fixed-client-target: changed client target setting, following glslangValidator approach #47
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I was trying to solve these issues
As I found, currently we are setting envClient and envTarget every time, no matter what kind of client we user specified via cli args.
However it might be a wrong approach. In glsllang repo I noticed that for OpenGL we should not set these properties at all .
I was trying to implement same logic here, and bound
EShMessages messages
with target client version specified via cli args.NOTE:
I don't have any experience in c++ and contribution to open source, please don't blame me too much. And I would more than appreciate any help from anybody.