Skip to content

Latest commit

 

History

History
201 lines (158 loc) · 9.71 KB

DOCS.md

File metadata and controls

201 lines (158 loc) · 9.71 KB

FireShell Docs

Project setup and Grunt installation

FireShell utilises open source components running on the Terminal/command-line for it's workflow, you'll need to install Node and Grunt. Here's a walkthrough of how to get a project up and running in minutes. Once Node and Grunt are installed all future projects running Grunt are instant.

  1. Install Node.js, Sass and Git on your machine. If you're a Windows user you'll also need to install Ruby.
  2. Install Grunt using npm install -g grunt-cli. You may need to use sudo in front of the Grunt install command to give it permissions. For Windows tips with Grunt checkout their FAQs.
  3. Fork/Clone/Download the FireShell repository into your machine, you should hopefully see all the files and folders.
  4. Navigate to the grunt-dev.command file and double-click it. This will open the Terminal and install the necessary node_modules folder, which are FireShell's dependencies. The grunt-dev.command file includes a sudo prefix so you'll need to enter your password to install.
  5. The grunt-dev.command should install all the dependencies, which you can check back to see in your folder, and then run the commands associated with FireShell, and automatically open a new FireShell project running on localhost:9000.
  6. From now on, just double-click the grunt-dev.command file to automatically run FireShell's Grunt tasks, it's setup using the following script to automatically cd you into the correct directory and run the necessary commands:
cd "$(dirname "$0")"
if [ ! -d node_modules ];then
    sudo npm install
fi
grunt

How to use FireShell

Using FireShell is very easy, it's based on an easy philosphy of keeping things simple so that anybody can use it, even with zero experience on the command-line. FireShell uses Grunt to manage all the essential tasks for building with the web.

Scaffolding

FireShell's scaffolding is lightweight and super easy. It takes into account a build directory of which you'll compile all your necessary code into. It keeps precious development files (raw .scss and .js) out of deployment, with a view that you'll be deploying just the contents of the app folder onto the server.

Once running, FireShell does the following:

  1. Mounts the app folder onto a local server
  2. Listens for changes inside the src directory, and compiles the necessary files into the app directory, which will then automaticaly livereload or inject changes. CSS changes are injected, all other changes force a page reload.

Developing

Double-click the grunt-dev.command file and get developing, Grunt will report any errors with your code back to you on the command-line, even the line number. All CSS and JavaScript is uncompressed in development.

Deploying

FireShell ships with a preconfigured build task for Grunt, just fire up the grunt-build.command file and your src directory files will be compiled into the app folder, but this time they're minified and ready to push onto a server environment.

Gruntfile.js

One of the main features of FireShell, setup with dynamic variable names to make it even easier to use, here's where you'll need to edit to add more scripts to be run through Grunt:

/**
 * Set project info
 */
project: {
  src: 'src',
  app: 'app',
  assets: '<%= project.app %>/assets',
  css: [
    '<%= project.src %>/scss/style.scss'
  ],
  js: [
    '<%= project.src %>/js/*.js'
  ]
}

For instance, if you're using a bunch of jQuery plugins, we can import a /plugins/ folder into FireShell. It shouldn't matter the order you import them in the folder so we can use * to import all, though the order you specify the array will be the order of scripts import, you'll likely want to include your custom scripts.js last if you're instantiating plugins as they'll need to be loaded first:

/**
 * Set project info
 */
project: {
  src: 'src',
  app: 'app',
  assets: '<%= project.app %>/assets',
  css: [
    '<%= project.src %>/scss/style.scss'
  ],
  js: [
    '<%= project.src %>/js/plugins/*.js',
    '<%= project.src %>/js/polyfills.js',
    '<%= project.src %>/js/scripts.js'
  ]
}

These scripts will be dynamically assigned throughout the rest of the Grunt configuration leaving it really easy and modular, just change file names once and it applies throughout. CSS files are best left as they are, and using @import inside your master style.scss file to import the correct files.

All Grunt dependencies inside FireShell's Gruntfile.js come with the URI to the repository where it's possible to customise the project further. Inline comments are also available for brief insights as to what each section does for beginners wanting to learn Grunt.

Dynamic copyright/project banners

The package.json includes the dependencies for the project as well as information about the project. Entries here will be dynamically appended to the top of generated .css and .js files, by default it ships with FireShell's banner:

/*!
 * FireShell
 * Fiercely quick and opinionated front-ends
 * http://getfireshell.com
 * @author Todd Motto
 * @version 1.0.0
 * Copyright 2013. MIT licensed.
 */

Livereloading

Grunt's Livereload will inject the following script into your HTML for you (not included when you deploy):

<!-- livereload script -->
<script type="text/javascript">document.write('<script src="http://'
 + (location.host || 'localhost').split(':')[0]
 + ':35729/livereload.js?snipver=1" type="text/javascript"><\/script>')
</script>

You can navigate to the watch portion of the Grunt configuration and specify which files you'd like to livereload once they're changed.

Extending Grunt tasks

If you're including more Grunt tasks in your project, remember to use the npm install <grunt package> --save-dev inside your Terminal so that it gets added to your package.json file for future dependencies.

Add new tasks to either the default grunt task or grunt build task at the end of the Gruntfile.js:

/**
 * Default task
 * Run `grunt` on the command line
 */
grunt.registerTask('default', [
  'sass:dev',
  'cssmin:dev',
  'bower:dev',
  'autoprefixer:dev',
  'jshint',
  'concat:dev',
  'connect:livereload',
  'open',
  'watch'
]);

JavaScript

FireShell comes with a single scripts.js to get you started, of course if you're building an AngularJS project or other type you're going to need to customise the structure, but this gets you started. The generic scripts file ships with an immediately-invoked function expression (IIFE):

(function ($, window, document, undefined) {
  'use strict';
  // FireShell
})(jQuery, window, document);

This helps with all your minification and not polluting with global variables, for instance before minification you've got very readable code and variable names (including the document and window objects):

(function ($, window, document, undefined) {
  'use strict';
  var test = document.createElement('script');
})(jQuery, window, document);

When minified will be as follows, reducing many instances of the :

(function (a,b,c,d) {
  'use strict';
  // Also not global
  var test = a.createElement('script');
})(jQuery,window,document);

Thus saving many bytes and reducing file size and performance, as well as keeping the global namespace clean. Passing in the jQuery object and giving it the dollar alias also makes it play nicely if you're including other frameworks that use the $ namespace.

Why just style.min.css and scripts.min.js?

Including only two of your custom CSS and JavaScript files in your HTML aligns with best practices in modern web development, minifying your code and limiting HTTP requests is a huge performance enhancer.

Sass/SCSS setup

FireShell comes with a .scss file setup and existing @import declarations to the very common web components. FireShell hopes to help those out who aren't sure about structuring a CSS project confidently as well as getting them setup with using a CSS PreProcessor. The basic idea:

  • mixins holds all Sass/SCSS mixins, FireShell ships with a few helpers
  • module holds modules, more Object-Orientated components and a generic app.scss for everything else, all file names should be modular/OO.
  • partials holds the blueprints for the project, the header, footer, sidebar and so on.
  • vendor holds any files that are third party, such as the font awesome icons CSS
  • style.scss imports all the necessary files from the above folders, when adding new files be sure to add it inside this file.

Hidden files explained

It's a good idea to expose hidden files so you can configure your .editorconfig, .jshintrc, .gitignore files. On the command line, enter:

defaults write com.apple.Finder AppleShowAllFiles YES

To hide hidden files enter:

defaults write com.apple.Finder AppleShowAllFiles NO

.editorconfig

EditorConfig helps developers define and maintain consistent coding styles between different editors and IDEs. The .editorconfig file consists of a format for defining coding styles and a collection of text editor plugins that enable editors to read the file format and adhere to defined styles.

.gitignore

Ignores minified and generated files, this is best for working in teams to avoid constant conflict, only the source files are needed.

.travis.yml

This is used on travis-ci.org for continuous integration tests, which monitor the FireShell build.

Platform support

FireShell runs on both Mac OS X, Linux and Windows. Automated command-line scripts are only supported on Mac OS X and Windows.