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sp_mesh_loader.hpp
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sp_mesh_loader.hpp
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// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2017 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_SP_MESH_LOADER_HPP
#define HEADER_SP_MESH_LOADER_HPP
#include "ge_animation.hpp"
#include <IMeshLoader.h>
#include <ISceneManager.h>
#include <ISkinnedMesh.h>
#include <IReadFile.h>
#include <array>
#include <vector>
using namespace irr;
class Material;
class SPMeshLoader : public scene::IMeshLoader
{
private:
// ------------------------------------------------------------------------
unsigned m_bind_frame, m_joint_count, m_frame_count;
// ------------------------------------------------------------------------
std::vector<GE::Armature> m_all_armatures;
// ------------------------------------------------------------------------
std::vector<core::matrix4> m_to_bind_pose_matrices;
// ------------------------------------------------------------------------
enum SPVertexType: unsigned int
{
SPVT_NORMAL,
SPVT_SKINNED
};
// ------------------------------------------------------------------------
void decompress(irr::io::IReadFile* spm, unsigned vertices_count,
unsigned indices_count, bool read_normal, bool read_vcolor,
bool read_tangent, bool uv_one, bool uv_two,
SPVertexType vt, const video::SMaterial& m);
// ------------------------------------------------------------------------
void decompressGESPM(irr::io::IReadFile* spm, unsigned vertices_count,
unsigned indices_count, bool read_normal,
bool read_vcolor, bool read_tangent, bool uv_one,
bool uv_two, SPVertexType vt,
const video::SMaterial& m);
// ------------------------------------------------------------------------
void decompressSPM(irr::io::IReadFile* spm, unsigned vertices_count,
unsigned indices_count, bool read_normal,
bool read_vcolor, bool read_tangent, bool uv_one,
bool uv_two, SPVertexType vt,
Material* m);
// ------------------------------------------------------------------------
void createAnimationData(irr::io::IReadFile* spm);
// ------------------------------------------------------------------------
void convertIrrlicht();
scene::IAnimatedMesh* m_mesh;
scene::ISceneManager* m_scene_manager;
std::vector<std::vector<
std::pair<std::array<short, 4>, std::array<float, 4> > > > m_joints;
public:
// ------------------------------------------------------------------------
SPMeshLoader(scene::ISceneManager* smgr) : m_scene_manager(smgr) {}
// ------------------------------------------------------------------------
virtual bool isALoadableFileExtension(const io::path& filename) const;
// ------------------------------------------------------------------------
virtual scene::IAnimatedMesh* createMesh(io::IReadFile* file);
};
#endif