diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt index bafe66d2c..12dd57b69 100644 --- a/tests/CMakeLists.txt +++ b/tests/CMakeLists.txt @@ -14,6 +14,7 @@ set(TEST_SOURCES Outline.cpp Sprite.cpp Signal.cpp + SignalManager.cpp String.cpp SvgImage.cpp Text.cpp diff --git a/tests/SignalManager.cpp b/tests/SignalManager.cpp new file mode 100644 index 000000000..0f877d66c --- /dev/null +++ b/tests/SignalManager.cpp @@ -0,0 +1,118 @@ +///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// TGUI - Texus' Graphical User Interface +// Copyright (C) 2012-2019 Bruno Van de Velde (vdv_b@tgui.eu) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#include "Tests.hpp" +#include +#include +#include + + +TEST_CASE("[SignalManager]") +{ + SECTION("connect") + { + auto tsmg = tgui::SignalManager::getSignalManager(); + + std::function a = [](tgui::Widget::Ptr s){return s->connect("PositionChanged", [](sf::Vector2f){});}; + //IDEA for making connection by lambda function that will get widget name if signal manager can't hold loaded funcions + + unsigned int id = tsmg->connect("NameOfWidget", "PositionChanged", [](){}); + REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](sf::Vector2f){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](tgui::Vector2f){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](tgui::Widget::Ptr, std::string){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](tgui::Widget::Ptr, std::string, sf::Vector2f){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](tgui::Widget::Ptr, std::string, tgui::Vector2f){}) == ++id); + + REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](sf::Vector2f){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](tgui::Vector2f){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](tgui::Widget::Ptr, std::string){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](tgui::Widget::Ptr, std::string, sf::Vector2f){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](tgui::Widget::Ptr, std::string, tgui::Vector2f){}) == ++id); + + REQUIRE(tsmg->connect("NameOfWidget", "Focused", [](){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Focused", [](tgui::Widget::Ptr, std::string){}) == ++id); + + REQUIRE(tsmg->connect("NameOfWidget", "Unfocused", [](){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Unfocused", [](tgui::Widget::Ptr, std::string){}) == ++id); + + REQUIRE(tsmg->connect("NameOfWidget", "MouseEntered", [](){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "MouseEntered", [](tgui::Widget::Ptr, std::string){}) == ++id); + + REQUIRE(tsmg->connect("NameOfWidget", "MouseLeft", [](){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "MouseLeft", [](tgui::Widget::Ptr, std::string){}) == ++id); + + REQUIRE(tsmg->connect("NameOfWidget", "AnimationFinished", [](){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "AnimationFinished", [](tgui::ShowAnimationType){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "AnimationFinished", [](bool){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "AnimationFinished", [](tgui::ShowAnimationType, bool){}) == ++id); + + + tgui::Widget::Ptr widget2 = tgui::Button::create(); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](int){}, 5) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](auto){}, 10.f) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](tgui::Widget::Ptr, std::string){}) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](auto, auto, auto, tgui::Widget::Ptr, std::string){}, "Hey", 15, 3.f) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", std::bind([](int){}, 5)) == ++id); + + REQUIRE(tsmg->connect("NameOfWidget", {"MouseEntered", "MouseLeft"}, [](){}) == id+2); + REQUIRE(tsmg->connect("NameOfWidget", {"PositionChanged", "SizeChanged", "MouseEntered", "MouseLeft", "Pressed"}, [](const tgui::Widget::Ptr&, const std::string&){}) == id+7); + id += 7; + + struct Class + { + void signalHandler1() {} + void signalHandler2(tgui::Widget::Ptr, const std::string&) {} + void signalHandler3(int, float, tgui::Widget::Ptr, const std::string&) {} + void signalHandler4(int&, tgui::Widget::Ptr, const std::string&) {} + void signalHandler5(int&, const sf::String&) {} + void signalHandler6(int&, tgui::Widget::Ptr, const std::string&, std::string) {} + + void signalHandler7() const {} + void signalHandler8(tgui::Widget::Ptr, const std::string&) const {} + void signalHandler9(int, float, tgui::Widget::Ptr, const std::string&) const {} + void signalHandler10(int&, tgui::Widget::Ptr, const std::string&) const {} + void signalHandler11(int&, const sf::String&) const {} + void signalHandler12(int&, tgui::Widget::Ptr, const std::string&, std::string) const {} + }; + + int i; + Class instance; + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler1, &instance) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler2, &instance) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler3, &instance, 0, 5.f) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler4, &instance, std::ref(i)) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler5, &instance, std::ref(i)) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler6, &instance, std::ref(i)) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler7, &instance) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler8, &instance) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler9, &instance, 0, 0.5f) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler10, &instance, std::ref(i)) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler11, &instance, std::ref(i)) == ++id); + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler12, &instance, std::ref(i)) == ++id); + + REQUIRE(tsmg->connect("NameOfWidget", "Pressed", std::function([](std::string){})) == ++id); + } +}