapper0">
<div class="row">
<div class="col-xs-2">
</div>
<div class="col-xs-8">
<div id="boneTitleContainer">
Bone Trader
</div>
<div id="boneOwnedContainer">
You have <span id="bonesOwned">0</span>
</div>
<div id="getBonesBtn" class="boneBtn successColor pointer noselect" style="width: 33vw; display: inline-block" onclick="showPurchaseBones()">
<span class="kredSpan"><img class="kredImg" src="imgs/kred_single.png" /></span> Get some more bones</span>
</div>
<br/>
<span id="bonesFrom">You Can Also Earn Bones In Game By Killing Skeletimps</span>
<br/>
<div id="getBundleBtn" class="boneBtn pointer noselect" style="width: 33vw; display: inline-block; font-size: .9em;" onclick="showPurchaseBones(); startBundling()">
<span class="glyphicon glyphicon-star"></span> Click to Bundle 4 Exotic Imp-orts and get 100 free bones! <span class="glyphicon glyphicon-star"></span>
</div>
<div id="boneFlavorRow">
The Bone Trader trades bones for... bonuses
</div>
</div>
<div class="col-xs-2">
<div class="boneBtn dangerColor pointer noselect" onclick="hideBones()">
Close
</div>
</div>
</div>
<div id="boneBuyRow" class="row">
<div id="boneBoostsColumn" class="col-xs-4 boneBuyColumn">
<div class="boneBuyTitle">Boosts</div>
<div class="boostSpacer">
<div class="boneBuyDesc">Instantly earn the next 12 or 36 hours worth of resources! If you don't have enough storage, storage will be purchased (and the cost deducted) automatically.</div>
<div id="boostSelectContainer">
<div id="boost0" class="thingSmall pointer noselect boneBtnStateTeal" onclick="selectBoost(0)">
12 hours
</div>
<div id="boost1" class="thingSmall pointer noselect boneBtnStateOff" onclick="selectBoost(1)">
36 hours
</div>
</div>
<div id="boostPreviewContainer">
<table id="boostPreview" class="table table-striped">
<tbody>
<tr>
<td>+ <span class="glyphicon glyphicon-apple" title="food"></span> <span id="foodBoostPreview">0</span></td>
<td><span class="glyphicon glyphicon-home" title="storage added"></span> <span id="BarnAdded">0</span> Barns Auto-purchased</td>
</tr>
<tr>
<td>+ <span class="glyphicon glyphicon-tree-deciduous" title="wood"></span> <span id="woodBoostPreview">0</span></td>
<td><span class="glyphicon glyphicon-home" title="storage added"></span> <span id="ShedAdded">0</span> Sheds Auto-purchased</td>
</tr>
<tr>
<td>+ <span class="icomoon icon-cubes" title="metal"></span> <span id="metalBoostPreview">0</span></td>
<td><span class="glyphicon glyphicon-home" title="storage added"></span> <span id="ForgeAdded"></span> Forges Auto-purchased</td>
</tr>
<tr>
<td colspan="2">+ <span class="icomoon icon-diamond" title="gems"></span> <span id="gemsBoostPreview">0</span></td>
</tr>
<tr>
<td colspan="2">+ <Span class="glyphicon glyphicon-th" title="fragments"></span> <span id="fragmentsBoostPreview">0</span></td>
</tr>
</tbody>
</table>
<div id="minusRes" style="display: none">
One of your storage structures will be more expensive than the amount you can receive from this boost. Spend some resources first to get the most benefit!
</div>
</div>
</div>
<div id="purchaseContainerBoost">
<div class="boneBtn boneBtnStateOn pointer noselect buyBoostBtn" id="boostPurchaseBtn0" onclick="tooltip('Confirm Purchase', null, 'update', 'You are about to purchase 12 hours of instant production for 20 bones. Is this what you wanted to do?', 'purchaseBoost(0)', 20)">
Buy 12 Hours (20 bones)
</div>
<div class="boneBtn boneBtnStateOn pointer noselect buyBoostBtn" id="boostPurchaseBtn1" onclick="tooltip('Confirm Purchase', null, 'update', 'You are about to purchase 36 hours of instant production for 40 bones. Is this what you wanted to do?', 'purchaseBoost(1)', 40)">
Buy 36 Hours (40 bones)
</div>
</div>
</div>
<div id="boneImportsColumn" class="col-xs-4 boneBuyColumn">
<div class="boneBuyTitle">Exotic Imp-orts</div>
<div class="boostSpacerImports boostSpacer">
<div class="boneBuyDesc">Exotic Imp-orts will be unlocked permanently once purchased, and will stick around through portals. Each has a 3% chance to spawn per square and better loot than normal enemies. You can also bundle 4 together and get some extra bones.</div>
<div class="importsPreview">
<div class="importLocation">Spawns in World</div>
<table class="table importsTable" id="importsTableWorld0">
</table>
<div class="importLocation table-hover">Spawns in Maps</div>
<table class="table importsTable" id="importsTableMaps0">
</table>
</div>
<div id="purchaseContainerImports">
<div class="boneBtn boneBtnStateOn pointer noselect" id="importPurchaseBtn" onclick="tooltip('Confirm Purchase', null, 'update', 'You are about to purchase a new Exotic Import for 50 bones. This new Bad Guy will begin spawning in your next Zone or Map at about an average of 3 spawns per 100 squares. Is this what you wanted to do?', 'purchaseImport()', 50)"></div>
</div>
</div>
</div>
<div id="boneMiscColumn" class="col-xs-4 boneBuyColumn">
<div class="boneBuyTitle">Other Goodies</div>
<div class="boostSpacer">
<div id="buyHeliumArea">
<div class="boneBtn boneBtnStateOn pointer noselect" id="heliumPurchaseBtn" onclick="tooltip('Confirm Purchase', null, 'update', 'You are about to purchase one Instant Portal for 100 bones. Your new helium will appear in the View Perks menu at the bottom of the screen. Is this what you wanted to do?', 'purchaseMisc(\'helium\')', 100)">
Buy Bone Portal (100 bones)
</div>
<div class="miscDesc">
<b><span id="heliumGainedMisc"></span></b><br/>
<span id="bonePortalDescription">Automatically gain helium equal to the amount you earned on your best run</span>
</div>
</div>
<div id="singleRunBonuses">
</div>
<div id="buyHeirloomArea">
<div class="boneBtn boneBtnStateOn pointer noselect" id="heirloomPurchaseBtn" onclick="tooltip('Confirm Purchase', null, 'update', 'You are about to purchase one Heirloom for 30 bones. This will be created at a random rarity, and will be just like completing a Void Map at your highest ever Zone reached. Are you sure?', 'purchaseMisc(\'heirloom\')', 30)">
Buy Heirloom (30 bones)
</div>
<div class="miscDesc">
<div id="heirloomRarityMisc"></div>
Get one Heirloom at the chances above, based on highest zone
</div>
</div>
</div>
</div>
</div>
</div>
<div id="boneWrapper1" style="display: none">
<div class="row">
<div class="col-xs-2">
</div>
<div class="col-xs-8">
<div id="purchaseBonesTitle">
Purchase Bones
</div>
<div id="purchaseBonesDesc">
Bones can be earned in game or purchased here.<br/>In game, you will earn bones from enemies that randomly spawn in the world
<div class="boneBuyDesc">
I love working on this game, but there's still so much to do, and any funds raised through bones will support the continued development of Trimps. Thank you so much for playing!
</div>
</div>
</div>
<div class="col-xs-2">
<div class="boneBtn successColor pointer noselect" onclick="hidePurchaseBones()">
Back to Trader
</div>
<div class="boneBtn dangerColor pointer noselect" onclick="hideBones()">
Close All
</div>
</div>
</div>
<div id="boneBuyTableContainer">
<table id="boneBuyTable" class="table">
<tbody>
<tr class="pointer noSelect" onclick="kredPurchase('20.bones')">
<td>
20 Bones
</td>
<td>
</td>
<td>
10 <span class="kredSpan"><img class="kredImg" src="imgs/kred_single.png" /></span>
</td>
</tr>
<tr class="pointer noSelect" onclick="kredPurchase('42.bones')">
<td>42 Bones</td>
<td>(Includes +2 bones!)</td>
<td>20 <span class="kredSpan"><img class="kredImg" src="imgs/kred_single.png" /></span></td>
</tr>
<tr class="pointer noSelect" onclick="kredPurchase('110.bones')">
<td>110 Bones</td>
<td>(Includes +10 bones!)</td>
<td>50 <span class="kredSpan"><img class="kredImg" src="imgs/kred_single.png" /></span></td>
</tr>
<tr class="pointer noSelect" onclick="kredPurchase('230.bones')">
<td>230 Bones</td>
<td>(Includes +30 bones!)</td>
<td>100 <span class="kredSpan"><img class="kredImg" src="imgs/kred_single.png" /></span></td>
</tr>
<tr class="pointer noSelect" onclick="kredPurchase('480.bones')">
<td>480 Bones</td>
<td>(Includes +80 bones!)</td>
<td>200 <span class="kredSpan"><img class="kredImg" src="imgs/kred_single.png" /></span></td>
</tr>
<tr id="bundleRow" class="pointer noSelect" onclick="startBundling()">
<td>4 Exotic Imp-orts of your choice<br/>AND 100 bones</td>
<td>(Includes +100 bones!)</td>
<td>100 <span class="kredSpan"><img class="kredImg" src="imgs/kred_single.png" /></span></td>
</tr>
</tbody>
</table>
</div>
</div>
<div id="boneWrapper2" style="display: none">
<div class="row">
<div class="col-xs-3">
</div>
<div class="col-xs-6" style="background-color: #e1e1e1">
<div id="bundleTitle">Select 4 Exotic Imports!</div>
<div class="boneBuyDesc">Click once to select an Imp, click again to deselect</div>
<div id="importsPreview1">
<div class="importLocation">Spawns in World</div>
<table class="table importsTable" id="importsTableWorld1">
</table>
<div class="importLocation table-hover">Spawns in Maps</div>
<table class="table importsTable" id="importsTableMaps1">
</table>
</div>
<div class="boneBtn pointer noSelect" id="addBundleBtn" onclick="purchaseBundleClicked()"></div>
</div>
<div class="col-xs-3">
<div class="boneBtn successColor pointer noselect" onclick="hidePurchaseBones()">
Back to Trader
</div>
<div class="boneBtn dangerColor pointer noselect" onclick="hideBones()">
Close All
</div>
</div>
</div>
</div>
</div>
<div id="wrapper" style="background: url(css/bg2.png) center repeat-x;">
<div id="innerWrapper">
<div id="warnings"></div>
<div class="row" id="topRow">
<div class="col-xs-4" id="resourceColumn">
<div class="row resourceRow">
<div class="col-xs-6 maxH">
<div id="food" class="playerGather">
<span class="title">Food</span>
<br/>
<span class="ownedArea bdHover" onclick="getMaxResources('Food')"><span id="foodOwned">0</span> / <span id="foodMax"></span></span>
<br/>
<div class="progress resProgress">
<div class="progress-bar percentColorBlue" id="foodBar" role="progressbar">
<span id="foodTimeToFill"></span>
</div>
</div>
<div class="row collectRow">
<div class="col-xs-6">
<div id="foodCollectBtn" class="workBtn workColorOff pointer noselect" onclick="setGather('food')">Gather</div>
</div>
<div class="col-xs-6">
<span class="psText sizeSecRegular pointer noselect" id="foodPs" onclick="getPsString('food')">+0/sec</span>
</div>
</div>
</div>
</div>
<div class="col-xs-6 maxH">
<div id="wood" class="playerGather" style="visibility: hidden;">
<span class="title">Wood</span>
<br/>
<span class="ownedArea bdHover" onclick="getMaxResources('Wood')"><span id="woodOwned">0</span> / <span id="woodMax"></span></span>
<br/>
<div class="progress resProgress">
<div class="progress-bar percentColorBlue" id="woodBar" role="progressbar">
<span id="woodTimeToFill"></span>
</div>
</div>
<div class="row collectRow">
<div class="col-xs-6">
<div id="woodCollectBtn" class="workBtn workColorOff pointer noselect" onclick="setGather('wood')">Chop</div>
</div>
<div class="col-xs-6">
<span class="psText sizeSecRegular pointer noselect" id="woodPs" onclick="getPsString('wood')">+0/sec</span>
</div>
</div>
</div>
</div>
</div>
<div class="row resourceRow">
<div class="col-xs-6 maxH">
<div id="metal" class="playerGather" style="visibility: hidden;">
<span class="title">Metal</span>
<br/>
<span class="ownedArea bdHover" onclick="getMaxResources('Metal')"><span id="metalOwned">0</span> / <span id="metalMax"></span></span>
<br/>
<div class="progress resProgress">
<div class="progress-bar percentColorBlue" id="metalBar" role="progressbar">
<span id="metalTimeToFill"></span>
</div>
</div>
<div class="row collectRow">
<div class="col-xs-6">
<div id="metalCollectBtn" class="workBtn workColorOff pointer noselect" onclick="setGather('metal')">Mine</div>
</div>
<div class="col-xs-6">
<span class="psText sizeSecRegular pointer noselect" id="metalPs" onclick="getPsString('metal')">+0/sec</span>
</div>
</div>
</div>
</div>
<div class="col-xs-6 maxH">
<div id="science" class="playerGather" style="visibility: hidden;">
<span class="title">Science</span>
<br/>
<span class="ownedArea"><span id="scienceOwned">0</span></span>
<br/>
<div class="row collectRow">
<div class="col-xs-6">
<div id="scienceCollectBtn" class="workBtn workColorOff pointer noselect" onclick="setGather('science')">Research</div>
</div>
<div class="col-xs-6">
<span class="psText sizeSecRegular pointer noselect" id="sciencePs" onclick="getPsString('science')">+0/sec</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="col-xs-1" id="miscColumn">
<div id="fragments" class="playerGather playerGatherSm" style="visibility: hidden;">
<span class="title">Fragments</span>
<br/>
<span class="ownedArea"><span id="fragmentsOwned">0</span></span>
<br/>
<span class="psText sizeSecRegular pointer noselect" id="fragmentsPs" style="display: none" onclick="getPsString('fragments')">+0/sec</span>
</div>
<div id="gems" class="playerGather playerGatherSm" style="visibility: hidden;">
<span class="title">Gems</span>
<br/>
<span class="ownedArea"><span id="gemsOwned">0</span></span>
<br/>
<span class="psText sizeSecRegular pointer noselect" id="gemsPs" style="display: none" onclick="getPsString('gems')">+0/sec</span>
</div>
<div id="helium" class="playerGather playerGatherSm" style="display: none">
<span id="heliumName" class="title">Helium</span>
<br/>
<span class="ownedArea"><span id="heliumOwned">0</span></span>
<br/>
<span id="heliumPh" class="heliumPh hePhColorNormal"></span>
</div>
</div>
<div class="col-xs-2" id="trimpsColumn">
<div id="trimps" class="playerGather" style="visibility: hidden;">
<div class="row">
<div class="col-xs-3" style="padding-right: 0">
<div id="turkimpBuff" style="display: none" onmouseover="tooltip('Well Fed', null, event)" onmouseout="tooltip('hide')">
<span class="icomoon icon-spoon-knife"></span><br/><span id="turkimpTime"></span>
</div>
</div>
<div class="col-xs-6">
<div class="maxCenter">
<span id="trimpTitle" class="title">???</span>
</div>
</div>
<div class="col-xs-3" style="padding-left: 0">
<div id="fluffyBox" style="display: none" onmouseover="tooltip('Fluffy', null, event)" onmouseout="tooltip('hide')" onclick="tooltip('Fluffy', null, 'update')">
<span class="fluffyIcon glyphicon glyphicon-user"></span> Lv<span id='fluffyLevel'></span><br/><div class="progress" id="fluffyExpContainer"><span class="progress-bar noTransition" id="fluffyExp"> </span></div>
</div>
</div>
</div>
<span class="ownedArea pointer noselect bdHover" onclick="getMaxTrimps()"><span id="trimpsOwned">0</span> / <span id="trimpsMax">10</span></span>
<br/>
<div class="progress resProgress">
<div class="progress-bar percentColorBlue" id="trimpsBar" role="progressbar"><span id="trimpsTimeToFill"></span></div>
</div>
<div id="unempHide" style="visibility: hidden">
<span id="trimpsUnemployed">0</span> <span id='trimpsBreedingTitle'>breeding</span>
<br/><span id="trimpsPs" class="pointer sizeSecRegular noselect bdHover psColorWhite" onclick="getTrimpPs()">+0/sec</span>
<br/>
</div>
<div id="empHide" style="visibility: hidden">
<span id="trimpsEmployed">0</span>/<span id="maxEmployed">0</span> employed
</div>
<div id="trapArea">
<div id="trimpsCollectBtn" class="workBtn workColorOff pointer noSelect" onclick="setGather('trimps')">Check Traps (<span id="trimpTrapText">1</span>)</div>
<div id="trimpsCollecting" class="collecting" style="display: none">Trapping (<span id="trimpTrapText2">1</span>)</div>
<div class="progress" id="trappingProgress">
<div class="progress-bar" id="trappingBar" role="progressbar"></div>
</div>
</div>
</div>
</div>
<div class="col-xs-5" id="logColumn">
<div id="logContainer">
<div class="btn-group btn-group-justified" id="logBtnGroup" role="group">
<div class="btn-group" role="group">
<button id="StoryFilter" onclick="filterMessage('Story')" type="button" class="btn btn-success logFlt">Story</button>
</div>
<div class="btn-group" role="group">
<button id="LootFilter" onclick="filterMessage('Loot')" type="button" class="btn btn-success logFlt">Loot</button>
</div>
<div class="btn-group" role="group">
<button id="UnlocksFilter" onclick="filterMessage('Unlocks')" type="button" class="btn btn-success logFlt">Unlocks</button>
</div>
<div class="btn-group" role="group">
<button id="CombatFilter" type="button" onclick="filterMessage('Combat')" class="btn btn-success logFlt">Combat</button>
</div>
<div id="logConfigHolder" class="btn-group" role="group">
<button id="logConfigBtn" type="button" onclick="tooltip('Message Config', null, 'update')" class="btn btn-default logFlt"><span class='glyphicon glyphicon-cog'></span></button>
</div>
</div>
<div id="log" class="niceScroll">
<span class="storyMessage message"><span class='glyphicon glyphicon-star'></span>A green shimmer erupts then disappears, and you hit the ground. You look pretty hungry...</span>
</div>
</div>
</div>
</div>
<div class="row" id="bottomRow">
<div id="buyCol" class="col-xs-5" style="visibility: hidden;">
<div id="queueContainer">
<div class="row" id="queueRow">
<div class="col-xs-4 lowPad">
<span id="foremenCount"></span>
</div>
<div class="col-xs-2 lowPad">
<span id="buildSpeed"></span>
</div>
<div class="col-xs-3 lowPad">
<div id="autoTrapBtn" style="display: none" onclick="toggleAutoTrap()" class="pointer noselect colorDanger autoUpgradeBtn">AutoTraps Off</div>
</div>
<div class="col-xs-3">
<div id="buildingsCollectBtn" onclick="setGather('buildings')" class="workBtn workColorOff pointer noselect">Build</div>
</div>
</div>
<div class="queue niceScroll" id="buildingsQueue">
<span id='noQueue'>Nothing in queue...</span><div id="queueItemsHere"></div>
</div>
</div>
<div id="outerBuyContainer">
<div id="buyTabs">
<ul id="buyTabsUl" class="nav nav-tabs nav-justified buyTabsUl">
<li role="presentation" id="allTab" onclick="filterTabs('all')" class="tabNotSelected buyTab"><a id="allA">All</a></li>
<li role="presentation" id="buildingsTab" onclick="filterTabs('buildings')" class="tabNotSelected buyTab"><a id="buildingsA"><span id="buildingsAlert" class="alert badge"></span>Buildings</a></li>
<li role="presentation" id="jobsTab" style="visibility: hidden" onclick="filterTabs('jobs')" class="tabNotSelected buyTab"><a id="jobsA"><span id="jobsAlert" class="alert badge"></span>Jobs</a></li>
<li role="presentation" id="upgradesTab" style="visibility: hidden" onclick="filterTabs('upgrades')" class="tabNotSelected buyTab"><a id="upgradesA"><span id="upgradesAlert" class="alert badge"></span>Upgrades</a></li>
<li role="presentation" id="equipmentTab" style="visibility: hidden" onclick="filterTabs('equipment')" class="tabNotSelected buyTab"><a id="equipmentA"><span id="equipmentAlert" class="alert badge"></span>Equipment</a></li>
</ul>
<ul id="buyTabsUl2" class="nav nav-tabs nav-justified buyTabsUl">
<li role="presentation" id="talentsTab" style='display: none' onclick="filterTabs('talents')" class="tabNotSelected buyTab" onmouseover="tooltip('Mastery', null, event)" onmouseout="tooltip('hide')"><a id="talentA"><span id="talentsAlert" class="alert badge"></span>Mastery<span id="talentsEssenceTotal"></span></a></li>
<li role="presentation" id="natureTab" style='display: none' onclick="filterTabs('nature')" class="tabNotSelected buyTab empowerTabNone" onmouseover="tooltip('Empowerments of Nature', null, event)" onmouseout="tooltip('hide')"><a id="natureA">Nature</a></li>
<li role="presentation" id="playerSpireTab" style='display: none' onclick="playerSpire.openPopup()" class="tabNotSelected buyTab pausedSpireNo"><a id="spireA">Spire</a></li>
</ul>
</div>
<div id="numTabs" class="numTabs">
<ul class="nav nav-tabs nav-justified">
<li role="presentation" class="tabNotSelected" id="tab1" onclick="numTab(1)">
<a id="tab1Text">+1</a>
</li>
<li role="presentation" class="tabNotSelected" id="tab2" onclick="numTab(2)">
<a id="tab2Text">+10</a>
</li>
<li role="presentation" class="tabNotSelected" id="tab3" onclick="numTab(3)">
<a id="tab3Text">+25</a>
</li>
<li role="presentation" class="tabNotSelected" id="tab4" onclick="numTab(4)">
<a id="tab4Text">+100</a>
</li>
<li role="presentation" class="tabNotSelected" id="tab5">
<a id="tab5Text" onclick="numTab(5)">+1</a>
<a id="tab5Text2" onclick="tooltip('Custom', null, 'update')">Custom</a>
</li>
<li role="presentation" class="tabNotSelected" id="tab6" onclick="numTab(6)" onmouseover="tooltip('Buy Max', 'customText', event, 'Switching to this option will spend the majority of your resources with each purchase. <b>Click twice to customize.</b>')" onmouseout="tooltip('hide')" >
<a id="tab6Text">Max</a>
</li>
</ul>
</div>
<div id="buyContainer" class="niceScroll">
<div id="buyHere" class="niceScroll buttonSizeLarge">
<div id="buildingsContainer">
<div id="buildingsTitleDiv" class="titleDiv">
<div class="row">
<div class="col-xs-3" style="padding-right: 5px">
<span id="buildingsTitleSpan" class="titleSpan">Buildings</span>
</div>
<div class="col-xs-3 lowPad"> </div>
<div class="col-xs-3 lowPad">
<div id="autoStructureBtn" onmouseover='tooltip("AutoStructure", null, event)' onmouseout='tooltip("hide")' class="toggleConfigBtn pointer noselect colorDanger autoUpgradeBtn">
<div id='autoStructureText' onclick="toggleAutoStructure()">AutoStructure</div><div onclick="tooltip('Configure AutoStructure', null, 'update')">
<span class='glyphicon glyphicon-cog'></span></div>
</div>
</div>
<div class="col-xs-3" style="padding-left: 5px">
<div id="autoStorageBtn" class="pointer noselect colorDanger autoUpgradeBtn" onmouseover="tooltip('AutoStorage', 'customText', event, 'Enabling this will cause your Trimps to automatically add a storage building to the queue if you reach max capacity. This will work on and offline if enabled.')" onmouseout="tooltip('hide')" onclick="toggleAutoStorage()">AutoStorage</div>
</div>
</div>
</div>
<div class="buyBox" id="buildingsHere">
</div>
</div>
<div id="jobsContainer">
<div id="jobsTitleDiv" class="titleDiv" style="display: none">
<div class="row">
<div class="col-xs-3" style="padding-right: 5px">
<span id="jobsTitleSpan" class="titleSpan">Jobs</span>
</div>
<div class="col-xs-3 lowPad">
<span id="jobsTitleUnemployed" class="titleSpan"></span>
</div>
<div class="col-xs-3 lowPad">
<div id="autoJobsBtn" onmouseover='tooltip("AutoJobs", null, event)' onmouseout='tooltip("hide")' class="toggleConfigBtn pointer noselect colorDanger autoUpgradeBtn">
<div id='autoJobsText' onclick="toggleAutoJobs()">AutoJobs</div><div onclick="tooltip('Configure AutoJobs', null, 'update')">
<span class='glyphicon glyphicon-cog'></span></div>
</div>
</div>
<div class="col-xs-3" style="padding-left: 5px">
<div id="fireBtn" class="pointer noselect fireBtnNotFiring" onclick="fireMode()" onmouseover="tooltip('Fire Trimps',null,event)" onmouseout="tooltip('hide')">Fire</div>
</div>
</div>
</div>
<div class="buyBox" id="jobsHere">
</div>
</div>
<div id="upgradesContainer">
<div id="upgradesTitleDiv" style="display: none" class="titleDiv">
<div class="row">
<div class="col-xs-3" style="padding-right: 5px">
<span id="upgradesTitleSpan" class="titleSpan">Upgrades<br/>(Research first)</span>
</div>
<div class="col-xs-3 lowPad">
<div id="autoGoldenBtn" onmouseover="tooltip('AutoGold', null, event)" onmouseout="tooltip('hide')" class="pointer noselect settingBtn0 autoUpgradeBtn">
<div id='autoGoldenText' onclick="toggleAutoGolden()">AutoGold</div>
</div>
</div>
<div class="col-xs-3 lowPad">
<div id="autoPrestigeBtn" class="pointer noselect autoUpgradeBtn settingBtn0" onmouseover="tooltip('AutoPrestige', null, event)" onmouseout="tooltip('hide')" onclick="toggleAutoPrestiges()">AutoPrestige</div>
</div>
<div class="col-xs-3" style="padding-left: 5px">
<div id="autoUpgradeBtn" class="pointer noselect colorDanger autoUpgradeBtn" onmouseover="tooltip('AutoUpgrade', null, event)" onmouseout="tooltip('hide')" onclick="toggleAutoUpgrades()">AutoUpgrade</div>
</div>
</div>
</div>
<div class="buyBox" id="upgradesHere">
</div>
</div>
<div id="equipmentContainer">
<div id="equipmentTitleDiv" style="display: none" class="titleDiv">
<div class="row">
<div class="col-xs-3">
<span id="equipmentTitleSpan" class="titleSpan">Equipment</span>
</div>
<div class="col-xs-3 lowPad"> </div>
<div class="col-xs-3 lowPad"> </div>
<div class="col-xs-3" style="padding-left: 5px">
<div id="autoEquipBtn" onmouseover='tooltip("AutoEquip", null, event)' onmouseout='tooltip("hide")' class="toggleConfigBtn pointer noselect colorDanger autoUpgradeBtn">
<div id='autoEquipText' onclick="toggleAutoEquip()">AutoEquip</div><div onclick="tooltip('Configure AutoEquip', null, 'update')">
<span class='glyphicon glyphicon-cog'></span></div>
</div>
</div>
</div>
</div>
<div class="buyBox" id="equipmentHere"></div>
</div>
<div id="talentsContainer" style="display: none">
<div class='row noMarg'>
<div class='col-xs-3 lowPad'><div id='talentsAffordable'></div></div>
<div class='col-xs-6 lowPad'>
<div id="talentsTitle">
<span id='essenceOwned'>0</span> Dark Essence
</div>
</div>
<div class='col-xs-3 lowPad'>
<div class='pointer noselect colorDanger' onmouseover='tooltip("Respec Masteries", null, event)' onmouseout='tooltip("hide")' onclick='respecTalents()' id='talentRespecBtn'>Respec (20 bones)</div>
</div>
</div>
<div id="talentsCost">Your next mastery costs <span id='talentsNextCost'>0</span>.</div>
<div id="talentsHere" onload="preventZoom(this)"></div>
</div>
<div id="natureContainer" style="display: none; height: 100%;">
<div class='row noMarg' style="height: 100%;">
<div id='tabColPoison' class='col-xs-4 tabColPoison tabColNature noPad'>
<div class='natureTop'>
<div class='natureTitle'>
<span id='infoSpanPoison' class='infoSpanNature' onmouseover="natureTooltip(event, 'description', 'Poison')" onmouseout="tooltip('hide')"><span class='icomoon icon-info2'></span></span>
Poison
</div>
Tokens: <span id="tokenCountPoison">0</span>
</div>
<span class='natureBuyIcon noselect' onmouseover="natureTooltip(event, 'upgrade', 'Poison')" onmouseout="tooltip('hide');" onclick="naturePurchase('upgrade', 'Poison')">
<span class='natureUpgradeLevel' id='natureUpgradePoisonLevel'></span>
<span class='natureUpgradeCost' id='natureUpgradePoisonCost'></span>
<span class='natureBigIcon icomoon icon-plus'></span>
</span>
<span class='natureBuyIcon noselect' onmouseover="natureTooltip(event, 'stackTransfer', 'Poison')" onmouseout="tooltip('hide');" onclick="naturePurchase('stackTransfer', 'Poison')">
<span class='natureUpgradeLevel' id='natureStackTransferPoisonLevel'></span>
<span class='natureUpgradeCost' id='natureStackTransferPoisonCost'></span>
<span class='natureBigIcon icomoon icon-rotate-left'></span>
</span>
<span id='uberPoisonContainer' class='natureBuyIcon natureUberContainer noselect' onmouseover="natureTooltip(event, 'uberEmpower', 'Poison')" onmouseout="tooltip('hide');" onclick="naturePurchase('uberEmpower', 'Poison')">
<span class='natureUpgradeLevel natureUberName' id='uberPoisonName'></span>
<span class='natureUpgradeCost' id='natureUberEmpowerPoisonCost'></span>
<span class='natureBigIcon glyphicon glyphicon-king'></span>
</span>
<div class="transferButtons">
<span class='natureBuyIcon noselect natureBuyIconMini' onmouseover="natureTooltip(event, 'convert', 'Poison', 'Wind')" onmouseout="tooltip('hide');" onclick="naturePurchase('convert', 'Poison', 'Wind')">
<span class='natureUpgradeCost' id='naturePoisonWindCost'></span>
<span class='natureSmallIcon icomoon icon-shuffle3'></span>
<span class='natureSmallIcon icomoon icon-air'></span>
</span>
<span class='natureBuyIcon noselect natureBuyIconMini' onmouseover="natureTooltip(event, 'convert', 'Poison', 'Ice')" onmouseout="tooltip('hide');" onclick="naturePurchase('convert', 'Poison', 'Ice')">
<span class='natureUpgradeCost' id='naturePoisonIceCost'></span>
<span class='natureSmallIcon icomoon icon-shuffle3'></span>
<span class='natureSmallIcon glyphicon glyphicon-certificate'></span>
</span>
</div>
<span class='natureBackgroundIcon icomoon icon-flask'></span>
</div>
<div id='tabColWind' class='col-xs-4 tabColWind tabColNature noPad'>
<div class='natureTop'>
<div class='natureTitle'>
<span id='infoSpanWind' class='infoSpanNature' onmouseover="natureTooltip(event, 'description', 'Wind')" onmouseout="tooltip('hide')"><span class='icomoon icon-info2'></span></span>
Wind
</div>
Tokens: <span id="tokenCountWind">0</span>
</div>
<span class='natureBuyIcon noselect' onmouseover="natureTooltip(event, 'upgrade', 'Wind')" onmouseout="tooltip('hide');" onclick="naturePurchase('upgrade', 'Wind')">
<span class='natureUpgradeLevel' id='natureUpgradeWindLevel'></span>
<span class='natureUpgradeCost' id='natureUpgradeWindCost'></span>
<span class='natureBigIcon icomoon icon-plus'></span>
</span>
<span class='natureBuyIcon noselect' onmouseover="natureTooltip(event, 'stackTransfer', 'Wind')" onmouseout="tooltip('hide');" onclick="naturePurchase('stackTransfer', 'Wind')">
<span class='natureUpgradeLevel' id='natureStackTransferWindLevel'></span>
<span class='natureUpgradeCost' id='natureStackTransferWindCost'></span>
<span class='natureBigIcon icomoon icon-rotate-left'></span>
</span>
<span id='uberWindContainer' class='natureBuyIcon natureUberContainer noselect' onmouseover="natureTooltip(event, 'uberEmpower', 'Wind')" onmouseout="tooltip('hide');" onclick="naturePurchase('uberEmpower', 'Wind')">
<span class='natureUpgradeLevel natureUberName' id='uberWindName'></span>
<span class='natureUpgradeCost' id='natureUberEmpowerWindCost'></span>
<span class='natureBigIcon glyphicon glyphicon-king'></span>
</span>
<div class='transferButtons'>
<span class='natureBuyIcon noselect natureBuyIconMini' onmouseover="natureTooltip(event, 'convert', 'Wind', 'Ice')" onmouseout="tooltip('hide');" onclick="naturePurchase('convert', 'Wind', 'Ice')">
<span class='natureUpgradeCost' id='natureWindIceCost'></span>
<span class='natureSmallIcon icomoon icon-shuffle3'></span>
<span class='natureSmallIcon glyphicon glyphicon-certificate'></span>
</span>
<span class='natureBuyIcon noselect natureBuyIconMini' onmouseover="natureTooltip(event, 'convert', 'Wind', 'Poison')" onmouseout="tooltip('hide');" onclick="naturePurchase('convert', 'Wind', 'Poison')">
<span class='natureUpgradeCost' id='natureWindPoisonCost'></span>
<span class='natureSmallIcon icomoon icon-shuffle3'></span>
<span class='natureSmallIcon icomoon icon-flask'></span>
</span>
</div>
<span class='natureBackgroundIcon icomoon icon-air'></span>
</div>
<div id='tabColIce' class='col-xs-4 tabColIce tabColNature noPad'>
<div class='natureTop'>
<div class='natureTitle'>
<span id='infoSpanIce' class='infoSpanNature' onmouseover="natureTooltip(event, 'description', 'Ice')" onmouseout="tooltip('hide')"></span>
Ice
</div>
Tokens: <span id="tokenCountIce">0</span>
</div>
<span class='natureBuyIcon noselect' onmouseover="natureTooltip(event, 'upgrade', 'Ice')" onmouseout="tooltip('hide');" onclick="naturePurchase('upgrade', 'Ice')">
<span class='natureUpgradeLevel' id='natureUpgradeIceLevel'></span>
<span class='natureUpgradeCost' id='natureUpgradeIceCost'></span>
<span class='natureBigIcon icomoon icon-plus'></span>
</span>
<span class='natureBuyIcon noselect' onmouseover="natureTooltip(event, 'stackTransfer', 'Ice')" onmouseout="tooltip('hide');" onclick="naturePurchase('stackTransfer', 'Ice')">
<span class='natureUpgradeLevel' id='natureStackTransferIceLevel'></span>
<span class='natureUpgradeCost' id='natureStackTransferIceCost'></span>
<span class='natureBigIcon icomoon icon-rotate-left'></span>
</span>
<span id='uberIceContainer' class='natureBuyIcon noselect natureUberContainer' onmouseover="natureTooltip(event, 'uberEmpower', 'Ice')" onmouseout="tooltip('hide');" onclick="naturePurchase('uberEmpower', 'Ice')">
<span class='natureUpgradeLevel natureUberName' id='uberIceName'></span>
<span class='natureUpgradeCost' id='natureUberEmpowerIceCost'></span>
<span class='natureBigIcon glyphicon glyphicon-king'></span>
</span>
<div class="transferButtons">
<span class='natureBuyIcon noselect natureBuyIconMini' onmouseover="natureTooltip(event, 'convert', 'Ice', 'Poison')" onmouseout="tooltip('hide');" onclick="naturePurchase('convert', 'Ice', 'Poison')">
<span class='natureUpgradeCost' id='natureIcePoisonCost'></span>
<span class='natureSmallIcon icomoon icon-shuffle3'></span>
<span class='natureSmallIcon icomoon icon-flask'></span>
</span>
<span class='natureBuyIcon noselect natureBuyIconMini' onmouseover="natureTooltip(event, 'convert', 'Ice', 'Wind')" onmouseout="tooltip('hide');" onclick="naturePurchase('convert', 'Ice', 'Wind')">
<span class='natureUpgradeCost' id='natureIceWindCost'></span>
<span class='natureSmallIcon icomoon icon-shuffle3'></span>
<span class='natureSmallIcon icomoon icon-air'></span>
</span>
</div>
<span class='natureBackgroundIcon icomoon icon-certificate'></span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="col-xs-7" id="rightCol">
<div id="battleContainer" style="visibility: hidden">
<div id="battleHeadContainer">
<div class="row" id="battleStatsRow">
<div class="col-xs-6" id="goodGuyCol">
<div class="row">
<div class="col-xs-9" style="padding-right: 5px">
<!-- Update in resetGame if adding to name -->
<div class="battleStatsTitle" id="goodGuyName"><span id='realTrimpName'>Trimps</span> (<span id="trimpsFighting">1</span>) <span id="anticipationSpan"></span> <span id="titimpBuff"></span> <span id="debuffSpan"></span></div>
</div>
<div class="col-xs-3" style="padding-left: 5px;">
<div class="row noPad" style="padding-right: 15px;">
<div id='form0Container' class="formFifth noPad">
<div class="formationBtn pointer formationStateDisabled" onclick="setFormation('0')" id="formation0" onmouseover="tooltip('No Formation', 'customText', event, 'Clear your formations, return to normal stats, and derp around the battlefield. (Hotkeys: X or 1)')" onmouseout="tooltip('hide')">
X
</div>
</div>
<div id='form1Container' class="formFifth noPad">
<div class="formationBtn pointer formationStateDisabled" onclick="setFormation('1')" id="formation1" onmouseover="tooltip('Heap Formation', 'customText', event, 'Trimps gain 4x health but lose half of their attack and block. (Hotkeys: H or 2)')" onmouseout="tooltip('hide')">
H
</div>
</div>
<div id='form2Container' class="formFifth noPad">
<div class="formationBtn pointer formationStateDisabled" onclick="setFormation('2')" id="formation2" onmouseover="tooltip('Dominance Formation', 'customText', event, 'Trimps gain 4x attack but lose half of their health and block. (Hotkeys: D or 3)')" onmouseout="tooltip('hide')">
D
</div>
</div>
<div id='form3Container' class="formFifth noPad">
<div class="formationBtn pointer formationStateDisabled" onclick="setFormation('3')" id="formation3" onmouseover="tooltip('Barrier Formation', 'customText', event, 'Trimps gain 4x block and 50% block pierce reduction but lose half of their health and attack. (Hotkeys: B or 4)')" onmouseout="tooltip('hide')">
B
</div>
</div>
<div id='form4Container' class="formFifth noPad">
<div class="formationBtn pointer formationStateDisabled" onclick="setFormation('4')" id="formation4" onmouseover="tooltip('Scryer Formation', null, event)" onmouseout="tooltip('hide')">
S
</div>
</div>
<div id='form5Container' class="formSixth noPad">
<div class="formationBtn pointer formationStateDisabled" onclick="setFormation('5')" id="formation5" onmouseover="natureTooltip(event, 'formation')" onmouseout="tooltip('hide')">
N
</div>
</div>
</div>
</div>
</div>
<div class="row guyRow" id="goodGuyStatsRow">
<div id='damageDiv' class="col-xs-6 lbdHover pointer noselect bdHover" style="padding-right: 0" onclick="getBattleStatBd('attack')">
<span id="goodGuyAttack" class='attackColorNormal'></span> DMG <span id="critSpan"></span>
</div>
<div class="col-xs-4 noPad pointer noselect bdHover" id="blockDiv" style="visibility: hidden" onclick="getBattleStatBd('block')">
<span id="goodGuyBlock">0</span> <span id='goodGuyBlockName'>BLK</span>
</div>
<div class="col-xs-2 pointer noselect" style="padding-left: 0" id="roboTrimpBtn" onclick="magnetoShriek()">
<span id="chainHolder" class="shriekStateCooldown" style='visibility: hidden' onmouseover="tooltip('MagnetoShriek', null, event)" onmouseout="tooltip('hide')"><span id="roboTrimpTurnsLeft"></span> <span class="icomoon icon-chain" style="color: white"></span></span>
</div>
</div>
<div class="progress fightBar">
<div class="progress-bar percentColorBlue" id="goodGuyBar" role="progressbar">
<span class="bdHover pointer noselect innerFightBar" onclick="getBattleStatBd('health')">
<span id="goodGuyHealth">0</span>/<span id="goodGuyHealthMax">0</span>
</span>
</div>
<div class="progress-bar" role="progressbar" id="energyShield"> </div>
</div>
</div>
<div class="col-xs-6" id="badGuyCol" style="visibility: hidden">
<div>
<div class="row">
<div class="col-xs-11">
<span class="battleStatsTitle"><span id="badGuyName"></span> <span id="corruptionBuff"></span><span id="voidBuff"></span><span id="badCanCrit" style="display: none" class="badge" onmouseover="tooltip('Crushing Blows', 'customText', event, 'Your current health is higher than your block, making you vulnerable to critical strikes from your enemies. Better fix that...')" onmouseout="tooltip('hide')"><span class="icomoon icon-hair-cross"></span></span><span id='badDebuffSpan'></span></span><br/>
<div class="guyRow" id="badGuyRow">
<div>
<span id="badGuyAttack" class="dmgColorWhite"></span> DMG <span id="badCrit"></span>
</div>
</div>
</div>
<div class="col-xs-1" style="font-size: 1.5em; padding: 0;">
<div id="lootBdContainer">
<span id="lootBdBtn" class="icomoon icon-gift2 pointer" onclick="getLootBd('Food/Wood/Metal')"></span>
</div>
</div>
</div>
</div>
<div class="progress fightBar">
<div class="progress-bar percentColorBlue" id="badGuyBar" role="progressbar">
<span class="innerFightBar">
<span id="badGuyHealth">0</span>/<span id="badGuyHealthMax">0</span>
</span>
</div>
</div>
</div>
</div>
</div>
<div class="row" id="gridRow">
<div class="col-xs-2" id="battleBtnsColumn">
<div id="battleSideTitle" onmouseover="getZoneStats(event)" onmouseout="tooltip('hide')">
<span id="worldName">Zone</span> <span id="worldNumber">1</span><br/><span id="mapBonus"></span>
</div>
<div class="battleSideBtnContainer">
<span class="btn btn-primary fightBtn" id="fightBtn" onmouseover="tooltip('Fight',null,event)" onmouseout="tooltip('hide')" onclick="fightManual()">
Fight
</span>
</div>
<div class="battleSideBtnContainer">
<span class="btn btn-danger fightBtn" id="pauseFight" onmouseover="tooltip('AutoFight',null,event)" onmouseout="tooltip('hide')" onclick="pauseFight()" style="display: none">
AutoFight Off
</span>
</div>
<div class="battleSideBtnContainer">
<div id="mapsBtn" onmouseover="tooltip('Maps', null, event)" onmouseout="tooltip('hide')" style="display: none">
<div id='mapsBtnText' onclick="mapsClicked()">Maps</div><div onclick="tooltip('Configure Maps', null, 'update')">
<span class='glyphicon glyphicon-cog'></span></div>
</div>
</div>
<div class="battleSideBtnContainer">
<span class="btn voidMessage fightBtn" id="voidMapsBtn" onclick="toggleVoidMaps()" style="display: none">
Void Maps
</span>
</div>
<div class="battleSideBtnContainer">
<span class="btn btn-info fightBtn" id="portalBtn" onmouseover="tooltip('Portal', null, event)" onmouseout="tooltip('hide')" onclick="portalClicked()" style="display: none">
Portal
</span>
</div>
<div class="battleSideBtnContainer">
<span class="btn btn-danger fightBtn" id="repeatBtn" onmouseover="tooltip('Repeat Map', null, event)" onmouseout="tooltip('hide')" onclick = "repeatClicked()" style="display: none">
Repeat Off
</span>
</div>
<div class="battleSideBtnContainer" style="display: none" id="heirloomBtnContainer">
<span id="heirloomsBtn" class="btn fightBtn heirloomsBtnColor" onclick="toggleHeirlooms()">Heirlooms</span>
</div>
<div class="battleSideBtnContainer" style="display: none" id="boneBtnContainer">
<span class="btn btn-default fightBtn" id="boneBtn" onclick="showBones()">
<span id="boneBtnText">Bone Trader</span>
</span>
</div>
<div class="battleSideBtnContainer" style="display: none" id="finishDailyBtnContainer">
<span class="btn btn-success fightBtn" id="finishDailyBtn" onclick="tooltip('Finish Daily', null, 'update')">
Finish Daily
</span>
</div>
<div class="battleSideBtnContainer" style="display: none" id="exitSpireBtnContainer">
<span class="btn btn-danger fightBtn" id="exitSpireBtn" onclick="tooltip('Exit Spire', null, 'update')">
Exit Spire
</span>
</div>
</div>
<div class="col-xs-10" id="gridContainer">
<div id="grid"></div>
<div id="preMaps" style="display: none">
<div style="display: none" id="mapsCreateRow" class="row">
<div id='advMapsControlBtns'>
<span id='advMapsHideBtn' class='icomoon icon-minus-circle pointer' onclick='hideAdvMaps()' onmouseover="tooltip('Show/Hide Map Config', 'advMaps', event)" onmouseout="tooltip('hide')"></span>
<span id='advMapsPreset1' class='pointer mapPreset presetSelectionOff' onclick='selectAdvMapsPreset(1)' onmouseover="tooltip('Map Preset', 'advMaps', event)" onmouseout="tooltip('hide')">1</span>
<span id='advMapsPreset2' class='pointer mapPreset presetSelectionOff' onclick='selectAdvMapsPreset(2)' onmouseover="tooltip('Map Preset', 'advMaps', event)" onmouseout="tooltip('hide')">2</span>
<span id='advMapsPreset3' class='pointer mapPreset presetSelectionOff' onclick='selectAdvMapsPreset(3)' onmouseover="tooltip('Map Preset', 'advMaps', event)" onmouseout="tooltip('hide')">3</span>
<span id='advMapsSaveBtn' class='icomoon icon-save pointer' onclick='saveAdvMaps()' onmouseover="tooltip('Save Map Settings', 'advMaps', event)" onmouseout="tooltip('hide')"></span>
<span id='advMapsResetBtn' class='icomoon icon-refresh pointer' onclick='resetAdvMaps(true)' onmouseover="tooltip('Reset Map Settings', 'advMaps', event)" onmouseout="tooltip('hide')"></span>
<span id='advMapsRecycleBtn' class="icomoon icon-trash-o pointer iconStateBad" onmouseover="tooltip('Recycle All', null, event)" onmouseout="tooltip('hide')" onclick="recycleBelow(false)"></span>
</div>
<div id="mapLevelContainer" class="col-xs-4">
Level <span class="pointer noselect incrementBtn" onclick="incrementMapLevel(-1)"><span class="glyphicon glyphicon-download"></span></span><input onkeyup="updateMapCost()" type="number" id="mapLevelInput" onfocusout="checkMapLevelInput(this)"><span class="pointer noselect incrementBtn" onclick="incrementMapLevel(1)"><span class="glyphicon glyphicon-upload"></span></span>
</div>
<div id="mapCostContainer" class="col-xs-4 lowPad">
<span id="mapCostFragmentCost"></span><span id="mapCostFragmentText"> Fragments</span>
</div>
<div id="mapCreateBtn" onclick='buyMap()' class="workBtn primaryColor pointer noselect col-xs-4">
Create
</div>
</div>
<div id="advMapsRow" class="row">
<div id="advLootContainer" class="col-xs-3 mapConfigContainer lowPad">
<div class="advMapsTitle" onmouseover="tooltip('Loot', 'advMaps', event)" onmouseout="tooltip('hide')">
Loot
</div>
<br/>
<input value="0" id="lootAdvMapsRange" class="mapSelector mapInput" type="range" min="0" max="9" oninput="updateMapNumbers()" onchange="updateMapNumbers()">
<div id="lootAdvMapsText"></div>
</div>
<div id="advSizeContainer" class="col-xs-3 mapConfigContainer lowPad">
<div class="advMapsTitle" onmouseover="tooltip('Size', 'advMaps', event)" onmouseout="tooltip('hide')">
Size
</div>
<br/>
<input value="0" id="sizeAdvMapsRange" class="mapSelector mapInput" type="range" min="0" max="9" oninput="updateMapNumbers()" onchange="updateMapNumbers()">
<div id="sizeAdvMapsText"></div>
</div>
<div id="advDifficultyContainer" class="col-xs-3 mapConfigContainer lowPad">
<div class="advMapsTitle" onmouseover="tooltip('Difficulty', 'advMaps', event)" onmouseout="tooltip('hide')">
Difficulty
</div>
<br/>
<input value="0" id="difficultyAdvMapsRange" class="mapSelector mapInput" type="range" min="0" max="9" oninput="updateMapNumbers()" onchange="updateMapNumbers()">
<div id="difficultyAdvMapsText"></div>
</div>
<div id="advBiomeContainer" class="col-xs-3 mapConfigContainer lowPad" onmouseover="tooltip('Biome', 'advMaps', event)" onmouseout="tooltip('hide')">
<div class="advMapsTitle">
Biome
</div>
<br/>
<select id="biomeAdvMapsSelect" class="advSelect" onchange="updateMapCost()">
<option value="Random">Random</option>
<option value="Mountain">Mountain</option>
<option value="Forest">Forest</option>
<option value="Sea">Sea</option>
<option value="Depths">Depths</option>
</select>
</div>
</div>
<div id="advMapsRow2" class="row">
<div class="col-xs-2 mapConfigContainer lowPad"></div>
<div class="col-xs-3 mapConfigContainer lowPad">
<div class="advMapsTitle" onmouseover="tooltip('Special Modifier', 'advMaps', event)" onmouseout="tooltip('hide')">
Special Modifier
</div>