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Merge pull request #377 from ronhowe/fixes
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Minor Fixes
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Gergall authored Apr 30, 2024
2 parents f653031 + 5aa2eda commit 898f57b
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6 changes: 3 additions & 3 deletions darkside.cdf
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version 20240424
version 20240428
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[Admiral's Order]
Expand Down Expand Up @@ -355,7 +355,7 @@ card "/legacy/VirtualBlock9-Dark/t_b2superbattledroid" "***B2 Super Battle Droid
card "/starwars/TheedPalace-Dark/t_battledroidofficer" "***Battle Droid Officer (2)\nDark Character - Droid [C]\nSet: Theed Palace\nPower: 3 Armor: 4 Battle Droid\nDeploy: 3 Forfeit: 3\nIcons: Presence, Episode I, Theed Palace\n\nLore: Leader. Officer battle droids contain programming that permits them to adapt to unusual situations. Known to malfunction from time to time.\n\nText: Your infantry battle droids deploy -1 to same site. While with another battle droid, adds 1 to your total battle destiny here. Your battle droids may move to this site for free."
card "/starwars/TheedPalace-Dark/t_battledroidpilot" "Battle Droid Pilot (3)\nDark Character - Droid [C]\nSet: Theed Palace\nPower: 0 Armor: 2 Battle Droid\nDeploy: 2 Forfeit: 2\nIcons: Pilot, Presence, Episode I, Theed Palace\n\nLore: Pilot battle droids require navigational programming not found in other types of battle droids. Therefore, even though they lack weaponry, their manufacturing cost is still the same.\n\nText: Adds 2 to power of anything he pilots (3 while piloting a battleship). While piloting a battleship, draws one battle destiny if unable to otherwise."
card "/legacy/VirtualBlock7-Dark/t_battledroidsquad" "*Battle Droid Squad (3)\nDark Character - Droid [C]\nSet: Virtual Block 7\nPower: 3 Armor: 3 Battle Droid\nDeploy: 5 Forfeit: 4\nIcons: Presence, Episode I\n\nLore: In situations of confrontation, a command high on a battle droids priority queue is to neutralize any kind of armament an opponent has.\n\nText: Lost if Droid Racks on table. While a Blockade Flagship site on table, draws two battle destiny if unable to otherwise."
card "/starwars/Virtual17-Dark/t_bb9e" "*BB-9E (4•)\nDark Character - Droid [C2]\nSet: Set 17\nPower: 2 Astromech Droid\nDeploy: 2 Forfeit: 4\nIcons: Nav Computer, Episode VII, Set 17\n\nLore: Blank.\n\nText: If with a First Order leader at a battleground site, Force drain +1 here. During your move phase, may place in Used Pile; 'break cover' of all Undercover spies here (if any). Nabrun Leids may not transport cards to or from here. Immune to Restraining Bolt."
card "/starwars/Virtual17-Dark/t_bb9e" "*BB-9E (4½)\nDark Character - Droid [C2]\nSet: Set 17\nPower: 2 Astromech Droid\nDeploy: 2 Forfeit: 4\nIcons: Nav Computer, Episode VII, Set 17\n\nLore: Blank.\n\nText: If with a First Order leader at a battleground site, Force drain +1 here. During your move phase, may place in Used Pile; 'break cover' of all Undercover spies here (if any). Nabrun Leids may not transport cards to or from here. Immune to Restraining Bolt."
card "/starwars/JabbasPalace-Dark/t_cz4" "CZ-4 (4)\nDark Character - Droid [C]\nSet: Jabba's Palace\nPower: 1 Communications Droid\nDeploy: 2 Forfeit: 3\nIcons: Jabba's Palace\n\nLore: Very common communications droid. Some have been modified to be defense drones. Programmed to warn their masters of an imminent attack.\n\nText: Opponent may not 'react' to or from same site. You may 'react' to a battle or Force drain at same or adjacent Jabba's Palace site by deploying (at normal use of the Force) one non-unique alien to that site from Reserve Deck; reshuffle."
card "/starwars/Coruscant-Dark/t_destroyerdroid" "Destroyer Droid (2)\nDark Character - Droid [R]\nSet: Coruscant\nPower: 3 Armor: 3 Destroyer Droid\nDeploy: 3 Forfeit: 3\nIcons: Permanent weapon, Presence, Episode I, Coruscant\n\nLore: These Trade Federation droids are basically a mobile weapons platform. They were commissioned by the Trade Federation from the Colicoids of Colla IV.\n\nText: Permanent weapon is Twin Cannons (may target a character or vehicle using 1 Force; draw destiny; if destiny > defense value, target hit and opponent loses 1 Force). While with another destroyer droid, draws one battle destiny if not able to otherwise."
card "/legacy/VirtualBlock9-Dark/t_droideka" "Droideka (2)\nDark Character - Droid [C]\nSet: Virtual Block 9\nPower: 3 Armor: 3 Destroyer Droid\nDeploy: 3 Forfeit: 3\nIcons: Permanent weapon, Presence, Episode I, Separatist\n\nLore: Blank.\n\nText: Permanent weapon is Twinc Blaster Cannons (may target a character or vehicle; draw destiny; add 2 if targeting a vehicle; if total destiny > defense value, target hit and you may activate 1 Force). While with another [Presence] droid at a site, adds one battle destiny."
Expand Down Expand Up @@ -1434,7 +1434,7 @@ card "/starwars/Dagobah-Dark/t_fear" "*Fear (2)\nDark Interrupt - Lost [C]\nSet:
card "/starwars/CloudCity-Dark/t_flightescort" "*Flight Escort (4)\nDark Interrupt - Lost [R]\nSet: Cloud City\nIcons: Cloud City\n\nLore: 'Rather touchy, aren't they?'\n\nText: During your move phase, if you have at least two combat vehicles at same cloud sector, relocate one starfighter present to a related docking bay or system. OR If one of your combat vehicles is defending a battle at a cloud sector, add one battle destiny."
card "/starwars/CloudCity-Dark/t_focusedattack" "*Focused Attack (2)\nDark Interrupt - Lost [R]\nSet: Cloud City\nIcons: Cloud City\n\nLore: Not since his duel with Obi-Wan had Vader unleashed the raw power of the dark side.\n\nText: If Vader is present during a battle at a site, for remainder of turn, he loses his immunity to attrition, but adds ability to power (he may not apply ability toward drawing battle destiny). OR During a duel, add one destiny to your total."
card "/legacy/VirtualBlock5-Dark/t_forcepush" "*Force Push (V) (5)\nDark Interrupt - Lost [PM]\nSet: Virtual Block 5\nIcons: Episode I\n\nLore: A fully-trained Sith warrior has more weapons at his disposal than just a lightsaber.\n\nText: Once per game, choose: during battle, use 2 Force to target your Dark Jedi and opponent's character of equal or lesser ability present. Both targets are excluded from battle. OR Exchange two cards from hand with any one card from Force Pile; reshuffle."
card "/starwars/Virtual0-Dark/t_forcepush" "*Force Push (V) (5)\nDark Interrupt - Lost [PM]\nSet: Set 0\nIcons: Episode I, Set 0\n\nLore: A fully-trained Sith warrior has more weapons at his disposal than just a lightsaber.\n\nText: Once per game, choose: during battle, use 2 Force to target your Dark Jedi and opponent's character of equal or lesser ability present. Both targets are excluded from battle. OR Exchange two cards from hand with any one card from Force Pile; reshuffle."
card "/starwars/Virtual0-Dark/t_forcepush" "*Force Push (V) (5)\nDark Interrupt - Lost [PM]\nSet: Set 0\nIcons: Episode I, Set 0\n\nLore: A fully-trained Sith warrior has more weapons at his disposal than just a lightsaber.\n\nText: Once per game, choose: During battle, use 2 Force to target your Dark Jedi and opponent's character of equal or lesser ability present. Both targets are excluded from battle. OR Exchange two cards from hand with any one card from Force Pile; reshuffle."
card "/starwars/Dagobah-Dark/t_frustration" "*Frustration (3)\nDark Interrupt - Lost [R]\nSet: Dagobah\nIcons: Dagobah\n\nLore: 'Rrraaaarrr!'\n\nText: During your control phase, peek at opponent's hand and target one non-Interrupt card you find there that has a deploy cost < total number of [Light Side] icons on table. Opponent must deploy a card of that title by the end of your next turn, or lose a card of that title from hand (if possible)."
card "/starwars/Premiere-Dark/t_fullscalealert" "Full Scale Alert (3)\nDark Interrupt - Lost [U2]\nSet: Premiere\n\nLore: Imperial stormtroopers adopt strict security measures. Excellent communications and sheer numbers can hinder Rebel movement across entire territories.\n\nText: Use 2 Force. Draw Destiny. If destiny < number of Stormtroopers on the table, all opponent's movement is blocked for the remainder of this turn (except for smugglers and the starships they are aboard)."
card "/starwars/ANewHope-Dark/t_ghhhk" "Ghhhk (1)\nDark Interrupt - Lost [C2]\nSet: A New Hope\nIcons: A New Hope\n\nLore: Dejarik of creature from Clak'dor VII. Ghhhk rise with the dawn, screeching their mating calls across the jungle. Locals use their skin oils as a healing salve.\n\nText: During the damage segment of a battle you lost, if you have no cards left that can be forfeited, cancel all remaining battle damage. (Immune to Sense.) OR Cancel Nightfall."
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8 changes: 4 additions & 4 deletions lightside.cdf
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version 20240424
version 20240428
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[Admiral's Order]
Expand Down Expand Up @@ -2557,9 +2557,9 @@ card "/starwars/Endor-Light/t_ewokbow" "Ewok Bow (4)\nLight Weapon - Character [
card "/starwars/Endor-Light/t_ewokspear" "Ewok Spear (4)\nLight Weapon - Character [C]\nSet: Endor\nIcons: Endor\n\nLore: Chosen weapon of most Ewok warriors. Pointed tip made of stone or animal horn.\n\nText: Use 2 Force to deploy on your Ewok (free on Ewok Spearman). Adds 1 to power. May target a character or creature using 1 Force. Both players draw destiny. Target's power or ferocity for remainder of turn = 0 if your destiny + Ewok's power > opponent's destiny."
card "/legacy/VirtualBlock8-Light/t_guardianslightsaber" "*Guardian's Lightsaber (1)\nLight Weapon - Character [R1]\nSet: Virtual Block 8\n\nLore: A Jedi learns not only to wield a lightsaber, but how to channel the Force to increase skill and control the lightsaber's damage.\n\nText: Deploy on Aayla or [Virtual Block 7]Mace. During your control phase, if present at a battleground you control, opponent loses 1 Force. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition if total destiny > defense value."
card "/legacy/VirtualBlock8-Light/t_hansblastersouncivilized" "*Han's Blaster, So Uncivilized (3)\nLight Weapon - Character [C]\nSet: Virtual Block 8\n\nLore: Blank\n\nText: Deploy on Han. I've Got a Bad Feeling About This is canceled. When fired, Han is cumulatively power +1 until end of turn. May target a character or creature for free. Draw destiny. Target hit, forfeit = 0 and opponent loses 1 Force if destiny +1 > defense value."
card "/starwars/Premiere-Light/t_hansheavyblasterpistol" "*Han's Heavy Blaster Pistol (2)\nLight Weapon - Character [R2]\nSet: Premiere\n\nLore: BlasTech DL-44 heavy pistol. Short range, but relatively powerful. Carries energy for 25 shots. Illegal or restricted on most systems.\n\nText: Use 1 Force to deploy on Han, or 3 on your warrior. May target a character, creature or vehicle using 1 Force. Draw destiny. Target hit if destiny +1 > defense value. If hit by Han, target's forfeit = 0."
card "/legacy/VirtualBlock1-Light/t_hansheavyblasterpistol" "*Han's Heavy Blaster Pistol (V) (2)\nLight Weapon - Character [R2]\nSet: Virtual Block 1\n\nLore: BlasTech DL-44 heavy pistol. Short range, but relatively powerful. Carries energy for 25 shots. Illegal or restricted on most systems.\n\nText: Deploy on Beckett or non-spy Han. May target a character. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. If on Han, may fire once during your control phase, and may place this weapon in Used Pile to cancel a weapon destiny targeting Han."
card "/starwars/Virtual0-Light/t_hansheavyblasterpistol" "*Han's Heavy Blaster Pistol (V) (2)\nLight Weapon - Character [R2]\nSet: Set 0\nIcons: Set 0\n\nLore: BlasTech DL-44 heavy pistol. Short range, but relatively powerful. Carries energy for 25 shots. Illegal or restricted on most systems.\n\nText: Deploy on Beckett or non-spy Han. May target a character. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. If on Han, may fire once during your control phase, and may place this weapon in Used Pile to cancel a weapon destiny targeting Han."
card "/starwars/Premiere-Light/t_hansheavyblasterpistol" "*Han's Heavy Blaster Pistol (2)\nLight Weapon - Character [R2]\nSet: Premiere\n\nLore: BlasTech DL-44 heavy pistol. Short range, but relatively powerful. Carries energy for 25 shots. Illegal or restricted in most systems.\n\nText: Use 1 Force to deploy on Han, or 3 on your warrior. May target a character, creature or vehicle using 1 Force. Draw destiny. Target hit if destiny +1 > defense value. If hit by Han, target's forfeit = 0."
card "/legacy/VirtualBlock1-Light/t_hansheavyblasterpistol" "*Han's Heavy Blaster Pistol (V) (2)\nLight Weapon - Character [R2]\nSet: Virtual Block 1\n\nLore: BlasTech DL-44 heavy pistol. Short range, but relatively powerful. Carries energy for 25 shots. Illegal or restricted in most systems.\n\nText: Deploy on Beckett or non-spy Han. May target a character. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. If on Han, may fire once during your control phase, and may place this weapon in Used Pile to cancel a weapon destiny targeting Han."
card "/starwars/Virtual0-Light/t_hansheavyblasterpistol" "*Han's Heavy Blaster Pistol (V) (2)\nLight Weapon - Character [R2]\nSet: Set 0\nIcons: Set 0\n\nLore: BlasTech DL-44 heavy pistol. Short range, but relatively powerful. Carries energy for 25 shots. Illegal or restricted in most systems.\n\nText: Deploy on Beckett or non-spy Han. May target a character. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. If on Han, may fire once during your control phase, and may place this weapon in Used Pile to cancel a weapon destiny targeting Han."
card "/starwars/ReflectionsIII-Light/t_jarjarselectropole" "*Jar Jar's Electropole (7)\nLight Weapon - Character [PM]\nSet: Reflections 3\nIcons: Episode I, Reflections 3\n\nLore: Jar Jar had to be instructed on how to use an electropole prior to the battle on the great grass plains. It's not his weapon of choice.\n\nText: Deploys on Jar Jar. May 'throw' (place in Used Pile) to target a character, creature or vehicle. Draw destiny. If destiny +2 > defense value, target is landspeed = 0 and power -2 for remainder of turn."
card "/starwars/ANewHope-Light/t_jawaiongun" "Jawa Ion Gun (3)\nLight Weapon - Character [C2]\nSet: A New Hope\nIcons: A New Hope\n\nLore: Cobbled-together weapon built from salvaged power cells, droid restraining bolts and an ion accelerator. Fires a stream of ion energy that stuns droids and irritates others.\n\nText: Use 1 Force to deploy on your Jawa, 3 on your warrior. May target a character using 1 Force. Draw destiny. Targeted droid stolen if destiny +1 > forfeit. Targeted non-droid character excluded from battle if destiny = defense value."
card "/legacy/VirtualBlock8-Light/t_jawaiongun" "Jawa Ion Gun (V) (3)\nLight Weapon - Character [C2]\nSet: Virtual Block 8\n\nLore: Cobbled-together weapon built from salvaged power cells, droid restraining bolts and an ion accelerator. Fires a stream of ion energy that stuns droids and irritates others.\n\nText: Use 1 Force to deploy on your Jawa. May target a character or vehicle. Draw destiny. Vehicle hit and power = 0, if destiny + X > defense value, where X = the number of Jawas present. Character excluded from battle if destiny = defense value."
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