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GOLApplet4.java
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GOLApplet4.java
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// GOLApplet4.java
/*
Copyright (c) 2006, Toby Oxborrow
All rights reserved.
--
Game of Life
In stopped mode, you can create your own patterns
*/
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import javax.swing.*;
import java.util.Random;
public final class GOLApplet4 extends JApplet implements Runnable, ActionListener {
private final int xMax = 50; // Maximum items across
private final int yMax = 50; // Maximum items down
private boolean[][] curGrid; // current grid
private boolean[][] newGrid; // "current" grid's new state
private volatile Thread runner;
private boolean running;
private boolean showDifference;
private boolean paintDiff;
private Button startButton;
private Button stopButton;
private Button clearButton;
private Button randomButton;
private Button differenceButton;
private GOLPanel lifeGrid;
public void init()
{
// System.out.println("init()");
// -- Variable init -----------------------
PopulateGrid();
paintDiff = false;
showDifference = true;
// -- Interface init ----------------------
Container contentArea = getContentPane();
contentArea.setLayout(new BorderLayout());
contentArea.setBackground(Color.white);
Panel top = new Panel();
Panel bottom = new Panel();
top.setLayout(new FlowLayout());
top.setLocation(0, 0);
top.setSize(new Dimension(270, 270));
lifeGrid = new GOLPanel();
// lifeGrid.setLocation(10, 10);
// lifeGrid.setSize(new Dimension(250, 250));
top.add(lifeGrid);
bottom.setLayout(new FlowLayout());
startButton = new Button("Start");
stopButton = new Button("Stop");
clearButton = new Button("Clear");
randomButton = new Button("Rand");
differenceButton = new Button("Diff");
startButton.addActionListener(this);
stopButton.addActionListener(this);
clearButton.addActionListener(this);
randomButton.addActionListener(this);
differenceButton.addActionListener(this);
bottom.add(startButton);
bottom.add(stopButton);
bottom.add(clearButton);
bottom.add(randomButton);
bottom.add(differenceButton);
contentArea.add("Center", top);
contentArea.add("South", bottom);
}
public void startThread()
{
// System.out.println("startThread()");
running = true;
if (runner == null) runner = new Thread(this);
runner.start();
}
public void stopThread()
{
// System.out.println("stopThread()");
running = false;
runner = null;
}
public void run()
{
// System.out.println("run()");
while(runner == Thread.currentThread())
{
if(!running) break;
Play();
try { Thread.sleep(200); }
catch(InterruptedException e) {}
if(!showDifference) {
RepaintGrid(true);
// if we are stopped between the first repaint,
// don't wait to repaint again, do it asap
if(running) {
try { Thread.sleep(80); }
catch(InterruptedException e) {}
}
}
UpdateGrid();
RepaintGrid(false);
}
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource() == startButton) {
startThread();
} else if(e.getSource() == stopButton) {
stopThread();
} else if(e.getSource() == clearButton) {
stopThread();
EmptyGrids();
RepaintGrid(false);
} else if(e.getSource() == randomButton) {
stopThread();
PopulateGrid();
RepaintGrid(false);
} else if(e.getSource() == differenceButton) {
showDifference = !showDifference;
}
}
// runs the rules of Game of Life and stores the new state in "newGrid"
public void Play()
{
// System.out.println("Play()");
/*
1. Any live cell with fewer than two neighbours dies, as if by loneliness.
2. Any live cell with more than three neighbours dies, as if by overcrowding.
3. Any live cell with two or three neighbours lives, unchanged, to the next generation.
4. Any dead cell with exactly three neighbours comes to life.
*/
for(int y = 0; y < yMax; y++) {
for(int x = 0; x < xMax; x++) {
int neighboughs = CountNeighboughs(x, y);
if(curGrid[x][y] == true) {
if((neighboughs == 2) || (neighboughs == 3))
newGrid[x][y] = true;
else
newGrid[x][y] = false;
} else {
if(neighboughs == 3)
newGrid[x][y] = true;
else
newGrid[x][y] = false;
}
}
}
}
public int CountNeighboughs(int x, int y)
{
int n = 0;
// -- Row above us ---------------------------
// if we are on the first row, we can skip checking this row
if(y > 0) {
// above left
if(x > 0)
n += (curGrid[x-1][y-1] == true) ? 1 : 0;
// above
n += (curGrid[x][y-1] == true) ? 1 : 0;
// above right
if((x + 1) < xMax)
n += (curGrid[x+1][y-1] == true) ? 1 : 0;
}
// -- Our row --------------------------------
// left
if(x > 0)
n += (curGrid[x-1][y] == true) ? 1 : 0;
// right
if((x + 1) < xMax)
n += (curGrid[x+1][y] == true) ? 1 : 0;
// we can bail out early if we have more than 3 neighboughs already
if(n > 3) return n;
// -- Row below us ---------------------------
// if we are on the last row, we can skip checking this row
if((y + 1) < yMax) {
// below left
if(x > 0)
n += (curGrid[x-1][y+1] == true) ? 1 : 0;
// below
n += (curGrid[x][y+1] == true) ? 1 : 0;
// below right
if((x + 1) < xMax)
n += (curGrid[x+1][y+1] == true) ? 1 : 0;
}
return n;
}
public void EmptyGrids()
{
curGrid = new boolean[xMax][yMax];
newGrid = new boolean[xMax][yMax];
// create empty grids
for(int y = 0; y < yMax; y++) {
for(int x = 0; x < xMax; x++) {
curGrid[x][y] = false;
newGrid[x][y] = false;
}
}
}
// fill "curGrid" with some random values
public void PopulateGrid()
{
// System.out.println("PopulateGrid()");
EmptyGrids();
Random r = new Random();
// this effects density
int dr = r.nextInt(9) + 1;
// dummy start values
for(int y = 0; y < yMax; y++) {
for(int x = 0; x < xMax; x++) {
if(r.nextInt(10) < dr)
curGrid[x][y] = true;
}
}
}
public void UpdateGrid() {
// System.out.println("UpdateGrid()");
for(int y = 0; y < yMax; y++) {
for(int x = 0; x < xMax; x++)
curGrid[x][y] = newGrid[x][y];
}
}
public Color GetGridColour(int x, int y)
{
if(paintDiff == false)
return (curGrid[x][y] == true) ? Color.black : Color.white;
else {
if(curGrid[x][y] == true) {
// cell dies, or continues to live
if(newGrid[x][y] == false)
return Color.red;
else
return Color.black;
} else {
// cell born, or remains dead
if(newGrid[x][y] == true)
return Color.green;
else
return Color.white;
}
}
}
public void SetGridColour(int x, int y, boolean value)
{
newGrid[x][y] = value;
}
public void RepaintGrid(boolean _paintDiff)
{
paintDiff = _paintDiff;
lifeGrid.repaint();
}
class GOLPanel extends JPanel implements MouseListener, MouseMotionListener
{
public GOLPanel()
{
addMouseListener(this);
addMouseMotionListener(this);
}
public void paintComponent(Graphics g)
{
// System.out.println("paintComponent()");
Graphics2D g2 = (Graphics2D) g;
setLocation(10, 10);
setSize(250, 250);
for(int y = 0; y < yMax; y++) {
for(int x = 0; x < xMax; x++) {
g2.setPaint(GetGridColour(x, y));
g2.fill(new Rectangle2D.Double(5 * x, 5 * y, 5, 5));
}
}
}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mouseClicked(MouseEvent e) {}
public void mousePressed(MouseEvent e)
{
if(running) return;
// convert mouse position into grid position
// grid elements are 5 pixels wide, so divide by 5 gets the cell
int x = (int)(e.getX() / 5);
int y = (int)(e.getY() / 5);
if(curGrid[x][y] == true)
curGrid[x][y] = false;
else
curGrid[x][y] = true;
repaint();
e.consume();
}
public void mouseMoved(MouseEvent e) {}
public void mouseDragged(MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
}
}