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[HarbourMasters#80] Fix for goron spin on wake up animation (HarbourM…
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garrettjoecox authored and th-2021 committed Nov 28, 2022
1 parent 083d35d commit 03b8087
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c
Original file line number Diff line number Diff line change
Expand Up @@ -1362,7 +1362,7 @@ void EnGo2_WakeUp(EnGo2* this, PlayState* play) {
}
}
if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) {
OnePointCutscene_Init(play, 4200, -99, &this->actor, MAIN_CAM);
OnePointCutscene_Init(globalCtx, 4200, -99, &this->actor, MAIN_CAM);
// There is an issue interpolating between ENGO2_ANIM_0 and ENGO2_ANIM_1/10, the goron
// is technically in the same position at the end of ANIM_0 and beginning of ANIM_1/10
// but something isn't getting translated correctly causing the 360 degree spin before
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