un_eval
is a function that converts an Object to its source.
You may use un_eval in node or browser like this:
un_eval(yourObject)
The un_eval
support following types
Type | Support |
---|---|
null | (Yes) |
undefined | (Yes) |
number | (Yes) |
string | (Yes) |
boolean | (Yes) |
Number | (Yes) |
String | (Yes) |
Boolean | (Yes) |
Date | (Yes) |
RegExp | (Yes) |
function | (Yes)[1] |
Array | (Yes) |
Object | (Yes)[2][3] |
Notes:
- ES5 style function only. Arrow functions, generator functions, and, native functions are not supported.
- All other object is treated as Object type.
({})
, or[]
will be generated if any circular found.
un_eval(3); // '3'
un_eval(Math.PI); // '3.141592653589793'
un_eval('hello'); // '"hello"'
un_eval(Object(false)); // 'new Boolean(false)'
un_eval(function (x) { return x + 1; }); // '(function (x) { return x + 1; })'
un_eval(/regexp/ig); // '/regexp/gi'
un_eval(new Date(978307200000)); // '(new Date(978307200000))'
un_eval([1,2,3]); // '[1, 2, 3]'
un_eval({x: 2, y: 3}); // '({"x":2, "y":3})'
var obj1 = {};
obj1.x = obj1.y = { value: 3 };
un_eval(obj1); // '({"y":({"value":3}), "x":({"value":3})})'
var obj2 = {};
obj2.x = {};
obj2.y = {};
obj2.x.y = obj2.y;
obj2.y.x = obj2.x;
un_eval(obj2); // '({"x":({"y":({"x":({})})}), "y":({"x":({"y":({})})})})'
un_eval
is disgned to be similar to uneval
but works cross browser.
un_eval
is similar to uneval
, but there are few difference:
un_eval
currently do not support some types such asError
.un_eval
will convert native function to"null"
.un_eval
will format codes differently fromuneval
.
Although, un_eval
is designed to output source with no side effect. But there may be some bugs or limitations in the code. You should avoid using un_eval
any untrustable objects (maybe from user input) then eval
it. NEVER use eval
unless you know what will happen.
USE AS YOUR OWN RISK.
The MIT License