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index.js
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index.js
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'use strict';
/**
* gulp-svg-sprite is a Gulp plugin for creating SVG sprites
*
* @see https://github.com/svg-sprite/gulp-svg-sprite
*
* @author Joschi Kuphal <joschi@kuphal.net> (https://github.com/jkphl)
* @copyright © 2018 Joschi Kuphal
* @license MIT https://github.com/svg-sprite/gulp-svg-sprite/blob/main/LICENSE
*/
/** @typedef {import('stream').TransformOptions} TransformOptions */
const { Transform } = require('stream');
const { format } = require('util');
const PluginError = require('plugin-error');
const SVGSpriter = require('svg-sprite');
const PLUGIN_NAME = 'gulp-svg-sprite';
/**
* Get a new Transform stream set in Object mode, similar to through2#obj.
* Inspired by [metafizzy/transfob](https://github.com/metafizzy/transfob).
* @param {TransformOptions['transform']} transform
* @param {TransformOptions['flush']} flush
*/
function transfob(transform, flush) {
return new Transform({
flush,
transform,
objectMode: true
});
}
// Extend plugin error
function createExtendedPluginError(...args) {
const error = args.find(a => a instanceof Error);
let { message } = error;
if (args.length > 1 && typeof args[0] === 'string') {
message = format(...args);
}
const pluginError = new PluginError(PLUGIN_NAME, message || 'Unspecified error');
if (error) {
pluginError.name = error.name;
}
return pluginError;
}
/**
* Plugin level function
*
* @param {Object} config SVGSpriter main configuration
*/
function gulpSVGSprite(config) {
// Instantiate spriter instance
const spriter = new SVGSpriter(config);
let shapes = 0;
// Intercept error log and convert to plugin errors
spriter.config.log.error = function(...args) {
this.emit('error', createExtendedPluginError(...args));
};
return transfob((file, encoding, callback) => {
let error = null;
try {
spriter.add(file);
++shapes;
} catch (error_) {
error = (!error_.plugin || (error_.plugin !== PLUGIN_NAME)) ?
createExtendedPluginError(error_) :
error_;
}
return callback(error);
}, function(callback) {
spriter.compile((error, result) => {
if (error) {
this.emit('error', new PluginError(PLUGIN_NAME, error));
} else if (shapes > 0) {
for (const mode of Object.values(result)) {
for (const resource of Object.values(mode)) {
this.push(resource);
}
}
}
callback();
});
});
}
module.exports = gulpSVGSprite;