A Japanese (Riichi) Mahjong AI Framework
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Updated
Dec 17, 2024 - Python
A Japanese (Riichi) Mahjong AI Framework
Third Project of the Udacity Self-Driving Car Nanodegree Program
LLaRA: Large Language and Robotics Assistant
A PyTorch implementation of Implicit Behavioral Cloning
Implementation of Generatve Adversarial Imitation Learning (GAIL) for classic environments from OpenAI Gym.
Elastic Boundary Projection for 3D Medical Image Segmentation - CVPR 2019
Official Code Repo for GENIMA
Official codebase for Sirius: Robot Learning on the Job
Autonomous driving simulation in the Unity engine.
Rocket League pretraining from replay files
Behavioural cloning experiments with video games
Deep learning to train an autonomous vehicle to mimic human driving
Behavioral Cloning Project for Self-Driving Car Nano Degree Term 1. The project includes designing a neural network and then training the car on the road in unity simulator. The CNN learns and clones the driving behavior.
End-to-end Self-driving Car (Behavioral Cloning)
End to End Steering Angle Prediction for Self-Driving Cars
Autonomous Self-Driving Car Prototype - with automatic steering control, traffic sign recognition, traffic light detection and other object detection features.
An Autonomous UAV Assisted Communication in Remote Disaster Area using Imitation Learning (Behavioral Cloning)
deep visuomotor behavior cloning framework
donkeycar fork for LitterBug
3rd placed submission to the NeurIPS MineRL competition 2019
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