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Merge pull request #390 from ronhowe/fixes
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Fixes (JSON Sync)
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Gergall authored Sep 2, 2024
2 parents 98b4534 + 5484675 commit 85bded4
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8 changes: 4 additions & 4 deletions darkside.cdf
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version 20240814
version 20240901
back imp.gif

[Admiral's Order]
Expand Down Expand Up @@ -115,7 +115,7 @@ card "/starwars/Tatooine-Dark/t_gamallwironicc" "*Gamall Wironicc (2)\nDark Char
card "/starwars/JabbasPalace-Dark/t_gamorreanguard" "Gamorrean Guard (2)\nDark Character - Alien [C]\nSet: Jabba's Palace\nPower: 4 Ability: 1\nDeploy: 4 Forfeit: 1\nIcons: Warrior, Jabba's Palace\n\nLore: Big. Strong. Dumb.\n\nText: Deploys only on Tatooine. Power -1 when not at a Tatooine site. May be sacrificed (lost) to cancel an attack just initiated by a creature present."
card "/starwars/Virtual17-Dark/t_garsaxon" "*Gar Saxon (2)\nDark Character - Alien [U]\nSet: Set 17\nPower: 3 Ability: 3 Armor: 5\nDeploy: 3 Forfeit: 5\nIcons: Pilot, Warrior, Episode I, Set 17\n\nLore: Mandalorian leader. Death Watch assassin.\n\nText: If deployed to a site where opponent has more than four characters, opponent loses 2 Force. Jedi here are defense value -1 for each of your Mandalorians here. While armed (or with a Mandalorian), opponent may not move away from (or cancel) battles here."
card "/starwars/Coruscant-Dark/t_gardullathehutt" "*Gardulla The Hutt (2)\nDark Character - Alien [U]\nSet: Coruscant\nPower: 3 Ability: 3 Force-Attuned\nDeploy: 3 Forfeit: 5\nIcons: Episode I, Coruscant\n\nLore: Well-known as a gambler and a gangster. Gardulla was a former owner of Shmi and Anakin Skywalker, before losing them in a bet to the Toydarian junk dealer, Watto.\n\nText: When you retrieve Force from Boonta Eve Podrace, any or all of your retrieved Force may be taken into hand. Once during your control phase, may use 1 Force; opponent draws one destiny. If destiny > 2, you retrieve 1 Force. Otherwise, lose 1 Force."
card "/legacy/VirtualBlock7-Dark/t_gardullathehutt" "*Gardulla The Hutt (v) (2)\nDark Character - Alien [U]\nSet: Virtual Block 7\nPower: 3 Ability: 3 Force-Attuned\nDeploy: 3 Forfeit: 5\nIcons: Episode I\n\nLore: Well-known as a gambler and a gangster. Gardulla was a former owner of Shmi and Anakin Skywalker, before losing them in a bet to the Toydarian junk dealer, Watto.\n\nText: "
card "/legacy/VirtualBlock7-Dark/t_gardullathehutt" "*Gardulla The Hutt (V) (2)\nDark Character - Alien [U]\nSet: Virtual Block 7\nPower: 3 Ability: 3 Force-Attuned\nDeploy: 3 Forfeit: 5\nIcons: Episode I\n\nLore: Well-known as a gambler and a gangster. Gardulla was a former owner of Shmi and Anakin Skywalker, before losing them in a bet to the Toydarian junk dealer, Watto.\n\nText: "
card "/starwars/Premiere-Dark/t_garindan" "*Garindan (4)\nDark Character - Alien [R2]\nSet: Premiere\nPower: 1 Ability: 1\nDeploy: 2 Forfeit: 3\n\nLore: Long-nosed, male Kubaz from Kubindi. Spy. Squealed on Obi-Wan and Luke outside Docking Bay 94. Works for Jabba the Hutt or the highest bidder. Not particularly brave.\n\nText: When at same location as a Rebel of ability > 2, deploy -1 there for any Imperials, and during your move phase, Imperials at an adjacent site may move there for free."
card "/legacy/VirtualBlock7-Dark/t_garindan" "*Garindan (V) (4)\nDark Character - Alien [R2]\nSet: Virtual Block 7\nPower: 1 Ability: 2\nDeploy: 3 Forfeit: 3\nIcons: Pilot\n\nLore: Long-nosed, male Kubaz from Kubindi. Spy. Squealed on Obi-Wan and Luke outside Docking Bay 94. Works for Jabba the Hutt or the highest bidder. Not particularly brave.\n\nText: Adds one to the power of anything he pilots. May deploy -1 as a 'react'; shuffle any Reserve Deck. Ignores Objective deployment restrictions. Unless alone, may place Garindan in Used Pile to cancel a just drawn Weapons Destiny here. [Virtual Block 2] Imperial Domination ignores Garindan."
card "/starwars/SpecialEdition-Dark/t_gelayeens" "*Gela Yeens (1)\nDark Character - Alien [U]\nSet: Special Edition\nPower: 2 Ability: 2\nDeploy: 3 Forfeit: 3\nIcons: Pilot, Warrior, Special Edition\n\nLore: Bad-tempered smuggler. Makes a few credits more helping Jabba collect debts. Highly regarded for his uncanny anticipation in battle. Searching for Debnoli.\n\nText: May deploy for free to your [Independent Starship] starship. Adds 2 to power of anything he pilots. Power +2 when present with and opponent's smuggler. When targeted by a weapon, subtract one from each weapon destiny."
Expand All @@ -129,7 +129,7 @@ card "/starwars/ANewHope-Dark/t_greedo" "*Greedo (2)\nDark Character - Alien [R1
card "/legacy/VirtualBlock1-Dark/t_greedo" "*Greedo (V) (2)\nDark Character - Alien [R1]\nSet: Virtual Block 1\nPower: 2 Ability: 1\nDeploy: 1 Forfeit: 4\nIcons: Warrior, A New Hope\n\nLore: Male Rodian bounty hunter. Sent by Jabba to capture Han. Arrogant, overconfident and not too bright. Trained by bounty hunters Nataz and Goa, who betrayed him to Thuku.\n\nText: During battle, may cancel the game text of a smuggler present with Greedo for remainder of turn. During your control phase, may take one Oo-ta Goo-ta, Solo? into hand from Reserve Deck; reshuffle."
card "/starwars/Virtual4-Dark/t_greedo" "*Greedo (V) (2)\nDark Character - Alien [R1]\nSet: Set 4\nPower: 3 Ability: 1\nDeploy: 2 Forfeit: 4\nIcons: Warrior, A New Hope, Set 4\n\nLore: Male Rodian bounty hunter. Sent by Jabba to capture Han. Arrogant, overconfident and not too bright. Trained by bounty hunters Nataz and Goa, who betrayed him to Thuku.\n\nText: May deploy as a 'react.' Opponent must first use 1 Force to fire a weapon at same site. Weapons fired using Sorry About The Mess must target Greedo (if possible). Nabrun Leids may not transport characters to or from here."
card "/legacy/VirtualBlock8-Dark/t_greedowithblasterpistol" "*Greedo with Blaster Pistol (2)\nDark Character - Alien [R1]\nSet: Virtual Block 8\nPower: 3 Ability: 1\nDeploy: 2 Forfeit: 3\nIcons: Warrior, Permanent Weapon\n\nLore: Rodian Assassin and Bounty Hunter\n\nText: Your other assassins at same site are power +1. Permanent weapon is *Greedo's Blaster Pistol (if a battle was just initiated here, may target a character for free; draw destiny; target hit if destiny +1 > defense value). Immune to Disarmed."
card "/starwars/Coruscant-Dark/t_grottowerribee" "*Grotto Werribee (1)\nDark Character - Alien [R]\nSet: Coruscant\nPower: 2 Ability: 4 Force-Sensitive\nDeploy: 4 Forfeit: 3\nIcons: Pilot, Episode I, Coruscant\n\nLore: Once a junior traffic controller for an interstellar shipping corporation, Grotto brags that there is nothing about docking bay procedure that he doesn't know. Information broker.\n\nText: Deploys -1 to a docking bay. Adds 2 to the power of anything he pilots. While at opponent's docking bay, adds 2 to your Force drains there, and your vehicles and other characters there are immune to attrition < 4."
card "/starwars/Coruscant-Dark/t_grottowerribee" "*Grotto Werribee (1)\nDark Character - Alien [R]\nSet: Coruscant\nPower: 1 Ability: 4 Force-Sensitive\nDeploy: 4 Forfeit: 3\nIcons: Pilot, Episode I, Coruscant\n\nLore: Once a junior traffic controller for an interstellar shipping corporation, Grotto brags that there is nothing about docking bay procedure that he doesn't know. Information broker.\n\nText: Deploys -1 to a docking bay. Adds 2 to the power of anything he pilots. While at opponent's docking bay, adds 2 to your Force drains there, and your vehicles and other characters there are immune to attrition < 4."
card "/legacy/VirtualBlock6-Dark/t_grottowerribee" "*Grotto Werribee (V) (1)\nDark Character - Alien [R]\nSet: Virtual Block 6\nPower: 2 Ability: 4 Force-Sensitive\nDeploy: 3 Forfeit: 4\nIcons: Pilot, Episode I\n\nLore: Once a junior traffic controller for an interstellar shipping corporation, Grotto brags that there is nothing about docking bay procedure that he doesn't know. Information broker.\n\nText: Adds 2 to power of anything he pilots. If opponent's [Virtual Block 6] card just added a destiny to total power or attrition here, draw two destiny, choose one, and subtract it from their attrition and total power. Your characters here are immune to Clash of Sabers and attrition <3."
card "/starwars/Virtual17-Dark/t_grummgar" "*Grummgar (2)\nDark Character - Alien [C]\nSet: Set 17\nPower: 6 Ability: 2\nDeploy: 4 Forfeit: 5\nIcons: Warrior, Episode VII, Set 17\n\nLore: Dowutin mercenary.\n\nText: During battle with an information broker (or during an attack), adds one destiny to total power. Once per game, may deploy a creature (or a blaster or rifle without 'lost' in game text) here from Reserve Deck; reshuffle."
card "/starwars/ANewHope-Dark/t_hemdazon" "*Hem Dazon (4)\nDark Character - Alien [R1]\nSet: A New Hope\nPower: * Ability: 2\nDeploy: 2 Forfeit: 3\nIcons: A New Hope\n\nLore: Male scout from Cona. As with many Arconas, Hem has succumbed to the power of salt, and addiction indicated by his gold eye color.\n\nText: Once during each of your deploy phases, may place, face down, one card from hand or Force Pile under Hem, as 'salt consumption.' If Hem lost, cards underneath also lost. *Power = 1 + number of cards underneath."
Expand Down Expand Up @@ -357,7 +357,7 @@ card "/legacy/VirtualBlock9-Dark/t_b2superbattledroid" "***B2 Super Battle Droid
card "/starwars/TheedPalace-Dark/t_battledroidofficer" "***Battle Droid Officer (2)\nDark Character - Droid [C]\nSet: Theed Palace\nPower: 3 Armor: 4 Battle Droid\nDeploy: 3 Forfeit: 3\nIcons: Presence, Episode I, Theed Palace\n\nLore: Leader. Officer battle droids contain programming that permits them to adapt to unusual situations. Known to malfunction from time to time.\n\nText: Your infantry battle droids deploy -1 to same site. While with another battle droid, adds 1 to your total battle destiny here. Your battle droids may move to this site for free."
card "/starwars/TheedPalace-Dark/t_battledroidpilot" "Battle Droid Pilot (3)\nDark Character - Droid [C]\nSet: Theed Palace\nPower: 0 Armor: 2 Battle Droid\nDeploy: 2 Forfeit: 2\nIcons: Pilot, Presence, Episode I, Theed Palace\n\nLore: Pilot battle droids require navigational programming not found in other types of battle droids. Therefore, even though they lack weaponry, their manufacturing cost is still the same.\n\nText: Adds 2 to power of anything he pilots (3 while piloting a battleship). While piloting a battleship, draws one battle destiny if unable to otherwise."
card "/legacy/VirtualBlock7-Dark/t_battledroidsquad" "*Battle Droid Squad (3)\nDark Character - Droid [C]\nSet: Virtual Block 7\nPower: 3 Armor: 3 Battle Droid\nDeploy: 5 Forfeit: 4\nIcons: Presence, Episode I\n\nLore: In situations of confrontation, a command high on a battle droids priority queue is to neutralize any kind of armament an opponent has.\n\nText: Lost if Droid Racks on table. While a Blockade Flagship site on table, draws two battle destiny if unable to otherwise."
card "/starwars/Virtual17-Dark/t_bb9e" "*BB-9E (4•)\nDark Character - Droid [C2]\nSet: Set 17\nPower: 2 Astromech Droid\nDeploy: 2 Forfeit: 4\nIcons: Nav Computer, Episode VII, Set 17\n\nLore: Blank.\n\nText: If with a First Order leader at a battleground site, Force drain +1 here. During your move phase, may place in Used Pile; 'break cover' of all Undercover spies here (if any). Nabrun Leids may not transport cards to or from here. Immune to Restraining Bolt."
card "/starwars/Virtual17-Dark/t_bb9e" "*BB-9E (4½)\nDark Character - Droid [C2]\nSet: Set 17\nPower: 2 Astromech Droid\nDeploy: 2 Forfeit: 4\nIcons: Nav Computer, Episode VII, Set 17\n\nLore: Blank.\n\nText: If with a First Order leader at a battleground site, Force drain +1 here. During your move phase, may place in Used Pile; 'break cover' of all Undercover spies here (if any). Nabrun Leids may not transport cards to or from here. Immune to Restraining Bolt."
card "/starwars/JabbasPalace-Dark/t_cz4" "CZ-4 (4)\nDark Character - Droid [C]\nSet: Jabba's Palace\nPower: 1 Communications Droid\nDeploy: 2 Forfeit: 3\nIcons: Jabba's Palace\n\nLore: Very common communications droid. Some have been modified to be defense drones. Programmed to warn their masters of an imminent attack.\n\nText: Opponent may not 'react' to or from same site. You may 'react' to a battle or Force drain at same or adjacent Jabba's Palace site by deploying (at normal use of the Force) one non-unique alien to that site from Reserve Deck; reshuffle."
card "/starwars/Coruscant-Dark/t_destroyerdroid" "Destroyer Droid (2)\nDark Character - Droid [R]\nSet: Coruscant\nPower: 3 Armor: 3 Destroyer Droid\nDeploy: 3 Forfeit: 3\nIcons: Permanent weapon, Presence, Episode I, Coruscant\n\nLore: These Trade Federation droids are basically a mobile weapons platform. They were commissioned by the Trade Federation from the Colicoids of Colla IV.\n\nText: Permanent weapon is Twin Cannons (may target a character or vehicle using 1 Force; draw destiny; if destiny > defense value, target hit and opponent loses 1 Force). While with another destroyer droid, draws one battle destiny if not able to otherwise."
card "/legacy/VirtualBlock9-Dark/t_droideka" "Droideka (2)\nDark Character - Droid [C]\nSet: Virtual Block 9\nPower: 3 Armor: 3 Destroyer Droid\nDeploy: 3 Forfeit: 3\nIcons: Permanent weapon, Presence, Episode I, Separatist\n\nLore: Blank.\n\nText: Permanent weapon is Twinc Blaster Cannons (may target a character or vehicle; draw destiny; add 2 if targeting a vehicle; if total destiny > defense value, target hit and you may activate 1 Force). While with another [Presence] droid at a site, adds one battle destiny."
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4 changes: 2 additions & 2 deletions lightside.cdf
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version 20240814
version 20240901
back reb.gif

[Admiral's Order]
Expand Down Expand Up @@ -739,8 +739,8 @@ card "/starwars/Coruscant-Light/t_coruscantguard" "Coruscant Guard (3)\nLight Ch
card "/starwars/Virtual9-Light/t_ct5385tup" "*CT-5385 (Tup) (2)\nLight Character - Republic [U1]\nSet: Set 9\nPower: 3 Ability: 2 Armor: 4\nDeploy: 3 Forfeit: 4\nIcons: Warrior, Permanent Weapon, Clone Army, Episode I, Set 9\n\nLore: Clone trooper.\n\nText: During any move phase, may fire a weapon at an Undercover spy. Permanent weapon is Clone Snipe Rifle (may target a character or vehicle for free; draw destiny; target hit if destiny +2 > defense value)."
card "/starwars/Virtual3-Light/t_ct5555fives" "*CT-5555 (Fives) (5)\nLight Character - Republic [C]\nSet: Set 3\nPower: 2 Ability: 2 Armor: 4\nDeploy: 2 Forfeit: 3\nIcons: Warrior, Clone Army, Episode I, Set 3\n\nLore: Clone trooper and spy.\n\nText: Once per turn, if you just drew a destiny of 5, may take that card into hand. During any deploy phase, may use 1 Force to target a Dark Jedi present. Draw destiny. If destiny = 5, target loses immunity to attrition for remainder of turn.\n\n(Original concept by Chris Menzel)"
card "/starwars/VirtualAlternateImage-Light/t_ct5555fives_ai" "*CT-5555 (Fives) (AI) (5)\nLight Character - Republic [C]\nSet: Set 3\nPower: 2 Ability: 2 Armor: 4\nDeploy: 2 Forfeit: 3\nIcons: Warrior, Clone Army, Episode I, Set 3\n\nLore: Clone trooper and spy.\n\nText: Once per turn, if you just drew a destiny of 5, may take that card into hand. During any deploy phase, may use 1 Force to target a Dark Jedi present. Draw destiny. If destiny = 5, target loses immunity to attrition for remainder of turn.\n\n(Original concept by Chris Menzel)"
card "/legacy/VirtualBlock9-Light/t_dorme" "*Dorme (4)\nLight Character - Republic [U]\nSet: Virtual Block 9\nPower: 2 Ability: 2\nDeploy: 2 Forfeit: 3\nIcons: Episode I\n\nLore: Spy and handmaiden.\n\nText: Once per turn, if Amidala at another location, may activate 1 Force. During your move phase, may target an opponent's Undercover spy here and draw two destiny. Choose one (take the other into hand). If destiny +1 > target's ability, 'break cover' of target."
card "/starwars/Virtual0-Light/t_dorme" "*Dorme (4)\nLight Character - Republic [U]\nSet: Set 0\nPower: 2 Ability: 2\nDeploy: 2 Forfeit: 3\nIcons: Episode I, Set 0\n\nLore: Spy and handmaiden.\n\nText: Once per turn, if Amidala at another location, may activate 1 Force. During your move phase, may target an opponent's Undercover spy here and draw two destiny. Choose one (take the other into hand). Target 'breaks cover' if destiny +1 > target's ability."
card "/legacy/VirtualBlock9-Light/t_dorme" "*Dorme' (4)\nLight Character - Republic [U]\nSet: Virtual Block 9\nPower: 2 Ability: 2\nDeploy: 2 Forfeit: 3\nIcons: Episode I\n\nLore: Spy and handmaiden.\n\nText: Once per turn, if Amidala at another location, may activate 1 Force. During your move phase, may target an opponent's Undercover spy here and draw two destiny. Choose one (take the other into hand). If destiny +1 > target's ability, 'break cover' of target."
card "/starwars/Virtual9-Light/t_generalkenobi" "*General Kenobi (1)\nLight Character - Republic [U2]\nSet: Set 9\nPower: 6 Ability: 6 Jedi Knight\nDeploy: 6 Forfeit: 9\nIcons: Pilot, Warrior, Clone Army, Episode I, Set 9\n\nLore: Jedi Council member. Leader.\n\nText: During battle, if alone or with a clone, may activate 1 Force or add 1 to a just drawn destiny. Once per game, may take a clone or [Reflections 3] lightsaber into hand from Reserve Deck; reshuffle. Immune to attrition < 6."
card "/starwars/VirtualAlternateImage-Light/t_generalkenobi_ai" "*General Kenobi (AI) (1)\nLight Character - Republic [U2]\nSet: Set 9\nPower: 6 Ability: 6 Jedi Knight\nDeploy: 6 Forfeit: 9\nIcons: Pilot, Warrior, Clone Army, Episode I, Set 9\n\nLore: Jedi Council member. Leader.\n\nText: During battle, if alone or with a clone, may activate 1 Force or add 1 to a just drawn destiny. Once per game, may take a clone or [Reflections 3] lightsaber into hand from Reserve Deck; reshuffle. Immune to attrition < 6."
card "/legacy/VirtualBlock6-Light/t_generalsolomahal" "*General Solomahal (3)\nLight Character - Republic [C2]\nSet: Virtual Block 6\nPower: 3 Ability: 3 Armor: 3\nDeploy: 3 Forfeit: 3\nIcons: Episode I, Warrior, A New Hope\n\nLore: Leader. Scout.\n\nText: Once per game, may rearrange all Blockade Flagship sites (all cards at a given site move along with that site). Once per turn, if [Virtual Block 5] Palpatine on table (or imprisoned) and you just drew a battle destiny of 3, may use X Force (limit 3) to add X to that destiny."
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