Forbidden lore, as knowing about the easy ritual to break a lock, or The Old Rites, would make mundane people far more likely to enact them. In addition, several church practices (only approved songs, no dancing) are in place to prevent accidentally breaking a portal lock.
Portal Key
- https://dndtools.net/spells/manual-of-the-planes--43/seal-portal--1853/
- One shot use activated lock, 3300gp ~= 11 x 6 x 50
- Once per day command word lock, 24kgp ~= 11 x 6 x 1800 / 5
- Command word lock, 120kgp ~= 11 x 6 x 1800
- Can be reversed to open a seal, on the sealed side
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https://aonprd.com/SpellDisplay.aspx?ItemName=Locate%20Portal
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https://dndtools.net/spells/manual-of-the-planes--43/analyze-portal--1857/
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https://dndtools.net/spells/manual-of-the-planes--43/portal-alarm--1850/
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https://dndtools.net/spells/manual-of-the-planes--43/portal-alarm-improved--1849/
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https://dndtools.net/spells/manual-of-the-planes--43/seal-portal--1853/
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https://dndtools.net/spells/manual-of-the-planes--43/scramble-portal--1872/
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https://dndtools.net/spells/champions-of-valor--28/portal-well--328/
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https://dndtools.net/spells/planar-handbook--79/precipitate-breach--2163/
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https://dndtools.net/spells/planar-handbook--79/precipitate-complete-breach--2164/
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https://dndtools.net/spells/manual-of-the-planes--43/attune-form--1865/
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https://dndtools.net/spells/manual-of-the-planes--43/avoid-planar-effects--1846/
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https://dndtools.net/spells/planar-handbook--79/astral-hospice--2148/
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https://dndtools.net/spells/planar-handbook--79/cloak-pool--2184/
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https://dndtools.net/spells/planar-handbook--79/discolor-pool--2185/
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https://dndtools.net/spells/planar-handbook--79/perinarch--2206/
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https://dndtools.net/spells/planar-handbook--79/perinarch-planar--2207/
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https://dndtools.net/spells/planar-handbook--79/rarys-interplanar-telepathic-bond--2178/
- Ritual magic
- Invention: Int/Wis/Cha check DC 15+SL => invent 9th level from scratch DC 24 => Stat 18 (+4), ~13.5 tries @ 9 wk/mo per => ~2 1/3 to ~10 yrs, equal odds of crit failure => Stat 20 (+5), ~6.5 tries @ 9 wk/mo per => ~1 to ~5 yrs, ~30% odds of crit failure => Stat 22 (+6), ~4 tries @ 9 wk/mo per => ~3/4 to ~3 yrs, ~20% odds of crit failure
- Learning: Int/Wis/Cha check DC 10+SL from willing teacher
- Success: various, DC 28+SL+/-mods
- Master Craftsman enchantment
- Success: Craft/Profession, DC 15+SL => DC 24 @9th, correct CL gives +5, can use similar item for +5
- Only Craft Arms and Armor, Craft Wondrous Item
- Spellcraft skill
- Spell-like Abilities
- Enchanted via item creation feat (Wondrous or something new), using Profession: Farmer or Yenta for breeding
- Permanently bound to self or animals as part of ritual mages attempts to have more immediate power
- Bred true because D&D evolution is effectively Lamarkian
- Evidence: hags (SLA, ritual, not caster), lamia (SLA and spells)
- Spellcasting
- Cha-based SLAs to rote performances imitating them (Bards)
- Gods learn how to grant spells to charismatics (Oracles)
- Gods learn how to grant spells to the wise (Clerics)
- Patrons steal the trick from them for the smart (Witches)
- Sorcerers learn how to access more magic than Bards without patron or Perform
- Witches learn how to share spells (to make up for Sorcerer breadth issue)
- Invention with K: Arcana/Nature/Planes/Religion and Spellcraft DC 20+2*SL
- Learning: Spellcraft DC 15+SL, 1/week
- Success: automatic unless interfered with (Concentration check => d20+CL+Stat)
- Spellcaster enchantment
- Success: Spellcraft, DC 15+SL => DC 24 @9th, correct CL gives +5, can use item/spell for +5
- Brew Potion <- Cauldron hex (single use, shareable)
- Craft Wondrous Item -> Forge Ring (two extra slots)
- Craft Arms and Armor, Craft Wondrous Item -> Craft Rod (mixed use, caster tools)
- Craft Wondrous Item -> Craft Staff (spell trigger, charges)
- Craft Staff, Brew Potion -> Craft Scroll (better spell range for single use, spell trigger)
- Craft Staff, Craft Scroll -> Craft Wand (cheaper per use, no recharge needed)
- Memorization: Wizard, Heka, Living Grimoire Inquisitor, Archivist Cleric, Alchemist
- Descended from Sorcerers (no patronage), Witches (Int-based, share spells) and Craft Scroll
- Wizards learn how to record spells and work without patronage
- Creeps out witch folk, because of its high mutability and lack of social controls
If spell-casting can be nerfed by the Codex, then everything past Spellcraft is constructed and destructable
- Shades of Cixin Liu, huh? Also the Dr Who written canon, anchoring of the thread to hedge out magical precursors
- Who built it?
- The Towers is the obvious answer, though they hardly benefited alone
- Many extraplanar entities had an interest in it happening, but that doesn't give a clear answer
- Perhaps some trickster deity got it all lined up so that all three groups (towers, patrons, and deities) were pulling for it?
- How deeply can the Codex freeze things?
- In the triple-trick explanation: the three will never trust each other on that level again, and the hobgoblins would be on it like white on rice
- Does it shatter it irrevocably? Are there fragments that survive in magic items, ley line nexuses, and so on?
- Demihuman Kingdoms
- Lots of small kingdoms like the Compoundia, slowly conquered by the witchlords
- Some were able to hold out, the rest fell into the rule of the witchlords
- Desperate demihumans turned to the younger human race, and their newly invented wizardry
- The Hobgoblin Wars
- Earliest of the wars to found and stabilize the current range of Mezovy
- Wizards Guilds are recognized by The Crown, in exchange for their military service
- The Church grudgingly accepts them, but politically undermines them
- Today
- No tower has produced an Ipsissimus (9th level caster) in more than three generations
- Several pretenders to the title have happened both before and since, with their waning
- War magic is poorly studied, since the last perfunctory war (Vogovo) was more than fifty years ago
- Portal magic is lost to Mezovy, having been systematically destroyed by the witchlords over the centuries
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https://www.d20pfsrd.com/feats/metamagic-feats/maximize-spell-metamagic/
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https://www.d20pfsrd.com/feats/general-feats/spell-perfection/
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https://www.d20pfsrd.com/magic/all-spells/p/page-bound-epiphany/
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https://www.d20pfsrd.com/magic/all-spells/i/investigative-mind/
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https://www.d20pfsrd.com/magic/all-spells/b/blessing-of-fervor/
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https://www.d20pfsrd.com/feats/general-feats/secret-of-magical-discipline/
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https://www.d20pfsrd.com/magic/all-spells/m/mage-s-lucubration/
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https://aonprd.com/SpellDisplay.aspx?ItemName=Waves%20of%20Blood
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https://www.d20pfsrd.com/magic/all-spells/w/waves-of-exhaustion/
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https://www.d20pfsrd.com/magic/all-spells/d/deadly-juggernaut/
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https://www.aonprd.com/SpellDisplay.aspx?ItemName=Ablative%20Barrier
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https://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing-3rd-party-spells/p/pants/
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https://www.d20pfsrd.com/magic/all-spells/b/battering-blast/
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https://www.d20pfsrd.com/magic/all-spells/c/conjure-carriage/
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https://dndtools.net/spells/spell-compendium--86/avascular-mass--3859/
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https://www.d20pfsrd.com/magic/all-spells/m/murderous-command/
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https://www.d20pfsrd.com/magic/all-spells/d/dragon-s-breath/
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https://www.d20pfsrd.com/magic/all-spells/e/ears-of-the-city/
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https://www.d20pfsrd.com/magic/all-spells/m/maze-of-madness-and-suffering/
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https://www.d20pfsrd.com/magic/all-spells/b/burst-of-radiance/
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https://www.d20pfsrd.com/magic/all-spells/b/baleful-shadow-transmutation/
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https://www.d20pfsrd.com/magic/all-spells/s/subjective-reality/
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https://www.d20pfsrd.com/magic/all-spells/c/conditional-curse/
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https://www.d20pfsrd.com/magic/all-spells/b/black-tentacles/#Greater_Black_Tentacles
Helm of Reverse Alignment https://www.aonprd.com/MagicCursedDisplay.aspx?ItemName=Helm%20of%20Opposite%20Alignment https://www.d20pfsrd.com/magic/all-spells/b/bestow-curse/ https://www.d20pfsrd.com/magic/all-spells/m/magic-aura/ https://dnd.arkalseif.info/spells/oriental-adventures--96/compel--2055/index.html Ghadri's DC: 30 = 5+15 (CL) +5 (missing CL) +5 (missing spell) Cost: 62.6kgp, constant Greater Magic Aura (4th level, 56kgp = 4x7x2000) & single use Compel (8th level, 4.5kgp = 8x15x50x1.5x0.5) & single use Bestow Curse (4th level, 2.1kgp = 4x7x50x1.5)