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ekran1.asm
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ekran1.asm
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?old_dli = *
dli
:5 cmp $ffff
cmp $ffff
lda >fnt+$400*$00
; ldx #$00
; ldy #$00
sta $d40a
sta CHARBASE
c0 lda #$08
sta Player2_Missile2_Color2_PM2
sta Player3_Missile3_Color3_PM3
; sta $d01e
cmp $00
; line=9
jsr wait60cycle
; line=10
jsr wait60cycle
; line=11
jsr wait24cycle
c40 lda #$78
sta $d017
c41 ldx #$18
stx $d017
:2 nop
nop
nop
sta $d017
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=12
jsr wait60cycle
; line=13
lda #$46
c9 ldx #$18
ldy #$00
sta Player1_PositionX
stx Player1_Missile1_Color1_PM1
sty $d01e
lda #$00
sta $d01e
jsr wait36cycle
; line=14
jsr wait60cycle
; line=15
lda #$45
ldx #$00
ldy #$00
sta Player1_PositionX
stx $d01e
sty $d01e
lda #$00
sta $d01e
jsr wait36cycle
; line=16
jsr wait24cycle
cmp $00
; line=17
jsr wait60cycle
; line=18
jsr wait60cycle
; line=19
jsr wait60cycle
; line=20
jsr wait60cycle
; line=21
jsr wait60cycle
; line=22
lda #$44
ldx #$00
ldy #$00
sta Player1_PositionX
stx $d01e
sty $d01e
lda #$00
sta $d01e
jsr wait36cycle
; line=23
jsr wait60cycle
; line=24
lda #$F7
ldx #$4B
ldy #$00
sta Missiles_Size
stx Missile1_PositionX
sty $d01e
lda #$00
sta $d01e
cmp $00
; line=25
jsr wait60cycle
; line=26
lda #$4C
ldx #$00
ldy #$00
sta Missile1_PositionX
stx $d01e
sty $d01e
lda #$00
sta $d01e
jsr wait36cycle
; line=27
; jsr wait60cycle
; line=28
; jsr wait60cycle
; line=29
; jsr wait60cycle
; line=30
; jsr wait60cycle
; line=31
; jsr wait60cycle
lda #$45
sta Player1_PositionX
dli_quit dli1_2
; line=40
dli1_2
lda >fnt+$400*$01
ldx #$00
ldy #$00
sta $d40a
sta CHARBASE
stx $d01e
sty $d01e
lda #$00
; sta $d01e
cmp $00
; line=41
jsr wait60cycle
; line=42
lda #$46
; ldx #$00
; ldy #$00
sta Player1_PositionX
; stx $d01e
; sty $d01e
; lda #$00
; sta $d01e
; jsr wait36cycle
; line=43
; jsr wait60cycle
; line=44
; jsr wait60cycle
; line=45
; jsr wait60cycle
; line=46
; jsr wait60cycle
; line=47
; jsr wait60cycle
dli_quit dli1_48
dli1_48
; line=48
lda #$00
ldx #$00
ldy #$00
sta $d40a
sta $d01e
stx $d01e
sty $d01e
lda #$00
; sta $d01e
cmp $00
; line=49
jsr wait60cycle
; line=50
jsr wait60cycle
; line=51
jsr wait60cycle
; line=52
c10 lda #$D8
ldx #$45
; ldy #$00
sta Playfield_Color1_PF1
stx Player1_PositionX
; sty $d01e
; lda #$00
; sta $d01e
; jsr wait36cycle
; line=53
; jsr wait60cycle
; line=54
; jsr wait60cycle
; line=55
; jsr wait60cycle
dli_quit dli1_56
dli1_56
; line=56
lda #$00
ldx #$00
ldy #$00
sta $d40a
sta $d01e
stx $d01e
sty $d01e
lda #$00
; sta $d01e
cmp $00
; line=57
jsr wait60cycle
; line=58
lda #$F3
ldx #$44
ldy #$00
sta Missiles_Size
stx Player1_PositionX
sty $d01e
lda #$00
sta $d01e
jsr wait36cycle
; line=59
jsr wait60cycle
; line=60
jsr wait60cycle
; line=61
jsr wait60cycle
; line=62
jsr wait60cycle
; line=63
jsr wait60cycle
; line=64
c11 lda #$B4
ldx #$00
ldy #$00
sta Playfield_Color3_PF3
stx $d01e
sty $d01e
lda #$00
sta $d01e
cmp $00
; line=65
jsr wait60cycle
; line=66
jsr wait60cycle
; line=67
jsr wait60cycle
; line=68
lda #$60
c12 ldx #$54
ldy #$00
sta Missile1_PositionX
stx Player1_Missile1_Color1_PM1
sty $d01e
lda #$00
sta $d01e
c42 lda #$D8
sta $d017
c43 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=69
jsr wait60cycle
; line=70
jsr wait60cycle
; line=71
jsr wait60cycle
; line=72
c13 lda #$54
; ldx #$00
; ldy #$00
sta Playfield_Color3_PF3
; stx $d01e
; sty $d01e
; lda #$00
; sta $d01e
; cmp $00
; line=73
; jsr wait60cycle
; line=74
; jsr wait60cycle
; line=75
; jsr wait60cycle
; line=76
; jsr wait60cycle
; line=77
; jsr wait60cycle
; line=78
; jsr wait60cycle
; line=79
; jsr wait60cycle
/*
lda #$47
c14 ldx #$18
ldy #$00
sta Player1_PositionX
stx Player1_Missile1_Color1_PM1
sty $d01e
lda #$00
sta $d01e
jsr wait36cycle
*/
dli_quit dli1_80
dli1_80
; line=80
lda >fnt+$400*$02
ldx #$47
c14 ldy #$18
sta $d40a
sta CHARBASE
stx Player1_PositionX
sty Player1_Missile1_Color1_PM1
lda #$00
; sta $d01e
cmp $00
; line=81
jsr wait60cycle
; line=82
jsr wait60cycle
; line=83
jsr wait60cycle
; line=84
jsr wait60cycle
; line=85
jsr wait60cycle
; line=86
jsr wait60cycle
; line=87
lda #$43
; ldx #$00
; ldy #$00
sta Player1_PositionX
; stx $d01e
; sty $d01e
; lda #$00
; sta $d01e
; jsr wait36cycle
; line=88
; jsr wait24cycle
; cmp $00
dli_quit dli1_3
; line=112
dli1_3
lda #$00
ldx #$00
ldy #$00
sta $d40a
sta $d01e
stx $d01e
sty $d01e
lda #$00
; sta $d01e
cmp $00
; line=113
jsr wait60cycle
; line=114
c15 lda #$54
ldx #$00
ldy #$00
sta Player1_Missile1_Color1_PM1
stx $d01e
sty $d01e
lda #$00
sta $d01e
jsr wait36cycle
; line=115
lda #$30
ldx #$00
ldy #$00
sta Player1_PositionX
stx $d01e
sty $d01e
lda #$00
sta $d01e
c44 lda #$D8
sta $d017
c45 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=116
c16 lda #$34
ldx #$00
ldy #$00
sta Playfield_Color3_PF3
stx $d01e
sty $d01e
lda #$00
sta $d01e
c46 lda #$D8
sta $d017
c47 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=117
jsr wait24cycle
c48 lda #$D8
sta $d017
c49 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=118
jsr wait24cycle
c50 lda #$D8
sta $d017
c51 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=119
lda #$01
ldx #$42
c17 ldy #$18
sta Player1_Size
stx Player1_PositionX
sty Player1_Missile1_Color1_PM1
lda #$00
sta $d01e
c52 lda #$D8
sta $d017
c53 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=120
jsr wait24cycle
cmp $00
; line=121
jsr wait24cycle
c54 lda #$D8
sta $d017
c55 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=122
jsr wait24cycle
c56 lda #$D8
sta $d017
c57 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=123
jsr wait24cycle
c58 lda #$D8
sta $d017
c59 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=124
jsr wait24cycle
c60 lda #$D8
sta $d017
c61 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=125
jsr wait24cycle
c62 lda #$D8
sta $d017
c63 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=126
jsr wait24cycle
c64 lda #$D8
sta $d017
c65 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=127
jsr wait24cycle
c66 lda #$D8
sta $d017
c67 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=128
lda >fnt+$400*$03
ldx #$00
ldy #$00
sta CHARBASE
stx $d01e
sty $d01e
lda #$00
sta $d01e
cmp $00
; line=129
lda #$3C
c18 ldx #$54
ldy #$00
sta Missile1_PositionX
stx Player1_Missile1_Color1_PM1
sty $d01e
lda #$00
sta $d01e
c68 lda #$D8
sta $d017
c69 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=130
jsr wait24cycle
c70 lda #$D8
sta $d017
c71 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=131
jsr wait24cycle
c72 lda #$D8
sta $d017
c73 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=132
jsr wait24cycle
c74 lda #$D8
sta $d017
c75 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=133
jsr wait24cycle
c76 lda #$D8
sta $d017
c77 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=134
jsr wait24cycle
c78 lda #$D8
sta $d017
c79 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=135
c19 lda #$54
ldx #$00
ldy #$00
sta Playfield_Color3_PF3
stx $d01e
sty $d01e
lda #$00
sta $d01e
c80 lda #$D8
sta $d017
c81 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=136
lda #$00
ldx #$43
c20 ldy #$18
sta Player1_Size
stx Player1_PositionX
sty Player1_Missile1_Color1_PM1
lda #$00
sta $d01e
cmp $00
; line=137
jsr wait24cycle
c82 lda #$D8
sta $d017
c83 ldy #$18
sty $d017
:2 nop
sta $d017
lda #$00
nop
lda #$00
sta $d01e
lda #$00
sta $d01e
; line=138
c21 lda #$F8
ldx #$00
ldy #$00
sta Playfield_Color1_PF1
stx $d01e
sty $d01e
lda #$00
sta $d01e
c84 lda #$D8
sta $d017
c85 ldy #$18
sty $d017
:2 nop
sta $d017
c86 lda #$00
nop
c87 lda #$F8
sta $d017
; lda #$00
; sta $d01e
; line=139
; jsr wait60cycle
; line=140
; jsr wait60cycle
; line=141
; jsr wait60cycle
; line=142
; jsr wait60cycle
; line=143
; jsr wait60cycle
dli_quit dli1_144
dli1_144
; line=144
; jsr wait24cycle
; cmp $00
lda #$00
ldx #$00
ldy #$00
sta $d40a
sta $d01e
stx $d01e
sty $d01e
lda #$00
; sta $d01e
cmp $00
; line=145
jsr wait60cycle
; line=146
jsr wait24cycle
c88 lda #$54
sta $d019
lda #$00
sta $d01e
c89 ldx #$74
:2 nop
lda #$00
sta $d01e
lda #$00
stx $d019
lda #$00
sta $d01e
; line=147
jsr wait24cycle
c90 lda #$54
sta $d019
lda #$00
sta $d01e
c91 ldx #$74
:2 nop
lda #$00
sta $d01e
lda #$00
stx $d019
lda #$00
sta $d01e
; line=148
jsr wait24cycle
c92 lda #$54
sta $d019
lda #$00
sta $d01e
c93 ldx #$74
:2 nop
lda #$00
sta $d01e
lda #$00
stx $d019
lda #$00
sta $d01e