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sndinfo.txt
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sndinfo.txt
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//Zombie Dog and Melee Zombie sounds from Resident Evil 1 by Capcom
// Melee Zombies
meleezombie/sight MEL_SEE
meleezombie/active MEL_SEE
meleezombie/pain MEL_PAIN
meleezombie/death MEL_DEAD
meleezombie/bite MEL_BITE
meleezombie/step MEL_STEP
meleezombie/wormstep MEL_STEP
$volume meleezombie/wormstep 0.5
// Zombie Dogs
zombiedog/step dogstep
zombiedog/wormstep dogstep
$volume dog/wormstep 0.5
zombiedog/active dogact
zombiedog/sight dogsight
zombiedog/pain dogpain
zombiedog/bite dogbite
zombiedog/death dogdie
// 10mm Pistol Zombies
$random tenmilhomeboy/sight { tenmilhomeboy/sight1 tenmilhomeboy/sight2 tenmilhomeboy/sight3 }
$random tenmilhomeboy/death { tenmilhomeboy/death1 tenmilhomeboy/death2 tenmilhomeboy/death3 }
tenmilhomeboy/sight1 dsposit1
tenmilhomeboy/sight2 dsposit2
tenmilhomeboy/sight3 dsposit3
tenmilhomeboy/active dsposact
tenmilhomeboy/pain dspopain
tenmilhomeboy/death1 dspodth1
tenmilhomeboy/death2 dspodth2
tenmilhomeboy/death3 dspodth3
// 10mm Rifle Zombies
$random sigcowzombie/sight { sigcowzombie/sight1 sigcowzombie/sight2 sigcowzombie/sight3 }
$random sigcowzombie/death { sigcowzombie/death1 sigcowzombie/death2 sigcowzombie/death3 }
sigcowzombie/sight1 dsposit1
sigcowzombie/sight2 dsposit2
sigcowzombie/sight3 dsposit3
sigcowzombie/active dsposact
sigcowzombie/pain dspopain
sigcowzombie/death1 dspodth1
sigcowzombie/death2 dspodth2
sigcowzombie/death3 dspodth3
// Bayonet Zombies
$random bayonetzombie/sight { bayonetzombie/sight1 bayonetzombie/sight2 bayonetzombie/sight3 }
$random bayonetzombie/death { bayonetzombie/death1 bayonetzombie/death2 bayonetzombie/death3 }
bayonetzombie/sight1 dsposit1
bayonetzombie/sight2 dsposit2
bayonetzombie/sight3 dsposit3
bayonetzombie/active dsposact
bayonetzombie/pain dspopain
bayonetzombie/death1 dspodth1
bayonetzombie/death2 dspodth2
bayonetzombie/death3 dspodth3
// Minerva Zombies
$random minervazombie/sight { minervazombie/sight1 minervazombie/sight2 minervazombie/sight3 }
$random minervazombie/death { minervazombie/death1 minervazombie/death2 minervazombie/death3 }
minervazombie/sight1 dsposit1
minervazombie/sight2 dsposit2
minervazombie/sight3 dsposit3
minervazombie/active dsposact
minervazombie/pain dspopain
minervazombie/death1 dspodth1
minervazombie/death2 dspodth2
minervazombie/death3 dspodth3
// Sten Zombies
$random stenzombie/pain { stenzombie/pain1 stenzombie/pain2 stenzombie/pain3 stenzombie/pain4 }
$random stenzombie/death { stenzombie/death1 stenzombie/death2 stenzombie/death3 stenzombie/death4 stenzombie/death5 }
$alias stenzombie/sight stenzombie/pain
$volume stenzombie/sight 0.0
$alias stenzombie/active stenzombie/pain
$volume stenzombie/active 0.0
$random stenzombie/step { stenzombie/step1 stenzombie/step2 stenzombie/step3 stenzombie/step4 }
$attenuation stenzombie/step 2
stenzombie/step1 eg_step1
stenzombie/step2 eg_step2
stenzombie/step3 eg_step3
stenzombie/step4 eg_step4
stenzombie/pain1 eg_hurt1
stenzombie/pain2 eg_hurt2
stenzombie/pain3 eg_hurt3
stenzombie/pain4 eg_hurt4
stenzombie/death1 eg_deth1
stenzombie/death2 eg_deth2
stenzombie/death3 eg_deth3
stenzombie/death4 eg_deth4
stenzombie/death5 eg_deth5
// Brawler Zombies
$random brawlerzombie/sight { brawlerzombie/sight1 brawlerzombie/sight2 brawlerzombie/sight3 }
$random brawlerzombie/death { brawlerzombie/death1 brawlerzombie/death2 brawlerzombie/death3 }
brawlerzombie/sight1 dsposit1
brawlerzombie/sight2 dsposit2
brawlerzombie/sight3 dsposit3
brawlerzombie/active dsposact
brawlerzombie/pain dspopain
brawlerzombie/death1 dspodth1
brawlerzombie/death2 dspodth2
brawlerzombie/death3 dspodth3
// UAC Cop Zombies
$random lesslethalcop/sight { lesslethalcop/sight1 lesslethalcop/sight2 lesslethalcop/sight3 }
$random lesslethalcop/death { lesslethalcop/death1 lesslethalcop/death2 lesslethalcop/death3 }
lesslethalcop/sight1 dsposit1
lesslethalcop/sight2 dsposit2
lesslethalcop/sight3 dsposit3
lesslethalcop/active dsposact
lesslethalcop/pain dspopain
lesslethalcop/death1 dspodth1
lesslethalcop/death2 dspodth2
lesslethalcop/death3 dspodth3
// Combat Jackboots
$random shotguncop/sight { shotguncop/sight1 shotguncop/sight2 shotguncop/sight3 }
$random shotguncop/death { shotguncop/death1 shotguncop/death2 shotguncop/death3 }
shotguncop/sight1 dsposit1
shotguncop/sight2 dsposit2
shotguncop/sight3 dsposit3
shotguncop/active dsposact
shotguncop/pain dspopain
shotguncop/death1 dspodth1
shotguncop/death2 dspodth2
shotguncop/death3 dspodth3
// Doomed Jackboots
$random doomshotguy/sight { doomshotguy/sight1 doomshotguy/sight2 doomshotguy/sight3 }
$random doomshotguy/death { doomshotguy/death1 doomshotguy/death2 doomshotguy/death3 }
doomshotguy/sight1 dsposit1
doomshotguy/sight2 dsposit2
doomshotguy/sight3 dsposit3
doomshotguy/active dsposact
doomshotguy/pain dspopain
doomshotguy/death1 dspodth1
doomshotguy/death2 dspodth2
doomshotguy/death3 dspodth3
// Wither
wither/sight WITHSEE
wither/active WITHACT
wither/pain WITHPAIN
wither/death WITHDTH
wither/bones WITHBONE
$pitchset wither/sight 0.7 0.8
$pitchset wither/active 0.8 0.9
$pitchset wither/pain 0.7 0.9
$pitchset wither/death 0.9 1.0
$pitchset wither/bones 0.7 1.0
$volume wither/bones 0.5