Physically-based CPU and GPU ray-tracer
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Updated
Jan 2, 2025 - C++
Physically-based CPU and GPU ray-tracer
Real time simulation and rendering of free surface fluid
Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"
Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.
generating periodic caustics pattern in space and time
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