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scoreboard.py
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import pygame.font
from pygame.sprite import Sprite
from ship import Ship
class Scoreboard:
"""A class to report scoring information"""
def __init__(self, ai_game):
"""Initialize scorekeeping attributes."""
self.ai_game = ai_game
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
self.settings = ai_game.settings
self.stats = ai_game.stats
#Font settings for scoring information
self.text_color = (255,255,255)
self.font = pygame.font.SysFont(None, 40)
#Prepare the initial score image
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
"""Turn the score into a rendered image."""
rounded_score = round(self.stats.score, -1)
#string format directive for comma seprators
score_str = "{:,}".format(rounded_score)
score_str = f' Current Score: {score_str}'
self.score_image = self.font.render(score_str, True, self.text_color, self.settings.bg_color)
#Display the core at the top right of the screen.
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 20
def prep_high_score(self):
"""Turn the highscore into a rendered image."""
high_score = self.all_time_high_score()
high_score_str = "{:,}".format(high_score)
high_score_str = f' High Score: {high_score_str}'
self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.settings.bg_color)
#Center the high score at the top of the screen
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def prep_level(self):
"""Turn the level into a renedered image."""
level_str = f' Level: {str(self.stats.level)}'
self.level_image = self.font.render(level_str, True, self.text_color, self.settings.bg_color)
#Position the level below the score
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom + 10
def prep_ships(self):
"""Show how many ships are left."""
self.ships = pygame.sprite.Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai_game)
#chagne the size of ship
ship.image = pygame.image.load('images/ship.bmp')
ship.image = pygame.transform.scale(ship.image, (36, 64))
ship.rect = ship.image.get_rect()
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
def all_time_high_score(self):
try:
with open("highscore.txt", 'r') as f:
all_time_high_score = (f.read()).rstrip()
if all_time_high_score == "":
return 0
else:
return int(all_time_high_score)
except Exception as e:
raise e
def check_high_score(self):
"""Check to see if there's a new high score."""
print(self.stats.high_score < self.stats.score)
if self.stats.high_score < self.stats.score:
self.stats.high_score = self.stats.score
# write to highscore.txt
try:
with open("highscore.txt", 'wt') as f:
f.write(f"{self.stats.high_score}\n")
except Exception as e:
raise e
self.prep_high_score()
def show_score(self):
"""Draw score to the screen."""
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image,self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)