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SwitchButton.java
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SwitchButton.java
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// PROVIDED -- DO NOT SUBMIT IT TO GRADESCOPE
/**
* Provided class for the switch button that changes the scene from night to day
*/
public class SwitchButton implements Drawable, MouseListener {
/**
* ToySaga PApplet object where the button will be displayed
*/
protected static ToySaga toySaga; //
/**
* Width of the Button
*/
private static final int WIDTH = 50; // Width of the Button
/**
* Height of the Button
*/
private static final int HEIGHT = 20; // Height of the Button
/**
* text/label that represents the button
*/
private String label; // text/label that represents the button
/**
* x-position of the center of this button
*/
private int x; // x-position of the center of this button
/**
* y-position of the center of this button
*/
private int y; // y-position of the center of this button
/**
* Constructs a new SwitchButton at a specific x, y position, and assigns its label to "Switch"
*
* @param x x-position of the center of this button
* @param y y-position of the center of this button
*/
public SwitchButton(int x, int y) {
this("Switch", x, y);
}
/**
* Constructs a new SwitchButton with a specific label and x, y position
*
* @param label to be assigned to this SwitchButton
* @param x x-position of the center of this button
* @param y y-position of the center of this button
*/
public SwitchButton(String label, int x, int y) {
this.x = x;
this.y = y;
this.label = label;
}
/**
* Switches the toySaga mode if the mouse is over this button
*/
@Override
public void onClick() {
if (isMouseOver()) {
toySaga.switchMode();
}
}
/**
* This button does nothing if the mouse is released.
*/
@Override
public void onRelease() {
// DO NOTHING leave blank!
// Students can print to the console "MODE SUCCESSFULLY SWITCHED!"
}
/**
* Returns true if the mouse is over this button
*
* @return true if the mouse is over this button
*/
@Override
public boolean isMouseOver() {
return toySaga.mouseX > this.x - WIDTH / 2 && toySaga.mouseX < this.x + WIDTH / 2
&& toySaga.mouseY > this.y - HEIGHT / 2 && toySaga.mouseY < this.y + HEIGHT / 2;
}
/**
* Provided method to draw this button to the display window
*/
@Override
public void draw() {
toySaga.stroke(0);// set line value to black
if (isMouseOver())
toySaga.fill(100); // set the fill color to dark gray if the mouse is over the button
else
toySaga.fill(200); // set the fill color to light gray otherwise
// draw the button (rectangle with a centered text)
toySaga.rect(x - WIDTH / 2.0f, y - HEIGHT / 2.0f, x + WIDTH / 2.0f, y + HEIGHT / 2.0f);
toySaga.fill(0); // set the fill color to black
toySaga.text(label, x, y); // display the text of the current button
}
/**
* Sets the PApplet object display window where this button will be drawn
*
* @param processing PApplet object that represents the display window
*/
public static void setProcessing(ToySaga processing) {
SwitchButton.toySaga = processing;
}
}