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menudef
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// babby's first menudef :p
// dragon's 15th menudef revamp :spamtondance: - [Ted]
// Fancy yet functional. - [Ted]
OptionMenu RadTechZombies
{
Title "------ Radtech Zombies ------"
StaticText "Notice:", "Yellow"
StaticText "Enemies in this pack respect Radtech Weapon Pack's Spawning options.", "white"
StaticText "Setting them to 'Disabled' in RTWP will make these enemies drop vanilla counterparts.", "white"
StaticText ""
StaticText "------------", "Yellow"
StaticText ""
Submenu "10mm Pistol Zombies", "10mmHomies", 0, 1
StaticText ""
Submenu "M-211 Sigcow Zombies", "10mmRiflemen", 0, 1
StaticText ""
Submenu "Bayonet Zombies", "BayonetZombs", 0, 1
StaticText ""
Submenu "Elite Guards", "StenZombs", 0, 1
StaticText ""
Submenu "Melee Zombies", "MeleeZombs", 0, 1
StaticText ""
Submenu "Brawler Jackboots", "BrawlerJackboots", 0, 1
StaticText ""
Submenu "Doomed Jackboots", "DoomedJackboots", 0, 1
StaticText ""
Submenu "Minerva Minigunners", "MinervaGunners", 0, 1
StaticText ""
Submenu "UAC Officers", "CombatShotgunners", 0, 1
StaticText ""
Submenu "UAC Security", "RiotPoliceJackboots", 0, 1
StaticText ""
Submenu "Withers", "SkellyImp", 0, 1
StaticText ""
Submenu "Zombie Dogs", "ZombieDog", 0, 1
StaticText ""
StaticText "--- Reset Options ---", "red"
StaticText ""
SafeCommand "Reset all options for Radtech Zombies", "RTZ_Reset_Cvars"
}
AddOptionMenu "OptionsMenu"
{
Submenu "$RADTECHZEDS_MENU", "RadTechZombies"
}
AddOptionMenu "HDAddonMenu" {
Submenu"$RADTECHZEDS_MENU", "RadTechZombies"
}
// Prepare for sleep-deprived ted trying to write lore
// Honestly most of this is going to likely have to be rewritten but I'll do it when I'm awake - [Ted]
OptionMenu ZombieDog
{
Title "------ Zombie Dogs Options ------"
StaticText "Notice:", "Green"
StaticText "Setting 'spawn rate' to Replace All will suppress", "white"
StaticText "spawns of that given type.", "white"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of Zombie Dogs on Babuins", "white"
ScaleSlider "Zombie Dogs Spawn Rate: ", "zombiedog_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset Zombie Dogs options", "resetcvar zombiedog_spawn_bias"
StaticText ""
StaticText "Control whether replacements happen after a mapload.", "white"
Option "Persistent Spawns: ", "zombiedog_persistent_spawning", "OnOff"
SafeCommand "Reset persistence options", "resetcvar zombiedog_persistent_spawning"
StaticText ""
StaticText "Control the spawn rate of Cloaked Zombie Dogs on Cloaked Babuins", "white"
ScaleSlider "Cloaked Zombie Dogs Spawn Rate: ", "cloaked_zombiedog_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset Cloaked Zombie Dogs options", "resetcvar cloaked_zombiedog_spawn_bias"
StaticText ""
StaticText "Control whether replacements happen after a mapload.", "white"
Option "Persistent Spawns: ", "cloaked_zombiedog_persistent_spawning", "OnOff"
SafeCommand "Reset persistence options", "resetcvar cloaked_zombiedog_persistent_spawning"
StaticText ""
StaticText ""
StaticText "Reset Options", "Green"
SafeCommand "Reset all options", "Doggos_reset_cvars"
StaticText ""
StaticText "--- Lore ---", "Green"
StaticText ""
StaticText "Man's best friend has become its worst enemy. These rabid canines have", "white"
StaticText "been corrupted by the Tyrant's demonic influence and are hellbent", "white"
StaticText "on turning you into their own personal chew toy.", "white"
}
OptionMenu SkellyImp
{
Title "------ Withers Options ------"
StaticText "Notice:", "Green"
StaticText "Setting 'spawn rate' to Replace All will suppress", "white"
StaticText "spawns of that given type.", "white"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of Withers on Imps", "white"
ScaleSlider "Zombie Dogs Spawn Rate: ", "wither_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset Zombie Dogs options", "resetcvar wither_spawn_bias"
StaticText ""
StaticText "Control whether replacements happen after a mapload.", "white"
Option "Persistent Spawns: ", "wither_persistent_spawning", "OnOff"
SafeCommand "Reset persistence options", "resetcvar wither_persistent_spawning"
StaticText ""
StaticText ""
StaticText "Reset Options", "Green"
SafeCommand "Reset all options", "SkellyImps_reset_cvars"
StaticText ""
StaticText "--- Lore ---", "Green"
StaticText ""
StaticText "An Imp that hasn't had a decent meal for far too long, being reduced to", "white"
StaticText "skin and bones. They've worked up quite an appetite, and a heaping plate of", "white"
StaticText "'human BBQ' would really hit the spot about now, so don't end up on the menu.", "white"
}
OptionMenu 10mmHomies
{
Title "------ 10mm Pistol Zombies Options ------"
StaticText "Notice:", "Green"
StaticText "Setting 'spawn rate' to Replace All will suppress", "white"
StaticText "spawns of that given type.", "white"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of the 10mm Homeboy on Zombiemen", "white"
ScaleSlider "10mm Pistol Zombies Spawn Rate: ", "tenmilpis_zombieman_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset 10mm Homeboy options", "resetcvar tenmilpis_zombieman_spawn_bias"
StaticText ""
StaticText "Control whether replacements happen after a mapload.", "white"
Option "Persistent Spawns: ", "tenmilpis_persistent_spawning", "OnOff"
SafeCommand "Reset persistence options", "resetcvar tenmilpis_persistent_spawning"
StaticText ""
StaticText ""
StaticText "Reset Options", "Green"
SafeCommand "Reset all options", "10Homies_reset_cvars"
StaticText ""
StaticText "--- Lore ---", "Green"
StaticText ""
StaticText "A zombieman that's been lucky to find a 10mm Pistol around here.", "white"
StaticText "Slightly more deadly than your usual Pistol zombieman, though with a much smaller magazine.", "white"
StaticText "They usually are unarmored, so most things will quickly dispatch them.", "white"
}
OptionMenu 10mmRiflemen
{
Title "------ M-211 Sigcow Zombie Options ------"
StaticText "Notice:", "Green"
StaticText "Setting 'spawn rate' to Replace All will suppress", "white"
StaticText "spawns of that given type.", "white"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of the Sigcow Zombie on Zombiemen", "white"
ScaleSlider "Sigcow Zombie Spawn Rate: ", "tenmilrifl_zombieman_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset Sigcow Zombie options", "resetcvar tenmilrifl_zombieman_spawn_bias"
StaticText ""
StaticText "Control whether replacements happen after a mapload.", "white"
Option "Persistent Spawns: ", "tenmilrifl_persistent_spawning", "OnOff"
SafeCommand "Reset persistence options", "resetcvar tenmilrifl_persistent_spawning"
StaticText ""
StaticText ""
StaticText "Reset Options", "Green"
SafeCommand "Reset all options", "10Riflemen_reset_cvars"
StaticText ""
StaticText "--- Lore ---", "Green"
StaticText ""
StaticText "A zombieman that's been lucky to find, or keep, a M-211 Sigcow.", "white"
StaticText "Slightly more deadly than your usual SMG zombieman, though with a smaller magazine.", "white"
StaticText "They usually are unarmored, so most things will quickly dispatch them, though they pack quite a punch.", "white"
}
OptionMenu BayonetZombs
{
Title "------ Bayonet Zombie Options ------"
StaticText "Notice:", "Green"
StaticText "Setting 'spawn rate' to Replace All will suppress", "white"
StaticText "spawns of that given type.", "white"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of the Bayonet Zombie on Zombiemen", "white"
ScaleSlider "Bayonet Zombie Spawn Rate: ", "bayonetta_zombieman_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset Bayonet Zombie options", "resetcvar bayonetta_zombieman_spawn_bias"
StaticText ""
StaticText "Control whether replacements happen after a mapload.", "white"
Option "Persistent Spawns: ", "bayonetta_persistent_spawning", "OnOff"
SafeCommand "Reset persistence options", "resetcvar bayonetta_persistent_spawning"
StaticText ""
StaticText ""
StaticText "Reset Options", "Green"
SafeCommand "Reset all options", "Bayonetta_reset_cvars"
StaticText ""
StaticText "--- Lore ---", "Green"
StaticText ""
StaticText "A zombieman that's been lucky to find, or keep, a M-211 Sigcow.", "white"
StaticText "These fellows don't really seem to know how to fire their gun, only resorting to their bayonet as a weapon.", "white"
StaticText "They usually are unarmored, but make sure not to get in striking distance of their bayonet unless you want a stab wound.", "white"
}
OptionMenu StenZombs
{
Title "------ Elite Guard Options ------"
StaticText "Notice:", "Green"
StaticText "Setting 'spawn rate' to Replace All will suppress", "white"
StaticText "spawns of that given type.", "white"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of the SS Elite Guard on Zombiemen", "white"
ScaleSlider "Elite Guard Spawn Rate: ", "stengunner_zombie_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset SS Elite Guard options", "resetcvar stengunner_zombie_spawn_bias"
StaticText ""
StaticText "Control the spawn rate of the SS Elite Guard on SS Guards", "white"
ScaleSlider "Elite Guard Spawn Rate: ", "stengunner_ss_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset SS Elite Guard options", "resetcvar stengunner_ss_spawn_bias"
StaticText ""
StaticText "Control whether replacements happen after a mapload.", "white"
Option "Persistent Spawns: ", "stengunner_persistent_spawning", "OnOff"
SafeCommand "Reset persistence options", "resetcvar stengunner_persistent_spawning"
StaticText ""
StaticText ""
StaticText "Reset Options", "Green"
SafeCommand "Reset all options", "StenGunner_reset_cvars"
StaticText ""
StaticText "--- Lore ---", "Green"
StaticText ""
StaticText "A female Nazi assassin, skilled in the use of silenced weaponry.", "white"
StaticText "They're sneaky little devils, and will stay hidden until they spot a target closeby.", "white"
StaticText "Once they see you, they'll take a few quick shots at you before running for safety.", "white"
StaticText "Keep your wits about you, or a click and a hiss may be the last thing you hear.", "white"
}
OptionMenu MeleeZombs
{
Title "------ Melee Zombie Options ------"
StaticText "Notice:", "Green"
StaticText "Setting 'spawn rate' to Replace All will suppress", "white"
StaticText "spawns of that given type.", "white"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of the Melee Zombie on Zombiemen", "white"
ScaleSlider "Melee Zombie Spawn Rate: ", "meleezomb_zombieman_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset Melee Zombie options", "resetcvar meleezomb_zombieman_spawn_bias"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of the Melee Zombie on Undead Homeboys", "white"
ScaleSlider "Melee Zombie Spawn Rate: ", "meleezomb_homeboy_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset Melee Zombie options", "resetcvar meleezomb_homeboy_spawn_bias"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of the Melee Zombie on Jackboots", "white"
ScaleSlider "Melee Zombie Spawn Rate: ", "meleezomb_jackboot_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset Melee Zombie options", "resetcvar meleezomb_jackboot_spawn_bias"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of the Melee Zombie on Chaingunners", "white"
ScaleSlider "Melee Zombie Spawn Rate: ", "meleezomb_chaingunner_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset Melee Zombie options", "resetcvar meleezomb_chaingunner_spawn_bias"
StaticText ""
StaticText "Control whether replacements happen after a mapload.", "white"
Option "Persistent Spawns: ", "meleezomb_persistent_spawning", "OnOff"
SafeCommand "Reset persistence options", "resetcvar meleezomb_persistent_spawning"
StaticText ""
StaticText ""
StaticText "Reset Options", "Green"
SafeCommand "Reset all options", "Walker_reset_cvars"
StaticText ""
StaticText "--- Lore ---", "Green"
StaticText ""
StaticText "Either a civilian or fallen comrade that's only able to resort to melee now.", "white"
StaticText "They usually don't know how to shoot any firearms or anything else, so bashing people is their best bet.", "white"
StaticText "As they're not the brightest.. creatures about, you'll easily be able to hit them back from their crude charge attacks.", "white"
}
OptionMenu BrawlerJackboots
{
Title "------ Brawler Jackboot Options ------"
StaticText "Notice:", "Green"
StaticText "Setting 'spawn rate' to Replace All will suppress", "white"
StaticText "spawns of that given type.", "white"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of the Brawler Jackboot on Jackboots", "white"
ScaleSlider "Brawler Jackboot Spawn Rate: ", "brawler_jackboot_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset Brawler Jackboot options", "resetcvar brawler_jackboot_spawn_bias"
StaticText ""
StaticText "Control whether replacements happen after a mapload.", "white"
Option "Persistent Spawns: ", "brawler_persistent_spawning", "OnOff"
SafeCommand "Reset persistence options", "resetcvar brawler_persistent_spawning"
StaticText ""
StaticText ""
StaticText "Reset Options", "Green"
SafeCommand "Reset all options", "Brolie_reset_cvars"
StaticText ""
StaticText "--- Lore ---", "Green"
StaticText ""
StaticText "A former sergeant who's either damaged his gun or himself enough to now only be limited to melee.", "white"
StaticText "These sergeants are usually easy prey to take down due to their limited range and lack of armor.", "white"
StaticText "Though, the swift slam of a shotgun stock is definitely nothing to scoff at.", "white"
}
OptionMenu CombatShotgunners
{
Title "------ UAC Officers Options ------"
StaticText "Notice:", "Green"
StaticText "Setting 'spawn rate' to Replace All will suppress", "white"
StaticText "spawns of that given type.", "white"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of the UAC Officer on Jackboots", "white"
ScaleSlider "UAC Officer Spawn Rate: ", "combshot_jackboot_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset UAC Officer options", "resetcvar combshot_jackboot_spawn_bias"
StaticText ""
StaticText "Control whether replacements happen after a mapload.", "white"
Option "Persistent Spawns: ", "combshot_persistent_spawning", "OnOff"
SafeCommand "Reset persistence options", "resetcvar combshot_persistent_spawning"
StaticText ""
StaticText ""
StaticText "Reset Options", "Green"
SafeCommand "Reset all options", "CJB_reset_cvars"
StaticText ""
StaticText "--- Lore ---", "Green"
StaticText ""
StaticText "A former member of UAC's security forces, given the authority to carry a proper shotgun.", "white"
StaticText "These sergeants are armored, unlike most jackboots you'll run into. However, instead of a", "white"
StaticText "a Hunter, they carry a Combat Shotgun, allowing for faster movement at the cost of firerate.", "white"
}
OptionMenu DoomedJackboots
{
Title "------ Doomed Jackboot Options ------"
StaticText "Notice:", "Green"
StaticText "Setting 'spawn rate' to Replace All will suppress", "white"
StaticText "spawns of that given type.", "white"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of the Doomed Jackboot on Jackboots", "white"
ScaleSlider "Doomed Jackboot Spawn Rate: ", "doomjack_jackboot_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset Doomed Jackboot options", "resetcvar doomjack_jackboot_spawn_bias"
StaticText ""
StaticText "Control whether replacements happen after a mapload.", "white"
Option "Persistent Spawns: ", "doomjack_persistent_spawning", "OnOff"
SafeCommand "Reset persistence options", "resetcvar doomjack_persistent_spawning"
StaticText ""
StaticText ""
StaticText "Reset Options", "Green"
SafeCommand "Reset all options", "Doomer_reset_cvars"
StaticText ""
StaticText "--- Lore ---", "Green"
StaticText ""
StaticText "A former sergeant who's been given a defective hunter in the commotion of the invasion.", "white"
StaticText "The chokes on their guns perform noticably worse than the average hunter and their pump time is usually longer.", "white"
StaticText "They can still be a decent threat if not dispatched properly though.", "white"
}
OptionMenu RiotPoliceJackboots
{
Title "------ UAC Security Options ------"
StaticText "Notice:", "Green"
StaticText "Setting 'spawn rate' to Replace All will suppress", "white"
StaticText "spawns of that given type.", "white"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of UAC Security on Jackboots", "white"
ScaleSlider "UAC Security Spawn Rate: ", "riot_jackboot_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset UAC Security options", "resetcvar riot_jackboot_spawn_bias"
StaticText ""
StaticText "Control whether replacements happen after a mapload.", "white"
Option "Persistent Spawns: ", "riot_persistent_spawning", "OnOff"
SafeCommand "Reset persistence options", "resetcvar riot_persistent_spawning"
StaticText ""
StaticText ""
StaticText "Reset Options", "Green"
SafeCommand "Reset all options", "Popo_reset_cvars"
StaticText ""
StaticText "--- Lore ---", "Green"
StaticText ""
StaticText "A former security guard trying his best to defend himself and his comrades in the fray.", "white"
StaticText "They're usually ineffective due to the less-lethal Hunters they carry on them.", "white"
StaticText "Those shells will still stun you heavily if you take one to your gut, though.", "white"
}
OptionMenu MinervaGunners
{
Title "------ Minerva Minigunners Options ------"
StaticText "Notice:", "Green"
StaticText "Setting 'spawn rate' to Replace All will suppress", "white"
StaticText "spawns of that given type.", "white"
StaticText ""
StaticText "Spawn Options", "Green"
StaticText "Control the spawn rate of Minerva Minigunners on Chaingunners", "white"
ScaleSlider "Minerva Minigunners Spawn Rate: ", "minervazomb_chaingunner_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset Minerva Minigunners options", "resetcvar minervazomb_chaingunner_spawn_bias"
StaticText ""
StaticText "Control the spawn rate of Minerva Minigunners on enemy HERPs", "white"
ScaleSlider "HERP Spawn Rate: ", "minervazomb_herp_spawn_bias", -1, 999, 1, "$MENU_REPLACEALL", "$MENU_DISABLED"
SafeCommand "Reset HERP options", "resetcvar minervazomb_herp_spawn_bias"
StaticText ""
StaticText "Control whether replacements happen after a mapload.", "white"
Option "Persistent Spawns: ", "minervazomb_persistent_spawning", "OnOff"
SafeCommand "Reset persistence options", "resetcvar minervazomb_persistent_spawning"
StaticText ""
StaticText ""
StaticText "Reset Options", "Green"
SafeCommand "Reset all options", "Mgunna_reset_cvars"
StaticText ""
StaticText "--- Lore ---", "Green"
StaticText ""
StaticText "Some form of Gunner who's decided to pick up a Minerva minigun before heading to fight.", "white"
StaticText "These guys'll spray you down with more 9mm than you could possibly stomach here.", "white"
StaticText "Make sure to exercise extreme caution around them, they're especially dangerous when they decide to use a burst.", "white"
}