-
Notifications
You must be signed in to change notification settings - Fork 4
/
RoutineManager.cs
82 lines (71 loc) · 2.43 KB
/
RoutineManager.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
//MIT License
//
//Copyright (c) 2018 Tom Blind
//
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//
//The above copyright notice and this permission notice shall be included in all
//copies or substantial portions of the Software.
//
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
//SOFTWARE.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Routines
{
public class RoutineManager : MonoBehaviour, IRoutineContext
{
private RoutineContext context = new RoutineContext();
protected void Update()
{
context.Update();
}
protected void LateUpdate()
{
context.LateUpdate();
}
public void OnDestroy()
{
context.StopAllRoutines();
}
public Routine.Handle RunRoutine(IEnumerator enumerator, System.Action onStop = null)
{
return context.RunRoutine(enumerator, this, onStop);
}
public void StopAllRoutines()
{
context.StopAllRoutines();
}
public IEnumerator WaitForNextFrame()
{
return context.WaitForNextFrame();
}
public IEnumerator WaitForSeconds(float seconds)
{
return context.WaitForSeconds(seconds);
}
public IEnumerator WaitUntil(System.Func<bool> condition)
{
return context.WaitUntil(condition);
}
public IEnumerator WaitForAsyncOperation(AsyncOperation asyncOperation, System.Action<float> onProgress = null)
{
return context.WaitForAsyncOperation(asyncOperation, onProgress);
}
public IEnumerator WaitForCustomYieldInstruction(CustomYieldInstruction yieldInstruction)
{
return context.WaitForCustomYieldInstruction(yieldInstruction);
}
}
}