Blockbuster's change log.
Another patch update. This patch adds an attack action, fixes hand held items position slightly, and adds two options.
- Added
ATTACK
action (now you can hit entities, yay! Unfortunately, it's always2.0
damage) - Added two mod options:
- Apply fall damage (by default is
true
) - Record attack action on hand swipe (by default is
false
)
- Apply fall damage (by default is
- Fixed hand held items positions (they were a little bit off)
- Fixed X-axis aligned first person display of arms
Another patch update. This patch fixes bugs which were found by users. Those are mostly actor bugs.
- Apply fall damage on actors (reported by AlpesH312)
- Make actors trigger pressure plates (reported by Tilairgan, long time ago)
- Fix (for 1.11 version) holding hand status (reported by Juan Lopez on YT)
Another patch update. This patch is aimed at fixing few things and maybe some enhancements.
- Change the recording command message to
To record $name, click here.
(for understanding which actor to record) - Fix
steve
andalex
armor desynchronization - When invoked
/action record
with director block coordinates and if director block is playing, then stop director block playback
This is a small patch that adds few user requested features. Somebody might be excited for this.
- Added legacy compatibility for pre-
1.3
director blocks (requested by NlL5) - Added support for arm postures and item animations (suggested by RedComet2000)
- Comes in effect after making a new player recordings (since some new data needs to be recorded)
- Added
Hands
field in player recording frame data structure
This is a small patch that fixes several things, and adds one configuration option.
- Added
Switch to Spectator
configuration option inCamera
category - Added creation of
alex
andsteve
skins folders (thanks to badr and to people who didn't knew where to put their skins) - Fixed
Error executing task
while saving of player recordings
This is a big update that improves the quality of recording. Now you can use Minema mod to record high quality videos of your machinimas (with shaders... HYPE mode activated).
The player recording code was almost rewritten from scratch and camera code was altered enough to support frame-based playback and synchronization with actor playback. In simple words, now you can capture smooth high-quality machinimas with Minema!
- Added actor spawn egg to Blockbuster tab
- Added button "Record" which simplifies recording of ghost actors
- Added camera tracking (server will remember which camera profile you had)
- Added command
/model
with two sub-commands:/model export
– previously known as/export-model
/model request
– request models and skins from server
- Added configuration (see Mod Options in main/in-game menu)
- General
- Send models and skins when player logs in?
- Clean downloads folder when exiting from server
- Recording
- Recording frame delay
- Automatic record unload time
- Turn on automatic record unloading?
- Record tick synchronization rate
- Camera
- Default fixture duration
- Duration increase/decrease step
- Interpolate target fixtures?
- Target interpolation value
- General
- Added more detailed tooltips to items and blocks
- Added support for camera's Field-Of-View (
fov
) and roll (rotation across Z-axis) parameters - Added sub-commands for
/camera
:/camera default
– reset camera's roll and FOV/camera fov
– set FOV of the camera/camera roll
– set roll of the camera
- Added sub-commands for
/action
:/action clear
– clears cached records on the client/action request
– requests server to send a record to current client
- Added support for
ResourceLocation
skins (you can reference Minecraft or other mod resources usingdomain:path
format) - Changed default scale of the actors to correspond to real players (@NlL5)
- Converted camera profile format to JSON
- Converted player recording format to NBT
- Fixed actor detaching (@NlL5)
- Improved player recording (smooth as silk)
- Improved camera playback (synchronized with actors ticks)
- Improved formatting of commands
- Switched camera duration to tick units (
20
ticks per second) - Removed shadows for invisible actors (@NlL5)
- Removed camera duration formatting (
s
,m
andh
suffixes are gone) - Renamed the "Undocumented Feature" to "Camera Marker."
Important: camera and recording files from previous versions not supported by this update (I'm sorry, I'm really really bad at supporting formats). Next version will be less likely to break the format. Sorry...
This is a big update that brings custom models and morphing into the game. This update adds support for custom models and player morphing. Your machinimas will be much interesting, because now you can record not only players, but also mobs
, blocks
, or even your own custom creatures. All thanks to custom models!
- Added support for JSON custom models for actors
- Added support for player morphing based on JSON custom models
- Added multiplayer support (models and skins can be saved in world saves, and loaded by clients)
- Added client-side
morph
command that allows player to morph into custom models in multiplayer - Added client-side
export-model
command that allows users to export in-game models into JSON format (basic non-optimal export, better than nothing, though) - Added three optional arguments to
/action record
- Added support for placing multiblock blocks (like bed or door)
- Fixed crash on dedicated server (previously known to be fixed)
- Improved a little bit
look
andfollow
camera fixtures - Merged functionality of director map block with director block
- Renamed top-level package from
noname
tomchorse
- Removed director map block
- Updated actor GUI for using custom models
- Updated director block GUI for manipulating replays
See McME repository and web page for more information about the model editor.
Important: This update breaks save data compatability with previous versions. So if you're going to use this update with previously created worlds, all director blocks are going to be cleared (unintentionally), and actors will lose their Filename
fields.
This is a small patch that enhances existing elements of the mod. Nothing new, just enhancements and fixes.
- Added
/entitydata
skin client synchronization - Added
/action stop
sub-command - Added time formatting for argument
<duration>
(secondss
, minutesm
, and hoursh
were added) - Added feedback messages to
/director
command - Added lots of camera shortcuts for better camera control
- Added colors for profile rendering
- Changed registering item behavior – now it ties to director block instead of actor which allows register actors without running here and there many times
- Changed playback button behavior – now it toggles playback instead of play only
- Changed playback button behavior on sneak and use – now you teleport to director block
- Changed path fixture behavior when you
/camera edit
it, instead of adding/removing, you pass it index of point, and edit the point's position - Fixed director block GUIs – now scroll bar is draggable, and buttons are clickable
- Improved skin picker in actor GUI – now it supports tab completition and much easier to use when you have tons of skins
Third version of Blockbuster mod. This release focuses on improving cameras. Old entity-like camera was removed, and more flexible and complex cameras were added. Now, instead of riding cameras every time when you doing screen recording, you can just press play button and sit down, because you setup once, play camera how many times you want.
- Added camera profile. Camera profile is a list of camera fixtures that can be imported/exported and played
- Added camera fixtures. Camera fixture is the definition of how camera should
behave. Following fixtures were added:
- Idle fixture – static camera shot
- Path fixture – linear-interpolated camera path way
- Follow fixture – camera follows given entity from specified angle (specified angle is determined when the fixture is being added)
- Look fixture – camera looks at given entity from specified point of view (specified point of view is determined when the fixture is being added)
- Circular fixture – camera circles around given point for specified amount of circles in degrees
- Added
camera
command which allows players to manage profiles and fixtures - Added camera profile rendering
- Added camera key bindings for:
- Removing last fixture
- Adding idle, look or follow fixture to current camera profile
- Toggle camera profile rendering
- Start or stop camera profile
- Added lava and water support to place block action
- Added playback button GUI and lores
- Fixed actor's rotation when he is spawned with
/action play
command - Merged
play-director
andstop-director
intodirector
command - Merged
record
andplay
intoaction
command - Removed camera item, camera entity, camera jump key bindings, and camera entities support in director block
Second version of Blockbuster mod. This release removes the "Name Tag" mechanism (redundant running here and there with intention to register/give recording name to the actor/director map block) and substituted this with nice looking GUIs.
Basically, this release mostly focuses on enhancing GUI and the look of the mod.
- Update to Minecraft 1.9.4 and Forge 12.17.0.1976 (thanks to Lightwave)
- Added GUIs for director and director map blocks
- Added HUD overlay while player recording (red circle with caption in top-left corner of the screen)
- Added arm pose while holding a bow
- Added
stop-director
command which allows you to stop playback of director at specified position - Renamed skin manager device to actor manager device
- Changed actor behavior regarding name of the recording, now file name of the recording is not depends on the actor's name tag, but stored in separate field in actor's class. Use actor configuration device to change to which file actor is being recorded (see Recording ID field)
- Changed (improved) camera and actor configuration GUIs
- Changed camera's model and texture
- Fixed place block action, now actors can place any block (before, they couldn't place redstone wire)
- Fixed crash on dedicated server
- Removed "Name Tag" mechanism
- Reduced the amount of console messages
- Recording format was broken, so old recordings won't work
P.S.: where "nice looking GUIs" is a subjective statement
First version of Blockbuster mod. This release provides really basic features that allows to capture simple Minecraft machinimas and cinematics for adventure maps.
- Supports Minecraft 1.9.0 and Forge 12.6.1.1907
- Added director and director map blocks
- Added skin manager, camera, camera configuration, register, and playback button items
- Added camera and actor entities
- Added commands
record
,play
, andplay-director
- Implemented player's recording (thanks to Mocap mod)
- Implemented camera configuration and actors skin change
- Implemented camera switching
- Implemented actor skin resource pack (skins can be loaded from world's save folder or config folder) (world's save folder is SP only)
- Fixed bugs which occured during development