forked from lancaster-university/infolab-lights
-
Notifications
You must be signed in to change notification settings - Fork 0
/
colorway.js
139 lines (117 loc) · 3.46 KB
/
colorway.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
// Conway's Game of Life
//
// https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
//
// A second CGoL sim, this time with green, fading, coloured trails :)
//
// Intentionally slowed down the framerate, otherwise certain elements
// can become a bit strobe-y...
//
// Author: John Vidler
return class MyEffect {
constructor(display) {
this.display = display;
this.reset();
}
#clear() {
for (let x = 0; x < this.display.width; x++) {
for (let y = 0; y < this.display.height; y++) {
this.display.setPixel(x, y, [0, 0, 0]);
}
}
this.display.flush();
}
reset() {
this.buffer = new Array();
this.frame = new Array();
for (let y = 0; y < this.display.height; y++) {
this.buffer[y] = new Array();
this.frame[y] = new Array();
for (let x = 0; x < this.display.width; x++) {
this.buffer[y][x] = false;
this.setCell( x, y, Math.random() > 0.90 );
}
}
this.#clear();
}
getCell( x, y ) {
if( x < 0 )
x += this.display.width;
if( y < 0 )
y += this.display.height;
return this.buffer[y%this.display.height][x%this.display.width] === 255 || 0;
}
setCell( x, y, state ) {
if( x < 0 )
x += this.display.width;
if( y < 0 )
y += this.display.height;
let curr = this.frame[y%this.display.height][x%this.display.width];
if( state )
this.frame[y%this.display.height][x%this.display.width] = 255;
else
if( curr === 255 )
this.frame[y%this.display.height][x%this.display.width] = 254;
}
process() {
let count = 0;
for (let x = 0; x < this.display.width; x++) {
for (let y = 0; y < this.display.height; y++) {
let near =
this.getCell( x+1, y-1 ) +
this.getCell( x+1, y ) +
this.getCell( x+1, y+1 ) +
this.getCell( x, y-1 ) +
this.getCell( x, y+1 ) +
this.getCell( x-1, y-1 ) +
this.getCell( x-1, y ) +
this.getCell( x-1, y+1 );
let state = this.getCell( x, y );
if( state ) {
if( near > 3 )
this.setCell( x, y, false ); // Overpopulation
if( near < 3 )
this.setCell( x, y, false ); // Underpopulation
}
if( near === 3 )
this.setCell( x, y, true ); // Reproduction
if( near === 2 )
this.setCell( x, y, state ); // Persist
count = (state?count+1:count)
}
}
return count;
}
update() {
this.frameDelay = (this.frameDelay || 0) % 2;
let shift = Date.now() / 100;
if( this.frameDelay == 0 ) {
let alive = this.process();
for (let x = 0; x < this.display.width; x++) {
for (let y = 0; y < this.display.height; y++) {
let color = this.frame[y][x];
if( color === 255 )
this.display.setPixel( x, y, [255,255,255] );
else
this.display.setPixel(
x, y,
[ 0, color, 0 ]
);
if( color === 255 )
this.buffer[y][x] = 255;
if( color < 255 ) {
if( color > 0 ) {
this.buffer[y][x] = Math.floor(color * 0.85);
this.frame[y][x] = Math.floor(color * 0.85);
} else {
this.buffer[y][x] = 0;
this.frame[y][x] = 0;
}
}
}
}
this.display.flush();
}
this.frameDelay++;
}
}