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device.h
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device.h
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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _RECOVERY_DEVICE_H
#define _RECOVERY_DEVICE_H
#include "ui.h"
#define KEY_FLAG_ABS 0x8000
class Device {
public:
virtual ~Device() { }
// Called to obtain the UI object that should be used to display
// the recovery user interface for this device. You should not
// have called Init() on the UI object already, the caller will do
// that after this method returns.
virtual RecoveryUI* GetUI() = 0;
// Called when recovery starts up (after the UI has been obtained
// and initialized and after the arguments have been parsed, but
// before anything else).
virtual void StartRecovery() { };
// enum KeyAction { NONE, TOGGLE, REBOOT };
// // Called in the input thread when a new key (key_code) is
// // pressed. *key_pressed is an array of KEY_MAX+1 bytes
// // indicating which other keys are already pressed. Return a
// // KeyAction to indicate action should be taken immediately.
// // These actions happen when recovery is not waiting for input
// // (eg, in the midst of installing a package).
// virtual KeyAction CheckImmediateKeyAction(volatile char* key_pressed, int key_code) = 0;
// Called from the main thread when recovery is at the main menu
// and waiting for input, and a key is pressed. (Note that "at"
// the main menu does not necessarily mean the menu is visible;
// recovery will be at the main menu with it invisible after an
// unsuccessful operation [ie OTA package failure], or if recovery
// is started with no command.)
//
// key is the code of the key just pressed. (You can call
// IsKeyPressed() on the RecoveryUI object you returned from GetUI
// if you want to find out if other keys are held down.)
//
// visible is true if the menu is visible.
//
// Return one of the defined constants below in order to:
//
// - move the menu highlight (kHighlight{Up,Down})
// - invoke the highlighted item (kInvokeItem)
// - do nothing (kNoAction)
// - invoke a specific action (a menu position: any non-negative number)
virtual int HandleMenuKey(int key, int visible) = 0;
enum BuiltinAction { NO_ACTION, REBOOT, APPLY_UPDATE,
WIPE_DATA, WIPE_CACHE, WIPE_MEDIA, RECOVERY_SETTINGS, BACKUP };
// Perform a recovery action selected from the menu.
// 'menu_position' will be the item number of the selected menu
// item, or a non-negative number returned from
// device_handle_key(). The menu will be hidden when this is
// called; implementations can call ui_print() to print
// information to the screen. If the menu position is one of the
// builtin actions, you can just return the corresponding enum
// value. If it is an action specific to your device, you
// actually perform it here and return NO_ACTION.
virtual BuiltinAction InvokeMenuItem(int menu_position) = 0;
static const int kNoAction = -1;
static const int kHighlightUp = -2;
static const int kHighlightDown = -3;
static const int kInvokeItem = -4;
static const int kGoBack = -5;
static const int kRefresh = -6;
// Called when we do a wipe data/factory reset operation (either via a
// reboot from the main system with the --wipe_data flag, or when the
// user boots into recovery manually and selects the option from the
// menu.) Can perform whatever device-specific wiping actions are
// needed. Return 0 on success. The userdata and cache partitions
// are erased AFTER this returns (whether it returns success or not).
virtual int WipeData() { return 0; }
// Same as above for media (/data/media and primary storage)
virtual int WipeMedia() { return 0; }
// Return the headers (an array of strings, one per line,
// NULL-terminated) for the main menu. Typically these tell users
// what to push to move the selection and invoke the selected
// item.
virtual const char* const* GetMenuHeaders() = 0;
// Return the list of menu items (an array of strings,
// NULL-terminated). The menu_position passed to InvokeMenuItem
// will correspond to the indexes into this array.
virtual const char* const* GetMenuItems() = 0;
};
// The device-specific library must define this function (or the
// default one will be used, if there is no device-specific library).
// It returns the Device object that recovery should use.
Device* make_device();
#endif // _DEVICE_H