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Just calling constructor and destructor of OpenGLText corrupts the stack around it. This is with Visual Studio 2013, x64.
OpenGLText
{ OpenGLText oglText; }
The text was updated successfully, but these errors were encountered:
This could be due to #define USE_* directives being in cpp file and not in the header file.
#define USE_*
Sorry, something went wrong.
Was experiencing the same with gcc - moving ALL the #defines to OpenGLText.h resolved the issue.
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Just calling constructor and destructor of
OpenGLText
corrupts the stack around it. This is with Visual Studio 2013, x64.The text was updated successfully, but these errors were encountered: