forked from nvpro-samples/gl_vk_meshlet_cadscene
-
Notifications
You must be signed in to change notification settings - Fork 0
/
config.h
74 lines (61 loc) · 2.62 KB
/
config.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
/* Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//////////////////////////////////////////////////////////////////////////
// Affects both C++ and GLSL, must contain defines only
#ifndef _CONFIG_H_
#define _CONFIG_H_
/////////////////////////////////////////////////////
// keep in sync to nvmeshletbuilder.hpp PACKING configuration
// (values are explained there)
// if set we use a tight or fitted packing, stored in RG32UI texture
// otherwise R32UI
#define NVMESHLET_PACKING_FITTED_UINT8 1
#define NVMESHLET_PRIM_ALIGNMENT 32
#define NVMESHLET_VERTEX_ALIGNMENT 16
#ifdef VULKAN
#define IS_VULKAN 1
#endif
#ifndef IS_VULKAN
#define IS_VULKAN 0
#endif
#if IS_VULKAN && !defined(__cplusplus)
#extension GL_KHR_vulkan_glsl : enable
#endif
#if IS_VULKAN
#define NVMESHLET_CLIP_Z_SIGNED 0
#else
#define NVMESHLET_CLIP_Z_SIGNED 1
#endif
///////////////////////////////////////////////////
// must not change
#define WARP_SIZE 32
#define WARP_STEPS 5
///////////////////////////////////////////////////
// set to zero for less resources being generated
// also reduces runtime binding costs
#define USE_PER_GEOMETRY_VIEWS 0
#endif