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Hey @tailuge, I just wanted to say thank you for building this project. I’ve long been wanting to build an algorithm to suggest routes given the current set of balls. I found this project to implement the physics engine and debugging tools to be super convenient to play with my ideas.
So far it’s been dead simple to run and haven’t hit any bugs.
The only thing is that the spins don’t behave quite like the physical world. If I get far enough in my prototype I’ll give some more concrete repro, my hunch is that it’s going to be about tweaking the constants.
The text was updated successfully, but these errors were encountered:
Thanks for using my billiards project.
I'm not used to typescript and I think the problems probably go deeper than just the constants. I hope to return to this project to improve the physics in the future.
It was great to see the pots going in on the demo page :)
Hey @tailuge, I just wanted to say thank you for building this project. I’ve long been wanting to build an algorithm to suggest routes given the current set of balls. I found this project to implement the physics engine and debugging tools to be super convenient to play with my ideas.
Current status:
I’m able to place two balls randomly on the table and shot the other one in the pocket. Demo: https://vjeux.github.io/billiards/dist/diagrams.html
Next is to start building the route planning. I have an idea that I believe will work.
Some of the tweets from my hack session today:
So far it’s been dead simple to run and haven’t hit any bugs.
The only thing is that the spins don’t behave quite like the physical world. If I get far enough in my prototype I’ll give some more concrete repro, my hunch is that it’s going to be about tweaking the constants.
The text was updated successfully, but these errors were encountered: