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TEXTURES
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TEXTURES
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//credits to a1337spy for helping fix my textures and sprites
//credits to El Doofer for making the new rifle sprites
//credits to ChopBlock223 for providing the Delta Elite sprites used for the 10mm pistol. (tysm :) )
// Texture definitions generated by SLADE3
// on Fri Feb 4 18:56:17 2022
// Space Pistol sprite credits:
// Mike12, JAM Software, PaulNWN
// Phazer and Micro-Cell sprites by Swampyrad
// Phazer
sprite phz2a0, 68, 74 {
offset -125, -95
patch phzra0, 0, 0{flipx}
}
sprite phz2b0, 68, 74 {
offset -125, -95
patch phzrb0, 0, 0{flipx}
}
sprite phz2c0, 68, 74 {
offset -125, -95
patch phzrc0, 0, 0{flipx}
}
sprite phz2d0, 68, 74 {
offset -125, -95
patch phzrd0, 0, 0{flipx}
}
//Micro-Cell Battery
sprite mcllb0, 5, 11{
offset 3, 11
patch mclla0, 0, 0 {translation "112:120=160:167"}
}
sprite mcllc0, 5, 11{
offset 3, 11
patch mclla0, 0, 0 {translation "112:120=32:47"}
}
sprite mclld0, 5, 11{
offset 3, 11
patch mclla0, 0, 0 {translation "112:120=96:111"}
}
//Frag Cannon
sprite FCNNA0, 55, 70{
offset -132, -110
patch FCNNA0, 0, 0
}
sprite FGCNA0, 56, 18{
offset 28, 18
patch FGCNA0, 0, 0
}
//Hush Puppy
//Pistol sprite base by iD Software/Bethesda
//Silencer edits by Swampyrad
//pickup sprite
sprite HUSHA0, 39, 15{
offset 20, 15
xscale 1.5
yscale 1.5
patch HUSHA0, 0, 0
}
//muzzle flash
sprite PP2FA0, 41, 36{
offset -141,-76
patch PUPFA0, 0, 0{flipx}
}
// alternate hand
sprite PUP2A0, 79, 91{
offset -136, -97
patch PUPGA0, 0, 0{flipx}
}
sprite PUP2B0, 79, 93{
offset -136, -95
patch PUPGB0, 0, 0{flipx}
}
sprite PUP2C0, 79, 107{
offset -135, -81
patch PUPGC0, 0, 0{flipx}
}
sprite PUP2D0, 79, 133{
offset -140, -55
patch PUPGD0, 0, 0{flipx}
}
sprite PUP2E0, 79, 91{
offset -136, -97
patch PUPGE0, 0, 0{flipx}
}
//Colt 1911 sprites
//selectfire sprites
sprite M191C0,26,14{
offset 13,14
patch M191A0,0,0{}
patch FIRESEL,7,5{}
}
sprite M191D0,26,14{
offset 13,14
patch M191B0,0,0{}
patch FIRESEL,7,5{}
}
//Obrozz Pistol sprites
sprite BROZF0,115,138{
offset -86,-42
xscale 0.9
yscale 0.94
patch BROZA0,0,0{}
}
sprite BRZ2F0,115,138{
offset -86,-42
xscale 0.9
yscale 0.94
patch BRZ2A0,0,0{}
}
//10mm pistol pickup sprite
sprite DLTAA0,69,44{
xscale 3.5
yscale 3.5
offset 34,44
patch DLTAA0,0,0{}
}
//10mm pistol pickup sprite, empty
sprite DLTAB0,73,50{
xscale 3.5
yscale 3.5
offset 36,50
patch DLTAB0,0,0{}
}
//10mm pistol (selectfire) pickup sprite
sprite DLTAC0,69,44{
xscale 3.5
yscale 3.5
offset 34,44
patch DLTAA0,0,0{}
}
//10mm pistol (selectfire) pickup sprite, empty
sprite DLTAD0,73,50{
xscale 3.5
yscale 3.5
offset 36,50
patch DLTAB0,0,0{}
}
//snubnose sprites
sprite SNUBA0,53,89{
offset -130,-85
patch snbrhand,0,48{}
patch snbready,15,5{}
}
sprite SNUBB0,53,89{
offset -130,-87
patch SNUBA0,0,0{}
patch snbham2,15,20{}
}
sprite SNUBC0,53,89{
offset -130,-86
patch SNUBA0,0,0{}
patch snbham3,20,25{}
}
sprite SNUBD0,52,90{
offset -130,-85
patch snbrchnd,0,52{}
patch snbrcoil,14,5{}
}
// wronghand
sprite SNBGA0,53,89{
offset -137,-85
patch snbrhand,0,48{flipx}
patch snbready,7,5{}
}
sprite SNBGB0,53,89{
offset -137,-87
patch SNBGA0,0,0{}
patch snbham2,7,20{}
}
sprite SNBGC0,53,89{
offset -137,-86
patch SNBGA0,0,0{}
patch snbham3,12,25{}
}
sprite SNBGD0,52,90{
offset -138,-85
patch snbrchnd,0,52{flipx}
patch snbrcoil,7,5{}
}
// muzzle flash
sprite SBFLA0,36,53{
offset -143,-65
patch snbflash,0,4{}
}
// chamber open/reload
sprite SNUBE0,62,80{
offset -140,-100
patch snbcyl2,9,0{}
patch snbturn,0,3{}
}
sprite SNUBF0,93,75{
offset -120,-100
patch snbcyl1,43,0{}
patch snbopen,0,20{}
}
sprite SNUBG0,93,75{
offset -121,-101
patch snbcyl2,43,0{}
patch snbopen,0,20{}
}
sprite DTTSA0,24,16{
offset 12,16
patch DTTSA0,0,0{}
}
//Explosive Shotgun
//HUD weapon sprites
sprite XLSGE0,79,60{
offset -118,-118
patch XLSGA0,0,0{}
}
sprite XLSGF0,79,60{
offset -118,-122
patch XLSGA0,0,0{}
}
// Less-Lethal Hunter
sprite LLSGE0,79,60{
offset -118,-118
patch LLSGA0,0,0{}
}
sprite LLSGF0,79,60{
offset -118,-122
patch LLSGA0,0,0{}
}
// Flare Gun
// metal sights
sprite fbmsite, 5,13
{
patch fbmsite, 0, 0{}
}
// plastic sights
sprite fbpsite, 5,13
{
patch fbpsite, 0, 0{}
}
// Golden Single-Action Revolver
sprite C45GA0,11,17{
xscale 2
yscale 2
offset 5, 17
patch C45GA0,0,0{}
}
sprite C45GB0,15,16{
xscale 2
yscale 2
offset 7, 16
patch C45GB0,0,0{}
}
sprite GC45A0,9,22{
xscale 2
yscale 2
offset 5, 22
patch GC45A0,0,0{}
}
sprite GSIXA0,54,22{
xscale 2
yscale 2
offset 27, 22
patch GSIXA0,0,0{}
}
sprite GLBXA0,59,27{
xscale 2
yscale 2
offset 28, 27
patch GLBXA0,0,0{}
}
sprite GSALA0,31,15{
offset 15, 15
patch GSALA0,0,0{}
}
sprite GSAGA0,53,89{
offset -130,-85
patch gsarhand,0,48{}
patch gsaready,15,0{}
}
sprite GSAGB0,53,89{
offset -130,-87
patch GSAGA0,0,0{}
patch gsaham2,15,20{}
}
sprite GSAGC0,53,89{
offset -130,-86
patch GSAGA0,0,0{}
patch gsaham3,20,25{}
}
sprite GSAGD0,52,90{
offset -130,-85
patch gsarchnd,0,52{}
patch gsarcoil,14,0{}
}
sprite GRVGA0,53,89{
offset -137,-85
patch gsarhand,0,48{flipx}
patch gsaready,7,0{}
}
sprite GRVGB0,53,89{
offset -137,-87
patch GRVGA0,0,0{}
patch gsaham2,7,20{}
}
sprite GRVGC0,53,89{
offset -137,-86
patch GRVGA0,0,0{}
patch gsaham3,12,25{}
}
sprite GRVGD0,52,90{
offset -138,-85
patch gsarchnd,0,52{flipx}
patch gsarcoil,7,0{}
}
sprite GLDFA0,36,53{
offset -143,-65
patch gsaflash,0,0{}
}
sprite GSAGE0,62,80{
offset -140,-100
patch gsacyl2,9,0{}
patch gsaturn,0,3{}
}
sprite GSAGF0,93,75{
offset -120,-100
patch gsacyl1,43,0{}
patch gsaopen,0,20{}
}
sprite GSAGG0,93,75{
offset -121,-101
patch gsacyl2,43,0{}
patch gsaopen,0,20{}
}
//silver casing sprites
sprite GSR1A0,7,7{
offset -156,-110
patch gsaround,0,0{}
}
sprite GSR2A0,7,7{
offset -166,-110
patch gsaround,0,0{}
}
sprite GSR3A0,7,7{
offset -170,-117
patch revrnd6,0,0{}
}
sprite GSR4A0,7,7{
offset -166,-125
patch revrnd3,0,0{}
}
sprite GSR5A0,7,7{
offset -156,-125
patch gsaround,0,0{}
}
sprite GSR6A0,7,7{
offset -152,-117
patch gsaround,0,0{}
}
sprite GSR1B0,7,7{
offset -175,-109
patch gsaround,0,0{}
}
sprite GSR2B0,7,7{
offset -183,-114
patch gsaround,0,0{}
}
sprite GSR3B0,7,7{
offset -183,-123
patch gsaround,0,0{}
}
sprite GSR4B0,7,7{
offset -175,-127
patch gsaround,0,0{}
}
sprite GSR5B0,7,7{
offset -167,-123
patch gsaround,0,0{}
}
sprite GSR6B0,7,7{
offset -167,-114
patch gsaround,0,0{}
}
sprite GSR1D0,7,7{
offset -180,-111
patch gsaround,0,0{}
}
sprite GSR2D0,7,7{
offset -184,-119
patch gsaround,0,0{}
}
sprite GSR3D0,7,7{
offset -180,-127
patch gsaround,0,0{}
}
sprite GSR4D0,7,7{
offset -170,-127
patch gsaround,0,0{}
}
sprite GSR5D0,7,7{
offset -166,-119
patch gsaround,0,0{}
}
sprite GSR6D0,7,7{
offset -170,-111
patch gsaround,0,0{}
}
sprite GSR1C0,7,7{
offset -180,-111
patch gsaround,0,0{}
}
sprite GSR2C0,7,7{
offset -184,-119
patch gsaround,0,0{}
}
sprite GSR3C0,7,7{
offset -180,-127
patch gsaround,0,0{}
}
sprite GSR4C0,7,7{
offset -170,-127
patch gsaround,0,0{}
}
sprite GSR5C0,7,7{
offset -166,-119
patch gsaround,0,0{}
}
sprite GSR6C0,7,7{
offset -170,-111
patch gsaround,0,0{}
}
sprite GSR2E0,7,7{
offset -180,-111
patch gsaround,0,0{}
}
sprite GSR3E0,7,7{
offset -184,-119
patch gsaround,0,0{}
}
sprite GSR4E0,7,7{
offset -180,-127
patch gsaround,0,0{}
}
sprite GSR5E0,7,7{
offset -170,-127
patch gsaround,0,0{}
}
sprite GSR6E0,7,7{
offset -166,-119
patch gsaround,0,0{}
}
sprite GSR1E0,7,7{
offset -170,-111
patch gsaround,0,0{}
}
// Juan 9mm Pistol
// mag sprite
sprite HSMGA0,20,16
{
xscale 2
yscale 2
patch HSMGA0,0,0{}
}
// mag sprite empty
sprite HSMGB0,20,16
{
xscale 2
yscale 2
patch HSMGB0,0,0{}
}
// mag sprite empty
sprite HSMGC0,20,16
{
xscale 2
yscale 2
patch HSMGC0,0,0{}
}
//horseshoe pistol sprites
//loaded pistol w/ magazine.
sprite HPISA0,29,22
{
xscale 1.6
yscale 1.6
offset 14,14
patch HPISA0,0,0{}
}
//unloaded pistol w/ magazine.
sprite HPISB0,29,22
{
xscale 1.6
yscale 1.6
offset 15,16
patch HPISB0,0,0{}
}
//loaded pistol wo/ magazine.
sprite HPISC0,29,22
{
xscale 1.6
yscale 1.6
offset 15,16
patch HPISC0,0,0{}
}
//unloaded pistol wo/ magazine.
sprite HPISD0,29,22
{
xscale 1.6
yscale 1.6
offset 15,16
patch HPISD0,0,0{}
}
//horseshoe pistol sprites (selectfire)
//loaded pistol w/ magazine.
sprite HPISE0,29,22
{
xscale 1.6
yscale 1.6
offset 14,14
patch HPISA0,0,0{}
patch FIRESEL,11,4{}
}
//unloaded pistol w/ magazine.
sprite HPISF0,29,22
{
xscale 1.6
yscale 1.6
offset 15,16
patch HPISB0,0,0{}
patch FIRESEL,12,4{}
}
//loaded pistol wo/ magazine.
sprite HPISG0,29,22
{
xscale 1.6
yscale 1.6
offset 15,16
patch HPISC0,0,0{}
patch FIRESEL,11,4{}
}
//unloaded pistol wo/ magazine.
sprite HPISH0,29,22
{
xscale 1.6
yscale 1.6
offset 15,16
patch HPISD0,0,0{}
patch FIRESEL,12,4{}
}
// Single-Action Revolver
sprite RSALA0, 44,15{
offset 22,15
patch RSALA0,0,0{}
}
sprite RSAGA0,53,89{
offset -130,-81
patch rsarhand,0,48{}
patch rsaready,15,0{}
}
sprite RSAGB0,53,89{
offset -130,-82
patch RSAGA0,0,0{}
patch rsaham2,15,24{}
}
sprite RSAGC0,53,89{
offset -130,-81
patch RSAGA0,0,0{}
patch rsaham3,20,29{}
}
sprite RSAGD0,52,90{
offset -130,-81
patch rsarchnd,0,52{}
patch rsarcoil,14,0{}
}
sprite RSVGA0,53,89{
offset -137,-81
patch rsarhand,0,48{flipx}
patch rsaready,7,0{}
}
sprite RSVGB0,53,89{
offset -137,-82
patch RSVGA0,0,0{}
patch rsaham2,7,24{}
}
sprite RSVGC0,53,89{
offset -137,-81
patch RSVGA0,0,0{}
patch rsaham3,12,29{}
}
sprite RSVGD0,52,90{
offset -138,-81
patch rsarchnd,0,52{flipx}
patch rsarcoil,7,0{}
}
sprite SARFA0,36,58{
offset -143,-60
patch rsaflash,0,0{}
}
sprite RSAGE0,62,80{
offset -140,-100
patch rsacyl2,9,0{}
patch rsaturn,0,3{}
}
sprite RSAGF0,93,79{
offset -120,-101
patch rsacyl1,43,0{}
patch rsaopen,0,16{}
}
sprite RSAGG0,93,79{
offset -121,-102
patch rsacyl2,43,0{}
patch rsaopen,0,16{}
}
sprite RSR1A0,7,7{
offset -156,-110
patch rsaround,0,0{}
}
sprite RSR2A0,7,7{
offset -166,-110
patch rsaround,0,0{}
}
sprite RSR3A0,7,7{
offset -170,-117
patch rsarnd6,0,0{}
}
sprite RSR4A0,7,7{
offset -166,-125
patch rsarnd3,0,0{}
}
sprite RSR5A0,7,7{
offset -156,-125
patch rsaround,0,0{}
}
sprite RSR6A0,7,7{
offset -152,-117
patch rsaround,0,0{}
}
sprite RSR1B0,7,7{
offset -175,-109
patch rsaround,0,0{}
}
sprite RSR2B0,7,7{
offset -183,-114
patch rsaround,0,0{}
}
sprite RSR3B0,7,7{
offset -183,-123
patch rsaround,0,0{}
}
sprite RSR4B0,7,7{
offset -175,-127
patch rsaround,0,0{}
}
sprite RSR5B0,7,7{
offset -167,-123
patch rsaround,0,0{}
}
sprite RSR6B0,7,7{
offset -167,-114
patch rsaround,0,0{}
}
sprite RSR1D0,7,7{
offset -180,-111
patch rsaround,0,0{}
}
sprite RSR2D0,7,7{
offset -184,-119
patch rsaround,0,0{}
}
sprite RSR3D0,7,7{
offset -180,-127
patch rsaround,0,0{}
}
sprite RSR4D0,7,7{
offset -170,-127
patch rsaround,0,0{}
}
sprite RSR5D0,7,7{
offset -166,-119
patch rsaround,0,0{}
}
sprite RSR6D0,7,7{
offset -170,-111
patch rsaround,0,0{}
}
sprite RSR1C0,7,7{
offset -180,-111
patch rsaround,0,0{}
}
sprite RSR2C0,7,7{
offset -184,-119
patch rsaround,0,0{}
}
sprite RSR3C0,7,7{
offset -180,-127
patch rsaround,0,0{}
}
sprite RSR4C0,7,7{
offset -170,-127
patch rsaround,0,0{}
}
sprite RSR5C0,7,7{
offset -166,-119
patch rsaround,0,0{}
}
sprite RSR6C0,7,7{
offset -170,-111
patch rsaround,0,0{}
}
sprite RSR2E0,7,7{
offset -180,-111
patch rsaround,0,0{}
}
sprite RSR3E0,7,7{
offset -184,-119
patch rsaround,0,0{}
}
sprite RSR4E0,7,7{
offset -180,-127
patch rsaround,0,0{}
}
sprite RSR5E0,7,7{
offset -170,-127
patch rsaround,0,0{}
}
sprite RSR6E0,7,7{
offset -166,-119
patch rsaround,0,0{}
}
sprite RSR1E0,7,7{
offset -170,-111
patch rsaround,0,0{}
}