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.gitignore
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.gitignore
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# Files to ignore when considering what GIT should commit.
# Visual Studio
.vs/
.vscode/
*.suo
*.user
*.sln.docstates
*.obj
*.pch
*.tlog
*.log
*.scc
*.exp
*.ilk
*.lastbuildstate
vc100.pdb
ipch
*.sdf
*.opensdf
*.idb
*.vcxproj
*.sln
*.sentinel
*.vpc_crc
*.vcxproj.filters
*.pdb
*.lib
# Visual Studio 2017
*.VC.db
*.VC.opendb
*.VC.db-shm
*.VC.db-wal
# OSX/Linux build products
*.mak
*.mak.vpc_crc
*.xcodeproj/
*.project
obj*/
!devtools/*.mak
!utils/smdlexp/smdlexp.mak
*.a
*.dylib
*.plist
# Specific Source build products
client.so
client.so.dbg
client_srv.so
client_srv.so.dbg
server.so
server.so.dbg
server_srv.so
server_srv.so.dbg
client.dll
server.dll
client.dylib
client.dylib.dSYM/
server.dylib
server.dylib.dSYM/
Debug/
Release/
Release_*momentum/
Debug_*momentum/
save/
cmake*/
# files generated by running a mod
config.cfg
server_blacklist.txt
gamestate.txt
*.ain
stats.txt
voice_ban.dt
*.dem
*.nav
# shader files
*.tmp
# Momentum
*.zon
*.mrf
*.tricks
progress.dat
localuser.dat
savedlocs.txt
game_shader_dx9.dll
game_shader_dx9.so
game_shader_dx9.so.dbg
game_shader_dx9_srv.so
game_shader_dx9_srv.so.dbg
game_shader_dx9.dylib
game_shader_dx9.dylib.dYSM/
mp/game/bin/
!mp/game/bin/base.fgd
mp/game/momentum/version.txt
mp/game/momentum/downloadlists/
mp/game/momentum/map_cache.dat
mp/game/momentum/maps/*.bsp
mp/game/momentum/custom/
# Others
*.cache
*.jpg
*.prt
*.vmx
*.lin
*.vdf
*.pch.ib_tag
*.ib_pdb_index
*.cfg
.idea/
CMakeLists.txt
mp/game/momentum/cfg/pet.txt
*.exe
nbproject
# Shader output
mp/src/materialsystem/stdshaders/filestocopy.txt
mp/src/materialsystem/stdshaders/filelist.txt
mp/src/materialsystem/stdshaders/filelistgen.txt
mp/src/materialsystem/stdshaders/shaders/
mp/src/materialsystem/stdshaders/inclist.txt
mp/src/materialsystem/stdshaders/vcslist.txt
mp/src/materialsystem/stdshaders/uniquefilestocopy.txt
mp/src/materialsystem/stdshaders/makefile.momentum_dx9_20b
mp/src/materialsystem/stdshaders/makefile.momentum_dx9_20b.copy
mp/src/materialsystem/stdshaders/makefile.momentum_dx9_30
mp/src/materialsystem/stdshaders/makefile.momentum_dx9_30.copy