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Player Goal
Players battle against each other to copy builds as close to the original as they can remember. A build is shown to the player, they are given time to look at it, then they have a time limit to recreate it with the blocks given. The points are totalled depending on their accuracy to the original build.
My Involvement
All gameplay mechanics and decorative models.
Resource Pack
- Entity setup for display models
- Custom fog
- Fonts for adding custom icons
- Custom items
- Custom particles
- Custom sounds
Behaviour Pack
- Animation controllers for various gameplay mechanics
- All other entity implementations with functionality
- Gameplay functions
- Main gameplay loop and control with functions and tick.json
- This was pre new execute, so build comparison required in game command blocks