A game engine with an emphasis on real-time cutting-edge solutions
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Updated
Nov 22, 2024 - C++
A game engine with an emphasis on real-time cutting-edge solutions
Rendergraph-based DirectX 12 graphics engine
My toy engine, mainly for rendering experiment and prototyping.
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Vulkan renderer with bindless design and render graphs.
Prototyping Vulkan engine
A very basic bindless rendering setup with DirectX 12 & SM 6.6
rendersi1 is a personal renderer for demo purpose, easy to use and maintain.
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