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I found one way to work around this, which is some kind of hack, best would be if it could render in this way out of the box, but if not possible, maybe we should introduce some kind of waypoint element, that you can use to steer the lines, a possibility is to use near and grid but currently those change the line drawing as mentioned in my other issue.
As seen in example2 the nodes render in the order they are defined (ELK) and thus the connections look nice, however in example1 they render to the side even though they were defined in a specific order:
https://play.d2lang.com/?script=hJC9CsIwEMf3e4qbBQs6dnBxdfIN0niWQLyUGEGRvrvkyxgw7VDu-s99_H9HT3GbNO16fAOisWpUDD57OLKnq_O5NOyEYrKxCFGLgXSPx6xDUImdfU1GsYv_bC50zy2IIsUhRRniDP7LC89j6I02cHsoq7uf6fhX9uVf1-2Sogd_3WZtnPc0A6RD7ZcOVXms8CN8RJfLyNWQJl79UFCaAJ8AAAD__w%3D%3D&layout=elk
I found one way to work around this, which is some kind of hack, best would be if it could render in this way out of the box, but if not possible, maybe we should introduce some kind of waypoint element, that you can use to steer the lines, a possibility is to use
near
andgrid
but currently those change the line drawing as mentioned in my other issue.https://play.d2lang.com/?script=dE8xTsQwEOz3FaMrkRIhShc0tFT8wJcsyYrIjuw9QYTu78jrc7jiUnjlGY93ZobF58zZ4ZeA6SIj1yuw-DMvDqf-ZDDPfmUH5R81PLNMszo8G_qWUWeHl4qybsu-B4irH0S3pi3vKX5xd_tU2SuVcyWKSSYJRPGinN4_lWiIQb0ETnXlLdhbY4kADpq2NUrQgkIcWyXA2zzbHMykNe2tvKvArIvlx6QtBLpX7Ob9nccjsoj3zEeCf94y9k90IO3upJZvX1_y_QUAAP__&layout=elk
This hack actually gave an API error with TALA.
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