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pg.py
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"""
Created on Sep 19, 2017
@author: Siyuan Huang
code for getting a parse graph for a total scene
"""
import copy
class PG(object):
def __init__(self, camera, layouts, objects, sequence_name, sequence_id):
self._scene_type = None
self._layouts = layouts
self._camera = camera
self._activities = None
self._sequence_name = sequence_name
self._sequence_id = sequence_id
self._objects = objects
def __str__(self):
return 'sequence_name: {}, sequence_id: {}'.format(self._sequence_name, self._sequence_id)
def __repr__(self):
return self.__str__()
@property
def sequence_name(self):
return self._sequence_name
@property
def sequence_id(self):
return self._sequence_id
@property
def scene_type(self):
return self._scene_type
@property
def layouts(self):
return self._layouts
@property
def camera(self):
return self._camera
@property
def activities(self):
return self._activities
@property
def objects(self):
return self._objects
def set_scene_type(self, scene_type):
self._scene_type = scene_type
class Layout(object):
def __init__(self, layout_info):
self._R_C = layout_info['R_C']
self._T_C = layout_info['T_C']
self._P_camera = layout_info['P_camera']
self._ceiling = layout_info['ceiling']
self._floor = layout_info['floor']
self._mwall = layout_info['mwall']
self._lwall = layout_info['lwall']
self._rwall = layout_info['rwall']
self._corners = layout_info['corners']
self._usable = layout_info['usable']
self._wall_color = None
self._floor_color = None
self._ceiling_color = None
def __str__(self):
return 'usable: {}'.format(self._usable)
def __repr__(self):
return self.__str__()
@property
def R_C(self):
return self._R_C
@property
def T_C(self):
return self._T_C
@property
def P_camera(self):
return self._P_camera
@property
def ceiling(self):
return self._ceiling
@property
def floor(self):
return self._floor
@property
def mwall(self):
return self._mwall
@property
def lwall(self):
return self._lwall
@property
def rwall(self):
return self._rwall
@property
def corners(self):
return self._corners
@property
def usable(self):
return self._usable
@property
def wall_color(self):
return self._wall_color
@property
def floor_color(self):
return self._floor_color
@property
def ceiling_color(self):
return self._ceiling_color
def set_floor(self, floor):
self._floor = floor
def set_ceiling(self, ceiling):
self._ceiling = ceiling
def set_mwall(self, mwall):
self._mwall = mwall
def set_lwall(self, lwall):
self._lwall = lwall
def set_rwall(self, rwall):
self._rwall = rwall
def set_corners(self, corners):
self._corners = corners
self.set_ceiling([corners[i] for i in range(4, 8)])
self.set_floor([corners[i] for i in range(4)])
self.set_mwall([corners[i] for i in [0, 1, 5, 4]])
self.set_lwall([corners[i] for i in [1, 2, 6, 5]])
self.set_rwall([corners[i] for i in [0, 3, 7, 4]])
# the functional object node which contains the group relation and support relation
class Object(object):
def __init__(self, obj_type, type_prob):
self._obj_type = obj_type
self._type_prob = type_prob
self._action_group = None
self._group_prob = None
self._supported_obj = None
self._supporting_obj = None
self._proposals = list()
self._terminal = None
def __str__(self):
return 'object type: {}'.format(self._obj_type)
def __repr__(self):
return self.__str__()
@property
def obj_type(self):
return self._obj_type
@property
def type_prob(self):
return self._type_prob
@property
def action_group(self):
return self._action_group
@property
def group_prob(self):
return self._group_prob
@property
def supported_obj(self):
return self._supported_obj
@property
def supporting_obj(self):
return self._supporting_obj
@property
def proposals(self):
return self._proposals
@property
def terminal(self):
return self._terminal
def append_proposal(self, proposal_3d):
self._proposals.append(proposal_3d)
def set_terminal(self, terminal_node):
self._terminal = copy.deepcopy(terminal_node)
# terminal node with attributes for the parse graph, which is also the node in geometric space
class ObjProposal(object):
def __init__(self, obj_id, id_prob, obj_size, size_prob, obj_center, obj_center_proposals, center_prob, obj_rotate, rotate_prob, angle, obj_color=None):
self._obj_id = obj_id
self._id_prob = id_prob
self._obj_size = obj_size
self._size_prob = size_prob
self._obj_center = obj_center
self._obj_center_proposals = obj_center_proposals
self._center_prob = center_prob
self._obj_rotate = obj_rotate
self._rotate_prob = rotate_prob
self._angle = angle
self._obj_color = obj_color
def __str__(self):
return 'object id: {}'.format(self._obj_id)
def __repr__(self):
return self.__str__()
@property
def obj_id(self):
return self._obj_id
@property
def id_prob(self):
return self._id_prob
@property
def obj_size(self):
return self._obj_size
@property
def size_prob(self):
return self._size_prob
@property
def obj_center(self):
return self._obj_center
@property
def obj_center_proposals(self):
return self._obj_center_proposals
@property
def center_prob(self):
return self._center_prob
@property
def obj_rotate(self):
return self._obj_rotate
@property
def rotate_prob(self):
return self._rotate_prob
@property
def angle(self):
return self._angle
@property
def obj_color(self):
return self._obj_color
def set_size(self, size):
self._obj_size = size
def set_center(self, center):
self._obj_center = center
def set_rotate(self, rotate):
self._obj_rotate = rotate
def set_size_prob(self, size_prob):
self._size_prob = size_prob
def set_angle(self, angle):
self._angle = angle
def move_rface(self, dis):
if self._obj_size[0] + dis > 0:
self._obj_center[0] -= dis / 2
self._obj_size[0] += dis
def move_lface(self, dis):
if self._obj_size[0] + dis > 0:
self._obj_center[0] += dis / 2
self._obj_size[0] += dis
def move_upface(self, dis):
if self._obj_size[2] + dis > 0:
self._obj_center[2] += dis / 2
self._obj_size[2] += dis
def move_downface(self, dis):
if self._obj_size[2] + dis > 0:
self._obj_center[2] -= dis / 2
self._obj_size[2] += dis
def move_frontface(self, dis):
if self._obj_size[1] + dis > 0:
self._obj_center[1] += dis / 2
self._obj_size[1] += dis
def move_backface(self, dis):
if self._obj_size[1] + dis > 0:
self._obj_center[1] -= dis / 2
self._obj_size[1] += dis
def move_x(self, dis):
self._obj_center[0] += dis
def move_y(self, dis):
self._obj_center[1] += dis
def move_z(self, dis):
self._obj_center[2] += dis
class Camera(object):
def __init__(self, K, R, R_tilt, alpha, beta, gamma, height):
self._K = K
self._R = R
self._R_tilt = R_tilt
self._alpha = alpha # tilt angle along the z axis in OPENGL coordinates
self._beta = beta # tilt angle along the x axis in OPENGL coordinates
self._gamma = gamma # tilt angle along the y axis in OPENGL coordinates
self._height = height
self._focal_length = self._K[0, 0]
def __str__(self):
return 'focal length: {}, height: {}'.format(self._focal_length, self._height)
def __repr__(self):
return self.__str__()
@property
def K(self):
return self._K
@property
def R(self):
return self._R
@property
def R_tilt(self):
return self._R_tilt
@property
def alpha(self):
return self._alpha
@property
def beta(self):
return self._beta
@property
def gamma(self):
return self._gamma
@property
def focal_length(self):
return self._focal_length
class ActivityGroup(object):
def __init__(self, group_type, prob_group, human_skeleton=None):
self._group_type = group_type
self._prob_group = prob_group
self._human_skeleton = human_skeleton
self._objects = list()
def __str__(self):
return 'group type: {}'.format(len(self._group_type))
def __repr__(self):
return self.__str__()
@property
def group_type(self):
return self._group_type
@property
def prob_group(self):
return self._prob_group
@property
def human_skeleton(self):
return self._human_skeleton
@property
def objects(self):
return self._objects
def set_human_skeleton(self, skeleton):
self._human_skeleton = skeleton
def add_object(self, obj):
self._objects.append(obj)
def main():
pass
if __name__ == '__main__':
main()