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After i updated my unity project to use arm64 for android I get some errors after trying to load some scenes.
LuaException: Object reference not set to an instance of an object stack traceback: [C]: in function 'SetIsLowMaterial' core/draw_part_render:9: in function '__delete' systool/baseclass:44: in function 'old_fun' editor/check_listen:41: in function 'DeleteMe' core/draw_part:58: in function '__delete' systool/baseclass:44: in function 'old_fun' editor/check_listen:41: in function 'DeleteMe' core/draw_obj:31: in function '__delete' systool/baseclass:44: in function 'old_fun' editor/check_listen:41: in function 'DeleteMe' ... game/scene/scene:327: in function 'DelateAllObj' game/scene/scene:202: in function '__delete' systool/baseclass:44: in function 'old_fun' editor/check_listen:41: in function 'DeleteMe' game/common/modules_controller:402: in function 'DeleteGameModule' game/common/modules_controller:28: in function '__delete' systool/baseclass:44: in function 'old_fun' editor/check_listen:41: in function 'DeleteMe' play:80: in function 'Stop' main:95: in function <main:91> ActorRenderWrap:SetIsLowMaterial(IntPtr) (at Assets/Game/Scripts/Lua/LuaBind/ActorRenderWrap.cs:46) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/ToLua/ToLua/Core/LuaState.cs:753) LuaInterface.LuaFunction:PCall() (at Assets/ToLua/ToLua/Core/LuaFunction.cs:97) LuaInterface.LuaFunction:Call() (at Assets/ToLua/ToLua/Core/LuaFunction.cs:121) GameRoot:OnApplicationQuit() (at Assets/Game/Scripts/Boot/GameRoot.cs:428)
Other such as
`Load lua file failed: assets/game/luabundlejit/config/scenes/scene_0.lua.bytes, bundle is not existed.
LuaBundleLoader:ReadAssetBundleFile(String)
LuaInterface.ToLua:Loader(IntPtr)
LuaException: ../Assets/Game/Lua/config/config_manager.lua:67: module 'config/scenes/scene_0' not found:
no field package.preload['config/scenes/scene_0']
no file './config/scenes/scene_0.lua'
no file '/usr/local/share/luajit-2.1.0-beta3/config/scenes/scene_0.lua'
no file '/usr/local/share/lua/5.1/config/scenes/scene_0.lua'
no file '/usr/local/share/lua/5.1/config/scenes/scene_0/init.lua'
no file './config/scenes/scene_0.so'
no file '/usr/local/lib/lua/5.1/config/scenes/scene_0.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
stack traceback:
[C]: in function 'require'
../Assets/Game/Lua/config/config_manager.lua:67: in function 'GetSceneConfig'
../Assets/Game/Lua/game/scene/scene_logic/base_scene_logic.lua:434: in function 'FindScenePathNode'
../Assets/Game/Lua/game/scene/scene_logic/base_scene_logic.lua:463: in function 'GetScenePath'
../Assets/Game/Lua/game/scene/scene_logic/base_scene_logic.lua:502: in function 'GetTargetScenePos'
../Assets/Game/Lua/game/guaji/guaji_ctrl.lua:1066: in functio
`
The text was updated successfully, but these errors were encountered:
After i updated my unity project to use arm64 for android I get some errors after trying to load some scenes.
LuaException: Object reference not set to an instance of an object stack traceback: [C]: in function 'SetIsLowMaterial' core/draw_part_render:9: in function '__delete' systool/baseclass:44: in function 'old_fun' editor/check_listen:41: in function 'DeleteMe' core/draw_part:58: in function '__delete' systool/baseclass:44: in function 'old_fun' editor/check_listen:41: in function 'DeleteMe' core/draw_obj:31: in function '__delete' systool/baseclass:44: in function 'old_fun' editor/check_listen:41: in function 'DeleteMe' ... game/scene/scene:327: in function 'DelateAllObj' game/scene/scene:202: in function '__delete' systool/baseclass:44: in function 'old_fun' editor/check_listen:41: in function 'DeleteMe' game/common/modules_controller:402: in function 'DeleteGameModule' game/common/modules_controller:28: in function '__delete' systool/baseclass:44: in function 'old_fun' editor/check_listen:41: in function 'DeleteMe' play:80: in function 'Stop' main:95: in function <main:91> ActorRenderWrap:SetIsLowMaterial(IntPtr) (at Assets/Game/Scripts/Lua/LuaBind/ActorRenderWrap.cs:46) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/ToLua/ToLua/Core/LuaState.cs:753) LuaInterface.LuaFunction:PCall() (at Assets/ToLua/ToLua/Core/LuaFunction.cs:97) LuaInterface.LuaFunction:Call() (at Assets/ToLua/ToLua/Core/LuaFunction.cs:121) GameRoot:OnApplicationQuit() (at Assets/Game/Scripts/Boot/GameRoot.cs:428)
Other such as
`Load lua file failed: assets/game/luabundlejit/config/scenes/scene_0.lua.bytes, bundle is not existed.
LuaBundleLoader:ReadAssetBundleFile(String)
LuaInterface.ToLua:Loader(IntPtr)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/Android/runtime/DebugBindings.gen.cpp Line: 51)
LuaException: ../Assets/Game/Lua/config/config_manager.lua:67: module 'config/scenes/scene_0' not found:
no field package.preload['config/scenes/scene_0']
no file './config/scenes/scene_0.lua'
no file '/usr/local/share/luajit-2.1.0-beta3/config/scenes/scene_0.lua'
no file '/usr/local/share/lua/5.1/config/scenes/scene_0.lua'
no file '/usr/local/share/lua/5.1/config/scenes/scene_0/init.lua'
no file './config/scenes/scene_0.so'
no file '/usr/local/lib/lua/5.1/config/scenes/scene_0.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
stack traceback:
[C]: in function 'require'
../Assets/Game/Lua/config/config_manager.lua:67: in function 'GetSceneConfig'
../Assets/Game/Lua/game/scene/scene_logic/base_scene_logic.lua:434: in function 'FindScenePathNode'
../Assets/Game/Lua/game/scene/scene_logic/base_scene_logic.lua:463: in function 'GetScenePath'
../Assets/Game/Lua/game/scene/scene_logic/base_scene_logic.lua:502: in function 'GetTargetScenePos'
../Assets/Game/Lua/game/guaji/guaji_ctrl.lua:1066: in functio
`
The text was updated successfully, but these errors were encountered: