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Assembly-UnityScript-Editor-firstpass.unityproj
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Assembly-UnityScript-Editor-firstpass.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0A723F88-6CDB-96F1-59C1-38E61096C2C8}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript-Editor-firstpass</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_0;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;ENABLE_DUCK_TYPING</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\Editor\Unzip.js" />
<None Include="Assets\sword.txt" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\RenderVideoBackground.shader" />
<None Include="Assets\Editor\QCAR\WebcamProfiles\profiles.xml" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\DepthMask.shader" />
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
<None Include="Assets\StreamingAssets\QCAR\unity.txt" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\BrightTexture.shader" />
<None Include="Assets\StreamingAssets\QCAR\Unnamed.xml" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\Text3D.shader" />
<Reference Include="Qualcomm.Vuforia.UnityExtensions.Editor">
<HintPath>Assets\Editor\QCAR\Scripts\Qualcomm.Vuforia.UnityExtensions.Editor.dll</HintPath>
</Reference>
<Reference Include="Qualcomm.Vuforia.UnityExtensions">
<HintPath>Assets\Standard Assets\Scripts\Internal\Qualcomm.Vuforia.UnityExtensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions">
<HintPath>C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WP8.Extensions">
<HintPath>C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Metro.Extensions">
<HintPath>C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.BB10.Extensions">
<HintPath>C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{1D1F0D2E-F838-BCAE-9DE9-263754CDA535}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>