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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Line2D",
"class": "RuneLine",
"language": "GDScript",
"path": "res://RuneLine.gd"
}, {
"base": "Node",
"class": "Runes",
"language": "GDScript",
"path": "res://Runes.gd"
} ]
_global_script_class_icons={
"RuneLine": "",
"Runes": ""
}
[application]
config/name="tunic-ocr"
run/main_scene="res://Main.tscn"
boot_splash/image="res://assets/pixel_black.png"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://assets/pixel_black.png"
[autoload]
ImgUtil="*res://ImgUtil.gd"
[display]
window/size/width=1400
window/size/height=800
window/stretch/aspect="expand"
[gui]
theme/custom="res://theme.tres"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"