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I would like to render a set of 3d polygons using the taichi scene. Each of these polygons is separate from one another (they are not a part of a mesh) and each of them contains 4 points (they are effectively rectangles in 3D).
I was wondering what is the best possible way of going about such a task? Should I convert each of the polygons to individual meshes and render all of those meshes separately?
I attempted to look through the documentation and the examples, but didn't find anything that looked similar.
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Hello,
I would like to render a set of 3d polygons using the taichi scene. Each of these polygons is separate from one another (they are not a part of a mesh) and each of them contains 4 points (they are effectively rectangles in 3D).
I was wondering what is the best possible way of going about such a task? Should I convert each of the polygons to individual meshes and render all of those meshes separately?
I attempted to look through the documentation and the examples, but didn't find anything that looked similar.
Thank you for your help,
Kurt
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