From c13a465defe5ae40a4544d9d3651aaed14cb68be Mon Sep 17 00:00:00 2001 From: Cody Bennett Date: Sat, 21 Sep 2024 06:01:45 -0500 Subject: [PATCH] WebGLRenderer: add reverse-z via EXT_clip_control --- types/three/src/renderers/WebGLRenderer.d.ts | 5 +++++ types/three/src/renderers/webgl/WebGLCapabilities.d.ts | 1 + 2 files changed, 6 insertions(+) diff --git a/types/three/src/renderers/WebGLRenderer.d.ts b/types/three/src/renderers/WebGLRenderer.d.ts index b53a9d3c3..d1633fcbb 100644 --- a/types/three/src/renderers/WebGLRenderer.d.ts +++ b/types/three/src/renderers/WebGLRenderer.d.ts @@ -76,6 +76,11 @@ export interface WebGLRendererParameters { */ preserveDrawingBuffer?: boolean | undefined; + /** + * default is false. + */ + reverseDepthBuffer?: boolean | undefined; + /** * Can be "high-performance", "low-power" or "default" */ diff --git a/types/three/src/renderers/webgl/WebGLCapabilities.d.ts b/types/three/src/renderers/webgl/WebGLCapabilities.d.ts index c0f3aae41..aeed662a6 100644 --- a/types/three/src/renderers/webgl/WebGLCapabilities.d.ts +++ b/types/three/src/renderers/webgl/WebGLCapabilities.d.ts @@ -18,6 +18,7 @@ export class WebGLCapabilities { precision: string; logarithmicDepthBuffer: boolean; + reverseDepthBuffer: boolean; maxTextures: number; maxVertexTextures: number;