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W2D2-Answers.txt
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W2D2-Answers.txt
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//: # W2D2 Review - Variables and Types
//:
//: ## Challenge 1
mph = 10
//: ## Challenge 2
greeting = greeting + ", Danny"
//: ## Challenge 3
// bicycleCount type is: Int
// isGood's type is: Bool
//: # W2D2 Review - Control Flow
//:
//: ## Challenge 1
if kph > 0 {
print("We are moving \(kph) km/h")
} else {
print("We are standing still")
}
//: ## Challenge 2
if kph > 30.00 {
print("Whoa slow down buddy, \(kph) km/h is too fast for this school zone!")
} else if kph > 0 {
print("We are moving \(kph) km/h")
} else {
print("We are standing still")
}
//: # W2D2 Review - Functions
//:
//: ## Challenge 1
travel("Cory", distance: 10)
//: ## Challenge 2
func describeSpeed(kph: Double) {
if kph > 30.00 {
print("Whoa slow down buddy, \(kph) km/h is too fast for this school zone!")
} else if kph > 0 {
print("We are moving \(kph) km/h")
} else {
print("We are standing still")
}
}
//: ## Challenge 3
func speedDescription(kph: Double) -> String {
if kph > 30.00 {
return "Whoa slow down buddy, \(kph) km/h is too fast for this school zone!"
} else if kph > 0 {
return "We are moving \(kph) km/h"
} else {
return "We are standing still"
}
}
//: # W2D2 - Classes
//:
//: ## Challenge 1
class Bicycle {
var numberOfGears: Int = 10
var currentGear: Int = 1
func gearUp() {
currentGear = currentGear + 1
}
func gearDown() {
currentGear = currentGear - 1
}
}
//: ## Challenge 2
class Bicycle {
let numberOfGears: Int
var currentGear: Int = 1
func gearUp() {
currentGear = currentGear + 1
}
func gearDown() {
currentGear = currentGear - 1
}
init(gears: Int) {
self.numberOfGears = gears
}
}
//: ## Bonus Challenge
class Cube: Box {
var depth: Double = 0
override func area() -> Double {
return depth * width * height
}
}
let myCube = Cube()
myCube.depth = 10
myCube.height = 5
myCube.width = 3
myCube.area()